Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Cynderous6
Jormungandr
Level 176
God Stats
1W - 2L
1,542 SR
Queue Stats
4W - 8L
1,503 Elo+
Party 1
Da Ji
Da Ji
HellumWiski
Da Ji
Level 88
God Stats
2W - 0L
1,515 SR
Queue Stats
96W - 92L
1,446 Elo+
Solo
Kukulkan
Kukulkan
MustaSalama
Kukulkan
Level 141
God Stats
135W - 122L
1,539 SR
Queue Stats
358W - 336L
1,461 Elo+
Solo
Sol
Sol
SparkingMezil
Sol
Level 68
God Stats
4W - 3L
1,753 SR
Queue Stats
29W - 18L
1,529 Elo+
Solo
Team Averages
Level 122
1,570 SR
1,488 Elo+

VS

Team Averages
Level 84
1,450 SR
1,372 Elo+
Mulan
Mulan
 
Mulan
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AnxiousOmar
Anubis
Level 42
God Stats
0W - 1L
1,338 SR
Queue Stats
10W - 30L
1,202 Elo+
Party 2
Achilles
Achilles
Spine Fuzz
Achilles
Level 159
God Stats
7W - 3L
1,682 SR
Queue Stats
342W - 333L
1,517 Elo+
Solo
Thor
Thor
TNASTY 180
Thor
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 38L
1,331 Elo+
Party 2
Sol
Sol
iDroid
Sol
Level 27
God Stats
1W - 5L
1,230 SR
Queue Stats
11W - 19L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 1 / 2
7,928
566
8,245
13,472
8,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
Cynderous6
Jormungandr
13
1 / 1 / 6
7,835
560
8,229
12,993
10,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
2 / 2 / 1
6,814
487
4,354
11,445
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
MustaSalama
Kukulkan
12
1 / 0 / 5
7,705
550
5,532
5,921
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 1 / 0
7,518
537
8,244
8,629
2,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
2 / 3 / 0
8,330
595
8,441
15,708
10,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
11
1 / 3 / 2
6,897
493
8,046
9,121
4,627
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Achilles
Spine Fuzz
Achilles
7
1 / 5 / 0
5,726
409
3,275
11,081
9,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 1
6,183
442
2,396
11,550
4,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
iDroid
Sol
11
1 / 0 / 0
6,254
447
6,895
7,206
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
13
Kills
5
5
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
2
3
L
Mulan
 
Mulan
2
3
0
0.67
L
Anubis
1
3
2
0.67
W
Jormungandr
Cynderous6
Jormungandr
1
1
6
4
W
2
2
1
1.25
W
Kukulkan
MustaSalama
Kukulkan
1
0
5
3.5
W
7
1
0
7
L
Achilles
Spine Fuzz
Achilles
1
5
0
0.2
L
0
3
1
0.17
L
Sol
iDroid
Sol
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,604
Damage
29,053
52,460
Taken
54,666
26,926
Mitigated
32,004
12,422
Healing
18,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,245
1,202
0
2,111
13,472
8,285
180
1,514
11,958
210
53,820
L
Mulan
 
Mulan
8,441
935
0
5,758
15,708
10,521
0
2,482
13,211
0
67,510
L
Anubis
8,046
267
0
3,433
9,121
4,627
0
4,268
4,853
46,096
1,278
W
Jormungandr
Cynderous6
Jormungandr
8,229
2,005
0
913
12,993
10,228
454
3,373
9,328
41,640
2,164
W
4,354
606
0
5,145
11,445
4,104
0
3,417
7,974
0
47,310
W
Kukulkan
MustaSalama
Kukulkan
5,532
729
0
500
5,921
1,718
280
4,243
1,638
54,356
938
W
8,244
3,123
0
3,753
8,629
2,591
98
2,604
5,725
46,283
936
L
Achilles
Spine Fuzz
Achilles
3,275
886
0
1,696
11,081
9,285
0
6,504
4,577
0
12,908
L
2,396
507
0
4,666
11,550
4,742
0
2,897
8,653
0
50,777
L
Sol
iDroid
Sol
6,895
2,929
0
3,152
7,206
2,829
0
4,892
2,314
43,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,800
Gold Earned
33,390
354
Minions Killed
375
0
Camps Cleared
0
1,316,672
Distance Traveled
1,274,023
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,928
566
78
6
0
262,003
4
L
Mulan
8,330
595
119
9
0
229,461
1
L
Anubis
6,897
493
84
6
0
262,315
0
W
Jormungandr
7,835
560
60
4
0
252,983
1
W
Da Ji
6,814
487
72
5
0
277,235
5
W
Kukulkan
7,705
550
82
6
0
256,780
4
W
Sol
7,518
537
62
4
0
267,671
0
L
Achilles
5,726
409
16
1
0
211,836
0
L
Thor
6,183
442
77
6
0
303,956
0
L
Sol
6,254
447
79
6
0
266,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role