Player Matchup

Vamana
Vamana
Armageddon9882
Vamana
Level 108
God Stats
4W - 8L
1,270 SR
Queue Stats
49W - 49L
1,513 Elo+
Party 1
Pele
Pele
Madio4772
Pele
Level 123
God Stats
2W - 2L
1,478 SR
Queue Stats
126W - 129L
1,544 Elo+
Party 1
Nut
Nut
Reap1086
Nut
Level 69
God Stats
26W - 31L
1,472 SR
Queue Stats
91W - 99L
1,484 Elo+
Party 1
Sobek
Sobek
SweetBunThief
Sobek
Level 158
God Stats
1W - 2L
1,236 SR
Queue Stats
71W - 72L
1,507 Elo+
Party 1
Discordia
Discordia
lts Gmoney
Discordia
Level 124
God Stats
4W - 1L
1,683 SR
Queue Stats
194W - 195L
1,542 Elo+
Party 1
Team Averages
Level 116
1,428 SR
1,518 Elo+

VS

Team Averages
Level 90
1,544 SR
1,540 Elo+
King Arthur
King Arthur
BobAtTarget
King Arthur
Level 105
God Stats
4W - 2L
1,146 SR
Queue Stats
83W - 102L
1,500 Elo+
Solo
Serqet
Serqet
Grenelian
Serqet
Level 122
God Stats
3W - 3L
1,732 SR
Queue Stats
191W - 172L
1,529 Elo+
Solo
Merlin
Merlin
JamminJelly
Merlin
Level 67
God Stats
1W - 1L
1,716 SR
Queue Stats
32W - 24L
1,567 Elo+
Solo
Xing Tian
Xing Tian
YaBoiFugu
Xing Tian
Level 82
God Stats
4W - 1L
1,821 SR
Queue Stats
232W - 218L
1,544 Elo+
Party 2
Danzaburou
Danzaburou
unaliveurselfbro
Danzaburou
Level 72
God Stats
42W - 36L
1,307 SR
Queue Stats
516W - 484L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 3
7,975
613
7,059
12,004
13,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pele
12
2 / 1 / 2
6,648
511
4,188
9,242
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 0 / 3
7,381
568
3,201
5,791
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 1 / 3
7,168
551
5,766
9,703
7,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
lts Gmoney
Discordia
12
1 / 0 / 3
7,108
547
6,870
5,739
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BobAtTarget
King Arthur
11
0 / 0 / 0
6,440
495
6,414
10,994
10,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
Grenelian
Serqet
11
0 / 0 / 2
6,053
466
2,803
8,094
3,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
11
1 / 4 / 0
6,214
478
3,764
6,620
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
YaBoiFugu
Xing Tian
11
1 / 2 / 1
6,565
505
5,860
13,781
11,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
unaliveurselfbro
Danzaburou
7
0 / 1 / 0
5,261
405
1,964
3,899
1,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
7
Kills
2
2
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
King Arthur
BobAtTarget
King Arthur
0
0
0
0
L
Serqet
Grenelian
Serqet
0
0
2
1
L
Merlin
1
4
0
0.25
W
Pele
2
1
2
3
W
1
0
3
2.5
W
3
1
3
4.5
L
Xing Tian
YaBoiFugu
Xing Tian
1
2
1
0.75
W
Discordia
lts Gmoney
Discordia
1
0
3
2.5
L
Danzaburou
unaliveurselfbro
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,084
Damage
20,805
42,479
Taken
43,388
29,023
Mitigated
28,676
17,067
Healing
6,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,059
3,665
0
3,139
12,004
13,540
408
1,052
10,777
0
68,373
L
King Arthur
BobAtTarget
King Arthur
6,414
788
0
1,000
10,994
10,163
0
459
10,535
0
49,612
L
Serqet
Grenelian
Serqet
2,803
262
0
1,807
8,094
3,671
9
1,069
6,869
0
48,189
L
Merlin
3,764
40
0
500
6,620
2,361
0
3,590
2,296
34,609
0
W
Pele
4,188
761
0
4,741
9,242
3,351
92
936
8,218
0
55,042
W
3,201
1,636
0
3,315
5,791
2,311
305
1,036
4,721
0
52,868
W
5,766
470
0
4,747
9,703
7,607
0
3,245
5,944
20,817
3,879
L
Xing Tian
YaBoiFugu
Xing Tian
5,860
638
0
2,367
13,781
11,150
0
4,213
9,216
24,703
0
W
Discordia
lts Gmoney
Discordia
6,870
233
0
1,125
5,739
2,214
0
3,020
2,261
46,391
1,361
L
Danzaburou
unaliveurselfbro
Danzaburou
1,964
688
0
1,247
3,899
1,331
0
1,170
2,729
0
24,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,280
Gold Earned
30,533
414
Minions Killed
342
0
Camps Cleared
0
1,295,176
Distance Traveled
1,251,541
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,975
613
102
8
0
252,915
0
L
King Arthur
6,440
495
99
8
0
231,305
0
L
Serqet
6,053
466
77
6
0
347,235
0
L
Merlin
6,214
478
92
7
0
244,586
0
W
Pele
6,648
511
79
6
0
306,305
0
W
Nut
7,381
568
106
8
0
234,677
0
W
Sobek
7,168
551
31
2
0
241,891
3
L
Xing Tian
6,565
505
32
2
0
272,975
0
W
Discordia
7,108
547
96
7
0
259,388
1
L
Danzaburou
5,261
405
42
3
0
155,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role