Player Matchup

Pele
Pele
Kyumino
Pele
Level 59
God Stats
1W - 5L
1,500 SR
Queue Stats
21W - 24L
1,472 Elo+
Party 3
Nut
Nut
Sir Ludicrous
Nut
Level 38
God Stats
1W - 2L
1,222 SR
Queue Stats
2W - 13L
1,311 Elo+
Party 3
Nu Wa
Nu Wa
TeaSproutz
Nu Wa
Level 27
God Stats
43W - 29L
1,542 SR
Queue Stats
102W - 102L
1,478 Elo+
Party 3
Terra
Terra
TheFunkMonke
Terra
Level 109
God Stats
2W - 2L
1,562 SR
Queue Stats
121W - 123L
1,513 Elo+
Party 3
Cabrakan
Cabrakan
VotedBubble4
Cabrakan
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 112L
1,487 Elo+
Party 3
Team Averages
Level 70
1,465 SR
1,452 Elo+

VS

Team Averages
Level 144
1,570 SR
1,514 Elo+
Loki
Loki
Audiozeroxx
Loki
Level 163
God Stats
4W - 7L
1,542 SR
Queue Stats
210W - 180L
1,575 Elo+
Solo
Nut
Nut
Chris Darkwater
Nut
Level 158
God Stats
10W - 5L
1,544 SR
Queue Stats
129W - 125L
1,441 Elo+
Party 2
King Arthur
King Arthur
Senjuu7
King Arthur
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
208W - 219L
1,535 Elo+
Party 1
Nu Wa
Nu Wa
lvl3_Psyduck
Nu Wa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 150L
1,512 Elo+
Party 1
Chang'e
Chang'e
xExileDx Shadow
Chang'e
Level 131
God Stats
3W - 0L
1,765 SR
Queue Stats
138W - 105L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Kyumino
Pele
10
1 / 2 / 1
5,410
541
2,772
9,655
3,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 4 / 0
5,717
572
2,100
6,488
2,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
10
0 / 0 / 1
5,393
539
4,812
2,576
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 0
6,122
612
4,758
8,568
5,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
VotedBubble4
Cabrakan
7
1 / 6 / 2
4,902
490
4,001
9,360
4,997
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
6,689
669
1,863
8,044
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 1 / 7
6,027
603
4,972
5,181
1,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Senjuu7
King Arthur
12
1 / 1 / 1
6,595
660
6,085
10,497
6,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
5 / 2 / 4
5,868
587
8,035
6,118
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

11
0 / 0 / 4
6,029
603
2,416
4,563
1,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
13
14
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
3
1
7
6.5
L
Pele
Kyumino
Pele
1
2
1
0.75
W
King Arthur
Senjuu7
King Arthur
1
1
1
1.5
L
1
4
0
0.25
L
Nu Wa
0
0
1
0.5
L
1
2
0
0.5
L
Cabrakan
VotedBubble4
Cabrakan
1
6
2
0.33
W
5
2
4
3.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,443
Damage
23,371
36,647
Taken
34,403
17,673
Mitigated
14,746
4,153
Healing
9,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,863
441
0
3,665
8,044
2,880
0
1,232
6,648
0
66,181
W
4,972
2,721
75
725
5,181
1,863
425
1,843
3,250
0
27,337
L
Pele
Kyumino
Pele
2,772
223
0
1,323
9,655
3,868
0
1,509
8,014
0
38,369
W
King Arthur
Senjuu7
King Arthur
6,085
951
0
2,164
10,497
6,869
0
3,917
5,910
0
52,271
L
2,100
956
0
302
6,488
2,325
0
2,761
3,727
0
39,413
L
Nu Wa
4,812
1,242
0
0
2,576
893
0
1,484
958
30,369
0
L
4,758
571
70
1,490
8,568
5,590
0
434
8,134
38,537
1,681
L
Cabrakan
VotedBubble4
Cabrakan
4,001
568
0
968
9,360
4,997
0
3,900
5,372
17,971
0
W
8,035
2,518
0
702
6,118
1,723
487
2,352
3,640
32,930
0
W
2,416
0
360
2,069
4,563
1,411
56
2,605
1,652
40,876
1,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,544
Gold Earned
31,208
291
Minions Killed
367
0
Camps Cleared
0
1,046,816
Distance Traveled
1,002,927
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,689
669
106
11
0
242,121
0
W
Nut
6,027
603
64
6
0
180,998
0
L
Pele
5,410
541
63
6
0
252,116
0
W
King Arthur
6,595
660
98
10
0
194,900
0
L
Nut
5,717
572
73
7
0
170,157
0
L
Nu Wa
5,393
539
50
5
0
223,036
0
L
Terra
6,122
612
85
9
0
218,719
0
L
Cabrakan
4,902
490
20
2
0
182,788
0
W
Nu Wa
5,868
587
25
3
0
208,906
16
W
Chang'e
6,029
603
74
7
0
176,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role