Player Matchup

Hun Batz
Hun Batz
AleK-302
Hun Batz
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 39L
1,468 Elo+
Party 1
Chaac
Chaac
Guenille__
Chaac
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 21L
1,723 Elo+
Party 1
Rama
Rama
taylorrshaee
Rama
Level 43
God Stats
4W - 8L
1,288 SR
Queue Stats
43W - 64L
1,271 Elo+
Solo
Aphrodite
Aphrodite
ti-king-27
Aphrodite
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,479 Elo+
Party 1
Hera
Hera
wicho369
Hera
Level 66
God Stats
17W - 24L
1,539 SR
Queue Stats
377W - 387L
1,473 Elo+
Solo
Team Averages
Level 83
1,465 SR
1,483 Elo+

VS

Team Averages
Level 53
1,515 SR
1,408 Elo+
Cthulhu
Cthulhu
Ghost Spider Go
Cthulhu
Level 36
God Stats
23W - 29L
1,388 SR
Queue Stats
45W - 55L
1,292 Elo+
Solo
Cerberus
Cerberus
LittleRanger395
Cerberus
Level 47
God Stats
6W - 7L
1,473 SR
Queue Stats
59W - 74L
1,405 Elo+
Solo
Artemis
Artemis
Maliciousstreams
Artemis
Level 42
God Stats
3W - 7L
1,356 SR
Queue Stats
90W - 100L
1,391 Elo+
Solo
Arachne
Arachne
TTV_JIJISTYLESS
Arachne
Level 56
God Stats
13W - 10L
1,722 SR
Queue Stats
119W - 123L
1,455 Elo+
Solo
Poseidon
Poseidon
racimmaloum
Poseidon
Level 85
God Stats
20W - 19L
1,634 SR
Queue Stats
145W - 149L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AleK-302
Hun Batz
19
10 / 1 / 3
12,002
632
12,453
18,221
9,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chaac
16
0 / 1 / 5
10,436
549
9,397
16,190
14,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

17
2 / 1 / 5
10,933
575
5,694
9,592
4,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
ti-king-27
Aphrodite
15
1 / 1 / 7
10,404
548
3,114
13,659
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
17
8 / 0 / 2
11,959
629
9,639
6,902
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,618
401
8,012
16,828
10,100
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
8
1 / 4 / 0
6,772
356
2,943
10,807
7,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
1 / 10 / 2
8,943
471
10,584
17,414
6,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
0 / 0 / 0
5,946
313
376
2,657
778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Poseidon
racimmaloum
Poseidon
6
0 / 2 / 0
5,911
311
1,510
3,075
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
21
Kills
2
4
Deaths
21
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AleK-302
Hun Batz
10
1
3
11.5
L
0
5
0
0
W
Chaac
0
1
5
2.5
L
Cerberus
1
4
0
0.25
L
1
10
2
0.2
L
0
0
0
0
L
Poseidon
racimmaloum
Poseidon
0
2
0
0
W
2
1
5
4.5
W
Aphrodite
ti-king-27
Aphrodite
1
1
7
4.5
W
Hera
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,297
Damage
23,425
64,564
Taken
50,781
41,675
Mitigated
26,311
23,327
Healing
8,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AleK-302
Hun Batz
12,453
3,858
0
3,247
18,221
9,696
0
2,130
16,091
0
113,768
L
8,012
243
0
1,548
16,828
10,100
180
3,872
12,177
54,303
1,200
W
Chaac
9,397
1,646
0
4,846
16,190
14,281
2,581
4,093
12,097
0
68,464
L
Cerberus
2,943
240
0
3,776
10,807
7,959
0
3,457
7,350
16,281
1,508
L
10,584
6,456
0
1,374
17,414
6,497
530
3,654
13,708
0
63,639
L
376
237
0
1,344
2,657
778
0
0
2,517
0
13,722
L
Poseidon
racimmaloum
Poseidon
1,510
307
0
500
3,075
977
0
1,716
1,359
17,193
0
W
5,694
4,577
0
3,341
9,592
4,043
5,148
1,161
8,431
0
71,902
W
Aphrodite
ti-king-27
Aphrodite
3,114
1,201
2,661
7,457
13,659
10,534
3,333
3,146
10,513
34,958
1,485
W
Hera
9,639
3,029
0
1,775
6,902
3,121
3,485
2,304
4,598
88,469
217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,734
Gold Earned
35,190
590
Minions Killed
274
0
Camps Cleared
0
1,731,441
Distance Traveled
1,011,391
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,002
632
148
8
0
427,012
1
L
Cthulhu
7,618
401
81
4
0
308,278
0
W
Chaac
10,436
549
109
6
0
347,056
0
L
Cerberus
6,772
356
32
2
0
233,330
0
L
Artemis
8,943
471
100
5
0
266,042
0
L
Arachne
5,946
313
30
2
0
98,447
0
L
Poseidon
5,911
311
31
2
0
105,294
0
W
Rama
10,933
575
116
6
0
331,266
2
W
Aphrodite
10,404
548
66
3
0
315,958
2
W
Hera
11,959
629
151
8
0
310,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role