Player Matchup

Ra
Ra
Danlenton
Ra
Level 114
God Stats
1W - 2L
1,172 SR
Queue Stats
76W - 76L
1,439 Elo+
Party 1
Bacchus
Bacchus
kaare_93
Bacchus
Level 67
God Stats
2W - 2L
1,446 SR
Queue Stats
53W - 63L
1,416 Elo+
Party 1
Neith
Neith
snowee
Neith
Level 48
God Stats
1W - 1L
1,222 SR
Queue Stats
70W - 67L
1,462 Elo+
Party 1
Team Averages
Level 76
1,280 SR
1,439 Elo+

VS

Team Averages
Level 105
1,478 SR
1,484 Elo+
Ne Zha
Ne Zha
Guiller_De_sanfe
Ne Zha
Level 158
God Stats
6W - 7L
1,621 SR
Queue Stats
60W - 63L
1,443 Elo+
Solo
Olorun
Olorun
Klamydiaprinsen
Olorun
Level 69
God Stats
2W - 1L
1,436 SR
Queue Stats
59W - 61L
1,529 Elo+
Party 2
Sylvanus
Sylvanus
Mackintush95
Sylvanus
Level 87
God Stats
5W - 3L
1,377 SR
Queue Stats
52W - 58L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 3
11,462
764
8,373
10,623
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
kaare_93
Bacchus
14
0 / 1 / 6
9,222
615
7,425
14,766
18,768
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
snowee
Neith
15
4 / 4 / 3
10,490
699
17,325
13,343
4,797
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 4
10,212
681
12,302
11,221
5,925
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 4 / 1
10,758
717
12,947
14,441
6,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Mackintush95
Sylvanus
15
1 / 3 / 3
9,907
660
6,847
14,267
13,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
7
Kills
7
7
Deaths
7
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
2
0
4
4
L
4
4
1
1.13
L
Sylvanus
Mackintush95
Sylvanus
1
3
3
0.83
W
Bacchus
kaare_93
Bacchus
0
1
6
3
W
Neith
snowee
Neith
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,123
Damage
32,096
38,732
Taken
39,929
27,703
Mitigated
26,683
12,887
Healing
13,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,373
448
2,505
5,280
10,623
4,138
0
4,516
6,091
64,185
342
L
12,302
1,600
0
4,782
11,221
5,925
0
4,155
6,935
0
42,701
L
12,947
7,530
374
3,338
14,441
6,953
138
4,956
9,257
46,131
2,070
L
Sylvanus
Mackintush95
Sylvanus
6,847
2,324
1,766
3,038
14,267
13,805
0
5,622
8,458
25,727
6,965
W
Bacchus
kaare_93
Bacchus
7,425
889
0
2,445
14,766
18,768
245
8,385
6,353
16,643
1,194
W
Neith
snowee
Neith
17,325
7,698
0
2,657
13,343
4,797
33
6,153
7,174
0
49,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,174
Gold Earned
30,877
208
Minions Killed
188
0
Camps Cleared
0
816,836
Distance Traveled
796,040
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,462
764
103
7
0
285,666
4
L
Ne Zha
10,212
681
46
3
0
297,891
2
L
Olorun
10,758
717
79
5
0
250,534
4
L
Sylvanus
9,907
660
63
4
0
247,615
6
W
Bacchus
9,222
615
20
1
0
291,508
0
W
Neith
10,490
699
85
6
0
239,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role