Player Matchup

Chronos
Chronos
Silver I
Harfeldwin
Chronos
Silver I
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 15L
1,354 MMR
Party 1
Fafnir
Fafnir
Silver I
Tirésias
Fafnir
Silver I
Level 105
God Stats
4W - 0L
1,500 SR
Queue Stats
18W - 15L
1,354 MMR
Party 1
Xbalanque
Xbalanque
Silver I
YBUK2300
Xbalanque
Silver I
Level 45
God Stats
9W - 5L
1,270 SR
Queue Stats
18W - 15L
1,354 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,423 SR
1,354 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 96
1,495 SR
1,370 MMR
Fenrir
Fenrir
Gold V
Guayako182
Fenrir
Gold V
Level 198
God Stats
29W - 32L
1,576 SR
Queue Stats
367W - 475L
1,404 MMR
Solo
Cthulhu
Cthulhu
Bronze III
lepatron33
Cthulhu
Bronze III
Level 60
God Stats
0W - 3L
1,322 SR
Queue Stats
4W - 8L
1,353 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Bronze III
skuunkyyy
Morgan Le Fay
Bronze III
Level 31
God Stats
2W - 3L
1,587 SR
Queue Stats
4W - 8L
1,353 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Harfeldwin
Chronos
20
4 / 3 / 7
14,161
745
23,494
24,089
12,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Tirésias
Fafnir
18
3 / 2 / 8
13,333
702
14,391
20,186
29,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
YBUK2300
Xbalanque
20
5 / 3 / 5
14,032
739
14,590
19,334
9,744
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AnhurAresAthenaHerculesThoth

VS

Bans
GebPoseidonAwilixVulcanAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Guayako182
Fenrir
16
4 / 4 / 2
12,388
652
13,304
23,408
27,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
lepatron33
Cthulhu
19
3 / 3 / 4
13,188
694
22,106
20,905
29,863
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
skuunkyyy
Morgan Le Fay
19
1 / 5 / 5
12,824
675
14,960
15,301
7,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
12
Kills
8
8
Deaths
12
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Guayako182
Fenrir
4
4
2
1.25
W
Chronos
Harfeldwin
Chronos
4
3
7
2.5
W
Fafnir
Tirésias
Fafnir
3
2
8
3.5
W
Xbalanque
YBUK2300
Xbalanque
5
3
5
2.5
L
Cthulhu
lepatron33
Cthulhu
3
3
4
1.67
L
Morgan Le Fay
skuunkyyy
Morgan Le Fay
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,475
Damage
50,370
63,609
Taken
59,614
51,580
Mitigated
64,469
21,133
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Guayako182
Fenrir
13,304
1,726
0
4,834
23,408
27,101
258
12,500
9,939
1,907
37,158
W
Chronos
Harfeldwin
Chronos
23,494
11,028
0
9,870
24,089
12,410
1,161
14,705
8,823
104,373
1,950
W
Fafnir
Tirésias
Fafnir
14,391
4,231
0
5,787
20,186
29,426
198
10,061
9,234
23,617
5,072
W
Xbalanque
YBUK2300
Xbalanque
14,590
9,281
0
5,476
19,334
9,744
1,858
10,573
8,399
0
55,307
L
Cthulhu
lepatron33
Cthulhu
22,106
459
944
590
20,905
29,863
0
10,920
9,326
47,839
2,403
L
Morgan Le Fay
skuunkyyy
Morgan Le Fay
14,960
1,268
0
1,925
15,301
7,505
0
10,847
4,210
78,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,526
Gold Earned
38,400
245
Minions Killed
230
0
Camps Cleared
0
1,082,162
Distance Traveled
1,095,599
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,388
652
44
2
0
353,810
0
W
Chronos
14,161
745
130
7
0
367,882
4
W
Fafnir
13,333
702
36
2
0
351,896
3
W
Xbalanque
14,032
739
79
4
0
362,384
0
L
Cthulhu
13,188
694
51
3
0
397,754
0
L
Morgan Le Fay
12,824
675
135
7
0
344,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role