Player Matchup

Arachne
Arachne
Azinothfrank
Arachne
Level 61
God Stats
18W - 13L
1,665 SR
Queue Stats
68W - 66L
1,480 Elo+
Party 1
Charon
Charon
JiggleSwine
Charon
Level 58
God Stats
0W - 2L
1,747 SR
Queue Stats
24W - 34L
1,207 Elo+
Solo
Hel
Hel
Retr0B1
Hel
Level 101
God Stats
2W - 4L
1,602 SR
Queue Stats
62W - 64L
1,532 Elo+
Solo
Odin
Odin
Shamanx94
Odin
Level 30
God Stats
8W - 7L
1,668 SR
Queue Stats
44W - 53L
1,474 Elo+
Party 1
Izanami
Izanami
zzzzCriSzzzz
Izanami
Level 88
God Stats
8W - 11L
1,690 SR
Queue Stats
56W - 50L
1,527 Elo+
Party 1
Team Averages
Level 68
1,674 SR
1,444 Elo+

VS

Team Averages
Level 104
1,571 SR
1,482 Elo+
Chaac
Chaac
Er_epal
Chaac
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 124L
1,444 Elo+
Solo
Cthulhu
Cthulhu
Fennbor
Cthulhu
Level 44
God Stats
6W - 1L
1,600 SR
Queue Stats
191W - 170L
1,473 Elo+
Party 2
Thanatos
Thanatos
Not Todaay x
Thanatos
Level 145
God Stats
3W - 7L
1,522 SR
Queue Stats
371W - 347L
1,502 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
idhofh
Ah Muzen Cab
Level 67
God Stats
5W - 2L
1,767 SR
Queue Stats
191W - 193L
1,501 Elo+
Solo
Merlin
Merlin
xXTobioXx420
Merlin
Level 119
God Stats
4W - 4L
1,466 SR
Queue Stats
595W - 578L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Azinothfrank
Arachne
13
0 / 6 / 1
7,200
424
7,673
21,472
7,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
7
0 / 2 / 0
6,495
382
3,232
9,188
4,517
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hel
14
2 / 6 / 0
8,650
509
8,738
14,173
5,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
10
0 / 5 / 1
6,743
397
4,547
16,434
14,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
zzzzCriSzzzz
Izanami
12
0 / 3 / 0
7,336
432
4,029
9,516
3,270
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Er_epal
Chaac
16
9 / 0 / 3
10,657
627
14,586
13,623
11,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Fennbor
Cthulhu
13
2 / 1 / 12
8,747
515
8,895
9,351
9,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Not Todaay x
Thanatos
14
4 / 0 / 6
8,608
506
7,099
16,910
7,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
idhofh
Ah Muzen Cab
17
2 / 0 / 5
10,153
597
11,040
9,430
4,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
16
4 / 1 / 5
9,920
584
12,406
8,210
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
2
Kills
21
22
Deaths
2
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Arachne
Azinothfrank
Arachne
0
6
1
0.08
W
Chaac
Er_epal
Chaac
9
0
3
10.5
W
Cthulhu
Fennbor
Cthulhu
2
1
12
8
L
Charon
0
2
0
0
W
Thanatos
Not Todaay x
Thanatos
4
0
6
7
L
Hel
2
6
0
0.33
L
Odin
0
5
1
0.1
W
Ah Muzen Cab
idhofh
Ah Muzen Cab
2
0
5
4.5
W
Merlin
4
1
5
6.5
L
Izanami
zzzzCriSzzzz
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,219
Damage
54,026
70,783
Taken
57,524
36,115
Mitigated
36,909
17,725
Healing
28,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Azinothfrank
Arachne
7,673
4,947
0
5,208
21,472
7,682
0
8,213
13,259
0
57,096
W
Chaac
Er_epal
Chaac
14,586
1,176
0
4,897
13,623
11,958
0
2,348
10,699
0
82,273
W
Cthulhu
Fennbor
Cthulhu
8,895
707
336
2,797
9,351
9,489
0
2,685
6,552
32,918
1,592
L
Charon
3,232
563
1,157
1,874
9,188
4,517
0
2,386
6,802
11,416
1,249
W
Thanatos
Not Todaay x
Thanatos
7,099
1,160
0
16,980
16,910
7,466
0
3,221
13,607
0
68,166
L
Hel
8,738
567
672
4,502
14,173
5,901
0
6,641
7,532
65,093
836
L
Odin
4,547
1,254
0
2,884
16,434
14,745
0
3,109
13,325
0
27,181
W
Ah Muzen Cab
idhofh
Ah Muzen Cab
11,040
5,706
0
1,131
9,430
4,553
1,559
584
8,846
0
96,563
W
Merlin
12,406
665
0
2,366
8,210
3,443
907
3,903
4,266
75,276
1,135
L
Izanami
zzzzCriSzzzz
Izanami
4,029
1,730
0
1,428
9,516
3,270
712
568
8,948
0
57,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,424
Gold Earned
48,085
371
Minions Killed
560
0
Camps Cleared
0
1,561,296
Distance Traveled
1,750,845
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,200
424
71
4
0
380,850
0
W
Chaac
10,657
627
135
8
0
334,463
0
W
Cthulhu
8,747
515
38
2
0
392,233
5
L
Charon
6,495
382
14
1
0
291,605
1
W
Thanatos
8,608
506
102
6
0
398,619
0
L
Hel
8,650
509
127
7
0
303,841
1
L
Odin
6,743
397
48
3
0
299,993
0
W
Ah Muzen Cab
10,153
597
147
9
0
342,690
0
W
Merlin
9,920
584
138
8
0
282,840
0
L
Izanami
7,336
432
111
7
0
285,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role