Player Matchup

Cthulhu
Cthulhu
Aneko fang
Cthulhu
Level 122
God Stats
7W - 3L
1,852 SR
Queue Stats
74W - 78L
1,461 Elo+
Solo
Susano
Susano
ItsVitz
Susano
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 44L
1,565 Elo+
Party 1
King Arthur
King Arthur
Loperato
King Arthur
Level 89
God Stats
2W - 3L
1,739 SR
Queue Stats
166W - 175L
1,420 Elo+
Solo
Hel
Hel
Sicelet
Hel
Level 114
God Stats
3W - 4L
1,424 SR
Queue Stats
157W - 149L
1,492 Elo+
Solo
Anhur
Anhur
WsKPhoenixx
Anhur
Level 66
God Stats
1W - 4L
1,479 SR
Queue Stats
145W - 125L
1,479 Elo+
Party 1
Team Averages
Level 98
1,599 SR
1,483 Elo+

VS

Team Averages
Level 134
1,501 SR
1,425 Elo+
Neith
Neith
ImDaGappie
Neith
Level 126
God Stats
7W - 3L
1,500 SR
Queue Stats
77W - 90L
1,406 Elo+
Solo
Scylla
Scylla
Jamman123Jello
Scylla
Level 86
God Stats
2W - 2L
1,390 SR
Queue Stats
67W - 69L
1,449 Elo+
Party 2
Surtr
Surtr
Ksuke0115
Surtr
Level 183
God Stats
5W - 2L
1,541 SR
Queue Stats
85W - 86L
1,438 Elo+
Party 2
Kuzenbo
Kuzenbo
Lightning Fury4
Kuzenbo
Level 126
God Stats
6W - 2L
1,808 SR
Queue Stats
119W - 127L
1,405 Elo+
Solo
Nu Wa
Nu Wa
SlyveonLove
Nu Wa
Level 149
God Stats
3W - 4L
1,264 SR
Queue Stats
56W - 68L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aneko fang
Cthulhu
10
0 / 2 / 1
5,371
537
5,175
7,785
4,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Susano
ItsVitz
Susano
10
1 / 5 / 0
5,474
547
3,503
10,493
3,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

King Arthur
Loperato
King Arthur
8
0 / 3 / 1
4,675
468
2,081
8,724
5,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hel
7
0 / 4 / 1
4,923
492
303
4,856
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 0 / 0
5,118
512
4,005
4,580
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 0 / 1
5,748
575
5,301
5,663
1,828
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
3 / 0 / 4
6,944
694
2,840
3,103
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
Ksuke0115
Surtr
12
6 / 1 / 5
6,881
688
7,631
10,394
4,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 2
5,839
584
1,767
6,456
5,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 1 / 1
6,813
681
5,986
3,709
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
13
14
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aneko fang
Cthulhu
0
2
1
0.25
W
Neith
1
0
1
1.5
L
Susano
ItsVitz
Susano
1
5
0
0.2
W
3
0
4
5
W
Surtr
Ksuke0115
Surtr
6
1
5
8.5
W
0
1
2
1
L
King Arthur
Loperato
King Arthur
0
3
1
0.17
L
Hel
0
4
1
0.13
W
3
1
1
3.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,067
Damage
23,525
36,438
Taken
29,325
17,514
Mitigated
14,313
9,124
Healing
10,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aneko fang
Cthulhu
5,175
156
0
2,199
7,785
4,977
232
1,680
6,009
33,581
200
W
Neith
5,301
1,869
0
3,270
5,663
1,828
869
1,207
4,126
0
41,241
L
Susano
ItsVitz
Susano
3,503
550
0
2,675
10,493
3,910
0
1,942
8,421
0
37,382
W
2,840
122
0
395
3,103
998
0
1,140
1,829
34,545
1,678
W
Surtr
Ksuke0115
Surtr
7,631
3,717
0
4,885
10,394
4,462
33
1,000
9,177
767
41,292
W
1,767
683
0
918
6,456
5,968
239
849
5,343
19,967
1,378
L
King Arthur
Loperato
King Arthur
2,081
304
0
1,260
8,724
5,424
0
3,608
4,663
0
16,388
L
Hel
303
0
0
704
4,856
1,560
0
1,206
3,588
22,011
174
W
5,986
1,784
0
646
3,709
1,057
216
144
3,277
36,148
2,002
L
4,005
2,225
0
2,286
4,580
1,643
512
1,162
3,322
0
27,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,561
Gold Earned
32,225
263
Minions Killed
287
0
Camps Cleared
0
960,795
Distance Traveled
1,010,026
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,371
537
83
8
0
207,702
4
W
Neith
5,748
575
72
7
0
182,312
0
L
Susano
5,474
547
65
7
0
224,290
0
W
Scylla
6,944
694
63
6
0
180,591
1
W
Surtr
6,881
688
58
6
0
235,137
0
W
Kuzenbo
5,839
584
21
2
0
210,973
5
L
King Arthur
4,675
468
19
2
0
213,140
0
L
Hel
4,923
492
48
5
0
131,094
0
W
Nu Wa
6,813
681
73
7
0
201,013
2
L
Anhur
5,118
512
48
5
0
184,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role