Player Matchup

Atlas
Atlas
OGpoundcake
Atlas
Level 85
God Stats
0W - 3L
1,363 SR
Queue Stats
63W - 42L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Skullking77
Cthulhu
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 184L
1,458 Elo+
Solo
Loki
Loki
W3bShooter
Loki
Level 48
God Stats
15W - 13L
1,623 SR
Queue Stats
136W - 167L
1,401 Elo+
Solo
Vulcan
Vulcan
cukman
Vulcan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 41L
1,474 Elo+
Party 2
Neith
Neith
lluucyd
Neith
Level 80
God Stats
19W - 7L
1,778 SR
Queue Stats
39W - 42L
1,463 Elo+
Party 2
Team Averages
Level 66
1,553 SR
1,464 Elo+

VS

Team Averages
Level 97
1,556 SR
1,504 Elo+
Ra
Ra
FredotoSaucy14
Ra
Level 127
God Stats
9W - 10L
1,590 SR
Queue Stats
43W - 55L
1,473 Elo+
Party 1
Fenrir
Fenrir
MythicalMid
Fenrir
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 60L
1,469 Elo+
Party 1
Xing Tian
Xing Tian
Tricxyyyy___YT
Xing Tian
Level 80
God Stats
2W - 1L
1,688 SR
Queue Stats
19W - 12L
1,547 Elo+
Solo
King Arthur
King Arthur
Ur2dSenpai
King Arthur
Level 123
God Stats
5W - 1L
1,500 SR
Queue Stats
20W - 15L
1,526 Elo+
Party 1
Ares
Ares
abebegun
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
6,929
408
7,516
14,069
10,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Skullking77
Cthulhu
15
2 / 3 / 1
9,433
555
11,839
12,646
10,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
4 / 3 / 1
8,615
507
7,219
12,321
4,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
cukman
Vulcan
14
0 / 7 / 5
8,307
489
4,303
11,445
4,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
lluucyd
Neith
17
7 / 2 / 0
10,147
597
12,117
12,164
5,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 2
11,247
662
14,330
11,665
5,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
15
5 / 3 / 4
9,136
537
6,930
15,601
7,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
Tricxyyyy___YT
Xing Tian
14
3 / 3 / 0
8,751
515
8,389
16,182
11,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Ur2dSenpai
King Arthur
14
2 / 4 / 7
7,917
466
7,716
17,180
12,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
13
0 / 1 / 7
8,423
495
7,038
14,507
12,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
13
Kills
19
20
Deaths
13
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
9
2
2
5
W
Fenrir
5
3
4
2.33
L
0
5
3
0.3
L
Cthulhu
Skullking77
Cthulhu
2
3
1
0.83
W
Xing Tian
Tricxyyyy___YT
Xing Tian
3
3
0
1
W
King Arthur
Ur2dSenpai
King Arthur
2
4
7
1.38
L
4
3
1
1.5
W
Ares
0
1
7
3.5
L
Vulcan
cukman
Vulcan
0
7
5
0.36
L
Neith
lluucyd
Neith
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,994
Damage
44,403
62,645
Taken
75,135
35,138
Mitigated
50,009
16,413
Healing
13,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,330
1,098
2,008
4,675
11,665
5,319
1,671
3,669
7,843
101,151
2,382
W
Fenrir
6,930
1,662
0
1,161
15,601
7,524
210
3,344
11,921
0
58,646
L
7,516
3,027
0
2,534
14,069
10,584
88
5,768
8,150
32,125
0
L
Cthulhu
Skullking77
Cthulhu
11,839
855
0
3,202
12,646
10,112
0
6,736
5,910
62,743
1,902
W
Xing Tian
Tricxyyyy___YT
Xing Tian
8,389
696
0
1,183
16,182
11,797
143
8,874
6,370
53,081
1,699
W
King Arthur
Ur2dSenpai
King Arthur
7,716
1,435
0
2,268
17,180
12,864
186
2,854
13,873
0
52,328
L
7,219
1,716
0
4,559
12,321
4,884
294
3,736
8,585
0
56,757
W
Ares
7,038
632
0
2,632
14,507
12,505
0
2,567
11,642
36,247
1,837
L
Vulcan
cukman
Vulcan
4,303
1,012
0
395
11,445
4,048
1,062
7,955
3,490
42,299
865
L
Neith
lluucyd
Neith
12,117
5,997
0
5,723
12,164
5,510
536
4,081
8,083
0
87,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,431
Gold Earned
45,474
461
Minions Killed
462
0
Camps Cleared
0
1,520,441
Distance Traveled
1,723,902
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,247
662
176
10
0
358,073
1
W
Fenrir
9,136
537
71
4
0
389,923
0
L
Atlas
6,929
408
33
2
0
276,817
0
L
Cthulhu
9,433
555
126
7
0
319,550
6
W
Xing Tian
8,751
515
91
5
0
320,709
0
W
King Arthur
7,917
466
72
4
0
341,309
0
L
Loki
8,615
507
94
6
0
307,515
2
W
Ares
8,423
495
52
3
0
313,888
3
L
Vulcan
8,307
489
74
4
0
287,225
0
L
Neith
10,147
597
134
8
0
329,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role