Player Matchup

Nut
Nut
DatFranky
Nut
Level 46
God Stats
0W - 3L
1,237 SR
Queue Stats
140W - 130L
1,477 Elo+
Party 1
Gilgamesh
Gilgamesh
Sem1Stup1d
Gilgamesh
Level 36
God Stats
5W - 2L
1,928 SR
Queue Stats
49W - 58L
1,425 Elo+
Solo
Janus
Janus
rigatog
Janus
Level 37
God Stats
2W - 6L
1,444 SR
Queue Stats
88W - 94L
1,447 Elo+
Party 1
Team Averages
Level 40
1,536 SR
1,450 Elo+

VS

Team Averages
Level 58
1,704 SR
1,464 Elo+
Danzaburou
Danzaburou
Deano4ni
Danzaburou
Level 47
God Stats
13W - 5L
1,636 SR
Queue Stats
56W - 66L
1,304 Elo+
Solo
Bacchus
Bacchus
Pr1nceC
Bacchus
Level 62
God Stats
3W - 0L
1,912 SR
Queue Stats
9W - 3L
1,639 Elo+
Solo
Hades
Hades
RazzzMaTaz
Hades
Level 64
God Stats
2W - 1L
1,563 SR
Queue Stats
23W - 24L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,967
613
5,933
11,996
4,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Sem1Stup1d
Gilgamesh
14
0 / 4 / 2
8,221
632
11,543
17,675
15,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
rigatog
Janus
12
3 / 7 / 0
8,740
672
9,600
10,231
3,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Deano4ni
Danzaburou
16
7 / 0 / 6
11,151
858
15,866
10,067
5,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Pr1nceC
Bacchus
15
2 / 1 / 13
9,315
717
7,857
11,721
16,176
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
15
5 / 2 / 6
10,024
771
9,425
11,610
6,162
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
14
15
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Danzaburou
Deano4ni
Danzaburou
7
0
6
10
W
Bacchus
Pr1nceC
Bacchus
2
1
13
8.5
W
Hades
5
2
6
4
L
Gilgamesh
Sem1Stup1d
Gilgamesh
0
4
2
0.25
L
Janus
rigatog
Janus
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,076
Damage
33,148
39,902
Taken
33,398
23,795
Mitigated
27,701
4,053
Healing
9,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,933
2,468
0
1,350
11,996
4,436
337
5,044
6,938
0
34,238
W
Danzaburou
Deano4ni
Danzaburou
15,866
5,547
0
1,117
10,067
5,363
2,018
2,451
7,601
0
49,450
W
Bacchus
Pr1nceC
Bacchus
7,857
818
0
2,586
11,721
16,176
249
3,594
8,123
23,860
1,307
W
Hades
9,425
2,760
663
4,843
11,610
6,162
256
5,154
6,448
34,708
883
L
Gilgamesh
Sem1Stup1d
Gilgamesh
11,543
1,834
0
1,935
17,675
15,378
0
7,844
9,793
2,410
23,960
L
Janus
rigatog
Janus
9,600
580
0
768
10,231
3,981
0
3,888
6,329
36,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,928
Gold Earned
30,490
142
Minions Killed
152
0
Camps Cleared
0
653,073
Distance Traveled
765,240
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,967
613
44
3
0
207,083
0
W
Danzaburou
11,151
858
70
5
0
258,682
0
W
Bacchus
9,315
717
29
2
0
268,875
0
W
Hades
10,024
771
53
4
0
237,683
0
L
Gilgamesh
8,221
632
37
3
0
231,591
1
L
Janus
8,740
672
61
5
0
214,399
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role