Player Matchup

Gilgamesh
Gilgamesh
AliRak27
Gilgamesh
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 33L
1,288 Elo+
Solo
Cthulhu
Cthulhu
DabMaster6699
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,711 Elo+
Party 2
Mercury
Mercury
Darthoridian
Mercury
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,335 Elo+
Party 2
Achilles
Achilles
WookyCookie
Achilles
Level 49
God Stats
1W - 1L
1,482 SR
Queue Stats
24W - 26L
1,322 Elo+
Party 2
Ares
Ares
mb24
Ares
Level 27
God Stats
1W - 1L
1,735 SR
Queue Stats
22W - 53L
1,279 Elo+
Solo
Team Averages
Level 36
1,543 SR
1,387 Elo+

VS

Team Averages
Level 68
1,534 SR
1,414 Elo+
Janus
Janus
ArisenEvil
Janus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 42L
1,393 Elo+
Party 1
Neith
Neith
Assassinator2332
Neith
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 32L
1,409 Elo+
Party 1
Merlin
Merlin
MR asassassin
Merlin
Level 109
God Stats
5W - 2L
1,470 SR
Queue Stats
146W - 138L
1,440 Elo+
Solo
Charon
Charon
Oxlusiion
Charon
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 62L
1,263 Elo+
Solo
Freya
Freya
xvezzo
Freya
Level 58
God Stats
4W - 2L
1,702 SR
Queue Stats
179W - 154L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AliRak27
Gilgamesh
3
0 / 1 / 2
4,519
266
0
852
130
Cthulhu
19
1 / 8 / 9
11,422
672
17,372
29,383
23,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Darthoridian
Mercury
19
6 / 9 / 4
11,144
656
9,055
22,584
12,675
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
WookyCookie
Achilles
20
6 / 4 / 6
10,260
604
8,689
15,785
18,140
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ares
mb24
Ares
20
1 / 4 / 5
10,909
642
4,267
18,622
24,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
10 / 4 / 8
13,284
781
22,591
10,632
5,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

20
5 / 3 / 14
13,209
777
13,768
15,675
8,113
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

20
2 / 2 / 14
12,463
733
15,093
10,424
5,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon
Oxlusiion
Charon
20
4 / 2 / 18
13,611
801
18,303
16,577
17,849
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
xvezzo
Freya
15
5 / 4 / 8
10,640
626
8,006
8,298
3,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
88
14
Kills
26
26
Deaths
15
26
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AliRak27
Gilgamesh
0
1
2
1
W
Janus
10
4
8
3.5
W
5
3
14
4
L
Cthulhu
1
8
9
0.69
L
Mercury
Darthoridian
Mercury
6
9
4
0.89
W
2
2
14
4.5
W
Charon
Oxlusiion
Charon
4
2
18
6.5
L
Achilles
WookyCookie
Achilles
6
4
6
2.25
L
Ares
mb24
Ares
1
4
5
0.88
W
Freya
xvezzo
Freya
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,383
Damage
77,761
87,226
Taken
61,606
79,091
Mitigated
40,934
16,376
Healing
22,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AliRak27
Gilgamesh
0
0
0
0
852
130
0
806
46
0
0
W
Janus
22,591
2,545
1,871
1,109
10,632
5,396
884
3,498
7,134
38,939
1,320
W
13,768
5,053
745
5,119
15,675
8,113
1,473
4,116
11,559
0
34,824
L
Cthulhu
17,372
631
0
1,790
29,383
23,837
0
20,895
8,488
36,883
1,360
L
Mercury
Darthoridian
Mercury
9,055
3,143
994
5,233
22,584
12,675
0
15,548
7,036
0
22,506
W
15,093
1,568
2,556
2,749
10,424
5,639
2,003
5,758
4,666
50,489
915
W
Charon
Oxlusiion
Charon
18,303
1,513
876
5,374
16,577
17,849
1,606
5,870
9,292
28,440
2,198
L
Achilles
WookyCookie
Achilles
8,689
648
0
2,466
15,785
18,140
0
10,076
5,655
612
13,713
L
Ares
mb24
Ares
4,267
239
1,224
4,669
18,622
24,309
0
13,445
5,177
18,528
0
W
Freya
xvezzo
Freya
8,006
2,861
630
1,116
8,298
3,937
198
1,481
6,817
11,827
6

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,254
Gold Earned
63,207
109
Minions Killed
185
0
Camps Cleared
0
1,236,163
Distance Traveled
1,412,507
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,519
266
0
0
0
0
0
W
Janus
13,284
781
39
2
0
294,254
0
W
Neith
13,209
777
50
3
0
282,638
0
L
Cthulhu
11,422
672
50
3
0
282,635
0
L
Mercury
11,144
656
33
2
0
272,450
0
W
Merlin
12,463
733
69
4
0
318,179
0
W
Charon
13,611
801
18
1
0
334,035
3
L
Achilles
10,260
604
8
0
0
368,914
0
L
Ares
10,909
642
18
1
0
312,164
0
W
Freya
10,640
626
9
1
0
183,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role