Player Matchup

Olorun
Olorun
DaSl1ckRick
Olorun
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 112L
1,496 Elo+
Party 1
Raijin
Raijin
Dreik3rE385
Raijin
Level 43
God Stats
2W - 4L
1,500 SR
Queue Stats
195W - 209L
1,680 Elo+
Solo
Ishtar
Ishtar
Mango HabaneDro
Ishtar
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 132L
1,465 Elo+
Party 1
Fenrir
Fenrir
TX BamBam18
Fenrir
Level 128
God Stats
3W - 5L
1,676 SR
Queue Stats
152W - 164L
1,444 Elo+
Party 1
Fafnir
Fafnir
ZzD34DshotzZ
Fafnir
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 47L
1,585 Elo+
Solo
Team Averages
Level 113
1,535 SR
1,534 Elo+

VS

Team Averages
Level 128
1,481 SR
1,481 Elo+
Arachne
Arachne
 
Arachne
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
ArzeCV
Artio
Level 123
God Stats
7W - 3L
1,468 SR
Queue Stats
451W - 479L
1,464 Elo+
Solo
Medusa
Medusa
OZtheCROWING
Medusa
Level 88
God Stats
3W - 4L
1,352 SR
Queue Stats
178W - 180L
1,425 Elo+
Solo
Nu Wa
Nu Wa
PrimordiumGhost
Nu Wa
Level 155
God Stats
13W - 5L
1,600 SR
Queue Stats
387W - 378L
1,498 Elo+
Solo
Shiva
Shiva
SmithNWesson17
Shiva
Level 122
God Stats
3W - 1L
1,484 SR
Queue Stats
128W - 127L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
4 / 2 / 4
8,010
801
12,402
7,903
4,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Raijin
15
3 / 5 / 3
8,332
833
11,636
9,285
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 3 / 5
6,599
660
3,935
6,837
2,433
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
1 / 3 / 7
7,279
728
5,534
13,845
13,100
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
13
0 / 4 / 4
7,968
797
5,187
15,807
19,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
6 / 2 / 7
9,651
965
7,896
11,570
6,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artio
ArzeCV
Artio
14
3 / 2 / 11
9,064
906
6,289
12,511
14,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
15
2 / 1 / 8
8,452
845
7,083
6,722
3,240
Short Bow

Short Bow

+15%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 1 / 11
8,879
888
14,063
6,823
3,277
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
2 / 2 / 12
8,799
880
12,830
13,255
13,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
8
Kills
16
17
Deaths
8
23
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
2
7
4.75
W
Artio
ArzeCV
Artio
3
2
11
4.25
L
Olorun
4
2
4
3
L
Raijin
3
5
3
0.9
L
0
3
5
0.83
W
Medusa
2
1
8
6
W
3
1
11
8.5
W
2
2
12
4
L
Fenrir
1
3
7
1.5
L
Fafnir
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,694
Damage
48,161
53,677
Taken
50,881
42,603
Mitigated
41,698
15,274
Healing
23,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,896
5,566
1,295
3,516
11,570
6,963
655
6,649
4,921
0
20,280
W
Artio
ArzeCV
Artio
6,289
303
3,522
4,109
12,511
14,240
301
5,362
7,149
10,256
240
L
Olorun
12,402
5,255
1,618
2,401
7,903
4,058
0
2,322
5,581
25,983
2,670
L
Raijin
11,636
866
876
583
9,285
3,979
0
3,278
6,007
30,743
0
L
3,935
2,017
0
458
6,837
2,433
0
3,891
2,946
0
12,479
W
Medusa
7,083
2,411
1,766
618
6,722
3,240
1,494
4,512
2,210
0
16,938
W
14,063
4,205
1,863
1,085
6,823
3,277
1,722
5,158
1,665
27,488
0
W
12,830
1,836
2,959
2,975
13,255
13,978
254
6,873
6,382
882
21,085
L
Fenrir
5,534
1,217
758
2,825
13,845
13,100
0
5,145
8,700
0
9,732
L
Fafnir
5,187
1,471
2,041
3,714
15,807
19,033
0
6,358
9,449
14,924
190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,188
Gold Earned
44,845
144
Minions Killed
117
0
Camps Cleared
0
816,058
Distance Traveled
1,044,459
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,651
965
46
5
0
220,575
5
W
Artio
9,064
906
15
2
0
202,089
0
L
Olorun
8,010
801
47
5
0
173,022
0
L
Raijin
8,332
833
54
5
0
166,753
0
L
Ishtar
6,599
660
14
1
0
88,380
0
W
Medusa
8,452
845
10
1
0
210,327
0
W
Nu Wa
8,879
888
26
3
0
202,400
0
W
Shiva
8,799
880
20
2
0
209,068
0
L
Fenrir
7,279
728
13
1
0
181,600
0
L
Fafnir
7,968
797
16
2
0
206,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role