Player Matchup

Sobek
Sobek
ChiefGodatello
Sobek
Level 57
God Stats
35W - 28L
1,559 SR
Queue Stats
87W - 93L
1,431 Elo+
Party 1
Fenrir
Fenrir
CrimsonMarauder
Fenrir
Level 67
God Stats
50W - 47L
1,523 SR
Queue Stats
65W - 68L
1,472 Elo+
Party 1
Sol
Sol
ZiaPierah
Sol
Level 156
God Stats
15W - 10L
1,502 SR
Queue Stats
398W - 412L
1,447 Elo+
Solo
Nike
Nike
flavourdave1986
Nike
Level 158
God Stats
60W - 60L
1,456 SR
Queue Stats
661W - 624L
1,446 Elo+
Solo
Ishtar
Ishtar
suessydO
Ishtar
Level 59
God Stats
9W - 7L
1,470 SR
Queue Stats
65W - 74L
1,430 Elo+
Party 1
Team Averages
Level 99
1,502 SR
1,445 Elo+

VS

Team Averages
Level 63
1,522 SR
1,440 Elo+
Maui
Maui
A1pHa_ZFG
Maui
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 105L
1,410 Elo+
Party 3
Nu Wa
Nu Wa
Despeldia
Nu Wa
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
Naelih
Mulan
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
Nubology
Nemesis
Level 47
God Stats
5W - 4L
1,608 SR
Queue Stats
32W - 46L
1,417 Elo+
Solo
Chernobog
Chernobog
iTzTouRettzii
Chernobog
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 68L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
6,718
611
2,888
9,926
7,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
7 / 0 / 1
6,730
612
4,043
6,704
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 0 / 3
7,180
653
2,677
6,094
1,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

12
1 / 0 / 3
6,436
585
6,128
9,547
5,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ishtar
suessydO
Ishtar
11
2 / 0 / 4
6,010
546
5,403
4,928
1,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
0 / 1 / 0
5,750
523
1,758
6,154
4,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Despeldia
Nu Wa
10
0 / 3 / 0
5,390
490
3,703
5,261
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
Naelih
Mulan
10
0 / 3 / 0
5,353
487
5,360
10,078
6,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Nubology
Nemesis
10
0 / 2 / 0
5,349
486
5,049
9,676
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
iTzTouRettzii
Chernobog
9
0 / 3 / 0
4,904
446
2,825
5,071
2,044
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
12
Kills
0
0
Deaths
12
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Maui
0
1
0
0
W
1
0
5
3.5
W
7
0
1
7.5
L
Nu Wa
Despeldia
Nu Wa
0
3
0
0
L
Mulan
Naelih
Mulan
0
3
0
0
L
Nemesis
Nubology
Nemesis
0
2
0
0
W
1
0
3
2.5
W
1
0
3
2.5
L
Chernobog
iTzTouRettzii
Chernobog
0
3
0
0
W
Ishtar
suessydO
Ishtar
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,139
Damage
18,695
37,199
Taken
36,240
20,185
Mitigated
18,208
11,162
Healing
6,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
1,758
139
0
1,725
6,154
4,081
0
676
5,478
14,052
2,171
W
2,888
53
0
3,996
9,926
7,819
0
1,702
8,039
21,431
1,456
W
4,043
646
0
1,291
6,704
2,750
0
882
5,822
0
35,009
L
Nu Wa
Despeldia
Nu Wa
3,703
488
0
480
5,261
1,762
168
1,759
3,502
39,482
383
L
Mulan
Naelih
Mulan
5,360
565
0
1,478
10,078
6,243
0
843
9,235
436
30,927
L
Nemesis
Nubology
Nemesis
5,049
909
116
1,458
9,676
4,078
0
758
8,918
0
40,030
W
2,677
514
0
3,024
6,094
1,812
859
1,814
4,280
47,311
8,974
W
6,128
319
0
1,330
9,547
5,952
0
548
8,640
0
42,981
L
Chernobog
iTzTouRettzii
Chernobog
2,825
1,329
0
749
5,071
2,044
0
1,249
3,822
0
35,423
W
Ishtar
suessydO
Ishtar
5,403
3,260
0
1,521
4,928
1,852
943
912
4,016
0
48,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,074
Gold Earned
26,746
312
Minions Killed
268
0
Camps Cleared
0
1,110,223
Distance Traveled
1,080,968
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,750
523
25
2
0
218,843
1
W
Sobek
6,718
611
22
2
0
226,167
1
W
Fenrir
6,730
612
49
4
0
226,221
2
L
Nu Wa
5,390
490
67
6
0
205,579
0
L
Mulan
5,353
487
60
5
0
202,982
0
L
Nemesis
5,349
486
60
5
0
238,737
0
W
Sol
7,180
653
105
10
0
210,652
0
W
Nike
6,436
585
56
5
0
226,986
0
L
Chernobog
4,904
446
56
5
0
214,827
0
W
Ishtar
6,010
546
80
7
0
220,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role