Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BlueSackBoy01
Gilgamesh
Level 108
God Stats
0W - 1L
1,198 SR
Queue Stats
5W - 8L
1,543 Elo+
Solo
Erlang Shen
Erlang Shen
angelobrazil
Erlang Shen
Level 82
God Stats
3W - 2L
1,478 SR
Queue Stats
81W - 79L
1,392 Elo+
Party 1
Cthulhu
Cthulhu
darkwarrior2456
Cthulhu
Level 63
God Stats
5W - 7L
1,424 SR
Queue Stats
39W - 37L
1,433 Elo+
Party 1
Skadi
Skadi
ziopio88-ziopio8
Skadi
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
66W - 61L
1,414 Elo+
Party 1
Team Averages
Level 90
1,420 SR
1,456 Elo+

VS

Team Averages
Level 95
1,546 SR
1,453 Elo+
Ymir
Ymir
Gabo9762
Ymir
Level 12
God Stats
4W - 3L
1,309 SR
Queue Stats
12W - 19L
1,275 Elo+
Party 3
Hercules
Hercules
ItsTheDude
Hercules
Level 144
God Stats
2W - 0L
1,834 SR
Queue Stats
47W - 34L
1,518 Elo+
Solo
Eset
Eset
Kozmic-Soda
Eset
Level 142
God Stats
7W - 6L
1,589 SR
Queue Stats
226W - 218L
1,490 Elo+
Party 2
Raijin
Raijin
LilDebbyCremePie
Raijin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,473 Elo+
Party 2
Danzaburou
Danzaburou
gh0sthth
Danzaburou
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 130L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 2 / 2
6,179
562
8,577
7,324
2,440
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
BlueSackBoy01
Gilgamesh
11
2 / 3 / 0
5,952
541
3,502
7,879
3,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
angelobrazil
Erlang Shen
11
2 / 1 / 0
5,668
515
2,159
8,785
4,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
4,786
435
4,180
7,483
4,609
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 0
4,839
440
3,044
5,701
1,809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 0 / 3
6,167
561
3,273
6,743
4,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
ItsTheDude
Hercules
13
2 / 0 / 2
6,991
636
4,322
7,329
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 2 / 0
7,770
706
6,061
6,635
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 3 / 1
6,360
578
3,399
8,003
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
gh0sthth
Danzaburou
10
1 / 0 / 3
6,069
552
3,318
5,735
2,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
5
Kills
10
10
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
2
1
L
Gilgamesh
BlueSackBoy01
Gilgamesh
2
3
0
0.67
W
Ymir
1
0
3
2.5
W
Hercules
ItsTheDude
Hercules
2
0
2
3
W
5
2
0
2.5
W
1
3
1
0.5
L
Erlang Shen
angelobrazil
Erlang Shen
2
1
0
2
L
0
2
0
0
W
Danzaburou
gh0sthth
Danzaburou
1
0
3
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,462
Damage
20,373
37,172
Taken
34,445
16,933
Mitigated
14,821
5,241
Healing
8,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,577
3,632
0
1,829
7,324
2,440
477
3,387
3,894
51,724
1,047
L
Gilgamesh
BlueSackBoy01
Gilgamesh
3,502
1,078
0
1,108
7,879
3,868
0
2,850
4,583
0
33,106
W
Ymir
3,273
1,029
0
1,871
6,743
4,435
81
2,468
4,275
16,990
1,076
W
Hercules
ItsTheDude
Hercules
4,322
1,233
0
1,035
7,329
3,419
616
2,125
5,204
0
49,734
W
6,061
444
82
2,040
6,635
2,552
338
1,104
5,298
45,986
1,157
W
3,399
193
0
1,220
8,003
2,219
539
4,894
3,109
41,245
909
L
Erlang Shen
angelobrazil
Erlang Shen
2,159
775
0
885
8,785
4,207
0
2,367
6,351
0
37,395
L
4,180
176
0
890
7,483
4,609
0
1,744
5,678
29,265
0
W
Danzaburou
gh0sthth
Danzaburou
3,318
998
0
2,169
5,735
2,196
579
2,002
3,733
0
30,443
L
3,044
1,287
0
529
5,701
1,809
4
1,546
4,105
0
21,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,424
Gold Earned
33,357
274
Minions Killed
311
0
Camps Cleared
0
1,136,685
Distance Traveled
1,041,748
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,179
562
73
7
0
194,592
0
L
Gilgamesh
5,952
541
52
5
0
205,183
0
W
Ymir
6,167
561
20
2
0
183,670
0
W
Hercules
6,991
636
86
8
0
263,073
0
W
Eset
7,770
706
89
8
0
197,984
0
W
Raijin
6,360
578
68
6
0
194,698
0
L
Erlang Shen
5,668
515
69
6
0
284,639
0
L
Cthulhu
4,786
435
30
3
0
224,849
4
W
Danzaburou
6,069
552
48
4
0
202,323
1
L
Skadi
4,839
440
50
5
0
227,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role