Player Matchup

Bellona
Bellona
CHR155YH0W311
Bellona
Level 155
God Stats
5W - 5L
1,819 SR
Queue Stats
382W - 361L
1,491 Elo+
Solo
Erlang Shen
Erlang Shen
Dragxn132
Erlang Shen
Level 105
God Stats
12W - 11L
1,428 SR
Queue Stats
134W - 143L
1,459 Elo+
Solo
Osiris
Osiris
Ita-chi-Uch-iwa
Osiris
Level 60
God Stats
25W - 18L
1,668 SR
Queue Stats
196W - 194L
1,544 Elo+
Solo
Cthulhu
Cthulhu
Mieruś
Cthulhu
Level 142
God Stats
1W - 0L
1,616 SR
Queue Stats
2W - 6L
1,183 Elo+
Solo
Nu Wa
Nu Wa
Tinchbo
Nu Wa
Level 69
God Stats
3W - 3L
1,852 SR
Queue Stats
72W - 62L
1,545 Elo+
Solo
Team Averages
Level 106
1,677 SR
1,444 Elo+

VS

Team Averages
Level 86
1,567 SR
1,660 Elo+
Ganesha
Ganesha
MarcioMonteiro20
Ganesha
Level 140
God Stats
4W - 5L
1,683 SR
Queue Stats
319W - 284L
1,481 Elo+
Solo
Thanatos
Thanatos
YeetYeet420
Thanatos
Level 17
God Stats
7W - 3L
1,653 SR
Queue Stats
7W - 6L
1,709 Elo+
Party 1
Jing Wei
Jing Wei
madszx3
Jing Wei
Level 83
God Stats
1W - 3L
1,538 SR
Queue Stats
9W - 7L
1,763 Elo+
Party 1
Izanami
Izanami
psyko00000
Izanami
Level 82
God Stats
41W - 40L
1,460 SR
Queue Stats
122W - 111L
1,440 Elo+
Solo
Vulcan
Vulcan
thevoicergamer
Vulcan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,906 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
2 / 1 / 1
5,687
569
4,910
8,311
5,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Dragxn132
Erlang Shen
11
4 / 0 / 3
6,036
604
2,356
7,775
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 0 / 1
5,137
514
5,094
6,745
5,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cthulhu
Mieruś
Cthulhu
9
0 / 0 / 2
5,157
516
1,982
6,624
3,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Tinchbo
Nu Wa
11
4 / 1 / 3
6,735
674
6,529
5,523
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
3,974
397
610
2,820
1,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
YeetYeet420
Thanatos
8
1 / 3 / 0
4,866
487
3,132
9,516
3,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Jing Wei
madszx3
Jing Wei
9
1 / 3 / 0
5,352
535
4,171
8,742
3,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
psyko00000
Izanami
10
0 / 1 / 0
6,084
608
3,616
8,180
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 0
5,513
551
3,745
6,201
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
10
Kills
2
2
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
2
1
1
2.5
W
Erlang Shen
Dragxn132
Erlang Shen
4
0
3
5.5
W
0
0
1
0.5
L
0
0
0
0
W
Cthulhu
Mieruś
Cthulhu
0
0
2
1
W
Nu Wa
Tinchbo
Nu Wa
4
1
3
5.5
L
Thanatos
YeetYeet420
Thanatos
1
3
0
0.33
L
Jing Wei
madszx3
Jing Wei
1
3
0
0.33
L
Izanami
psyko00000
Izanami
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,871
Damage
15,274
34,978
Taken
35,459
19,094
Mitigated
12,506
13,958
Healing
9,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
4,910
2,058
0
2,494
8,311
5,273
0
223
8,088
0
45,177
W
Erlang Shen
Dragxn132
Erlang Shen
2,356
1,171
0
5,376
7,775
3,270
100
698
6,961
0
35,513
W
5,094
1,002
0
2,052
6,745
5,902
0
0
6,745
0
33,103
L
610
144
0
977
2,820
1,273
0
566
2,152
5,243
0
W
Cthulhu
Mieruś
Cthulhu
1,982
190
1,100
1,486
6,624
3,026
0
557
6,019
20,524
338
W
Nu Wa
Tinchbo
Nu Wa
6,529
964
0
1,450
5,523
1,623
0
2,340
2,909
42,261
918
L
Thanatos
YeetYeet420
Thanatos
3,132
1,390
0
4,242
9,516
3,499
0
1,840
7,422
0
35,145
L
Jing Wei
madszx3
Jing Wei
4,171
3,281
0
868
8,742
3,130
0
1,287
7,373
0
33,094
L
Izanami
psyko00000
Izanami
3,616
1,734
0
2,499
8,180
2,634
0
961
6,309
0
47,406
L
3,745
1,176
0
750
6,201
1,970
0
2,919
2,962
39,254
1,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,752
Gold Earned
25,789
314
Minions Killed
291
0
Camps Cleared
0
1,040,765
Distance Traveled
854,675
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,687
569
82
8
0
191,889
0
W
Erlang Shen
6,036
604
70
7
0
232,089
0
W
Osiris
5,137
514
46
5
0
202,686
0
L
Ganesha
3,974
397
5
1
0
73,352
1
W
Cthulhu
5,157
516
27
3
0
229,305
0
W
Nu Wa
6,735
674
89
9
0
184,796
0
L
Thanatos
4,866
487
51
5
0
208,192
0
L
Jing Wei
5,352
535
61
6
0
199,353
0
L
Izanami
6,084
608
85
9
0
172,162
0
L
Vulcan
5,513
551
89
9
0
201,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role