Player Matchup

Cerberus
Cerberus
Diamond I
 
Cerberus
Diamond I
Level 281
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nut
Nut
Diamond I
 
Nut
Diamond I
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Platinum I
BeruCraneru
Anhur
Platinum I
Level 158
God Stats
2W - 1L
1,721 SR
Queue Stats
44W - 20L
2,061 MMR
Party 3
He Bo
He Bo
Diamond I
Caapssss
He Bo
Diamond I
Level 252
God Stats
144W - 113L
1,609 SR
Queue Stats
279W - 240L
2,400 MMR
Solo
Ares
Ares
Diamond III
Szulzy
Ares
Diamond III
Level 159
God Stats
17W - 4L
1,581 SR
Queue Stats
208W - 172L
2,076 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 209
1,582 SR
1,908 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,564 SR
2,207 MMR
Hun Batz
Hun Batz
Diamond III
Drekct
Hun Batz
Diamond III
Level 162
God Stats
1W - 3L
1,500 SR
Queue Stats
190W - 169L
2,304 MMR
Solo
Cupid
Cupid
Diamond I
KimaSon
Cupid
Diamond I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 40L
2,367 MMR
Party 1
Sobek
Sobek
Diamond II
MNonXbox
Sobek
Diamond II
Level 169
God Stats
16W - 9L
1,686 SR
Queue Stats
146W - 124L
2,068 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond III
Neck
Morgan Le Fay
Diamond III
Level 159
God Stats
10W - 12L
1,575 SR
Queue Stats
219W - 206L
2,205 MMR
Party 1
Horus
Horus
Diamond IV
Spin0
Horus
Diamond IV
Level 129
God Stats
3W - 4L
1,559 SR
Queue Stats
98W - 81L
2,091 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
4 / 1 / 2
8,667
667
13,672
15,129
12,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nut
 
Nut
15
1 / 1 / 5
8,201
631
6,807
6,029
2,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
3 / 2 / 2
7,809
601
7,270
9,341
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Caapssss
He Bo
15
6 / 1 / 3
8,392
646
9,608
7,547
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Szulzy
Ares
13
2 / 1 / 5
7,625
587
8,854
9,097
8,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
CthulhuThorAh Muzen CabCharonMartichoras

VS

Bans
Maman BrigitteKuzenboFenrirNeithAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Drekct
Hun Batz
12
2 / 3 / 2
6,517
501
4,390
11,985
4,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
KimaSon
Cupid
11
1 / 4 / 2
6,283
483
6,376
10,442
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
MNonXbox
Sobek
9
1 / 4 / 5
6,427
494
5,690
15,231
10,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Morgan Le Fay
Neck
Morgan Le Fay
13
2 / 2 / 1
7,303
562
5,824
7,592
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Horus
Spin0
Horus
11
0 / 3 / 3
6,217
478
5,547
13,814
8,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
16
Kills
6
6
Deaths
16
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
1
2
5
W
Nut
 
Nut
1
1
5
3.5
W
3
2
2
2
W
He Bo
Caapssss
He Bo
6
1
3
7.5
L
Hun Batz
Drekct
Hun Batz
2
3
2
1
L
Cupid
KimaSon
Cupid
1
4
2
0.5
L
Sobek
MNonXbox
Sobek
1
4
5
0.88
L
Morgan Le Fay
Neck
Morgan Le Fay
2
2
1
1.25
L
Horus
Spin0
Horus
0
3
3
0.5
W
Ares
Szulzy
Ares
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,211
Damage
27,827
47,143
Taken
59,064
29,960
Mitigated
29,353
17,678
Healing
17,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
13,672
543
0
6,129
15,129
12,350
0
3,330
11,080
61,453
698
W
Nut
 
Nut
6,807
2,586
0
1,659
6,029
2,424
189
2,038
3,624
0
69,520
W
7,270
3,926
0
5,552
9,341
4,157
0
987
8,354
0
78,180
W
He Bo
Caapssss
He Bo
9,608
642
0
2,389
7,547
2,739
0
2,158
5,145
78,040
310
L
Hun Batz
Drekct
Hun Batz
4,390
1,047
0
4,106
11,985
4,674
0
6,424
5,305
0
50,338
L
Cupid
KimaSon
Cupid
6,376
3,124
154
2,611
10,442
2,820
0
3,851
6,591
0
40,119
L
Sobek
MNonXbox
Sobek
5,690
581
1,292
4,063
15,231
10,404
0
7,301
7,720
16,934
0
L
Morgan Le Fay
Neck
Morgan Le Fay
5,824
333
0
648
7,592
3,114
0
2,892
4,598
47,078
1,047
L
Horus
Spin0
Horus
5,547
2,417
138
4,720
13,814
8,341
0
8,965
4,041
0
35,823
W
Ares
Szulzy
Ares
8,854
1,063
0
1,949
9,097
8,290
0
2,006
6,978
25,663
2,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,694
Gold Earned
32,747
508
Minions Killed
347
0
Camps Cleared
0
1,415,755
Distance Traveled
1,468,377
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,667
667
115
9
0
260,422
0
W
Nut
8,201
631
114
9
0
281,295
3
W
Anhur
7,809
601
131
10
0
251,067
0
W
He Bo
8,392
646
122
9
0
319,540
0
L
Hun Batz
6,517
501
94
7
0
309,659
2
L
Cupid
6,283
483
74
6
0
278,974
0
L
Sobek
6,427
494
12
1
0
304,098
0
L
Morgan Le Fay
7,303
562
113
9
0
284,944
6
L
Horus
6,217
478
54
4
0
290,702
1
W
Ares
7,625
587
26
2
0
303,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role