Player Matchup

Ymir
Ymir
HaVoK_DeerNugget
Ymir
Level 47
God Stats
13W - 16L
1,622 SR
Queue Stats
245W - 234L
1,454 Elo+
Solo
Eset
Eset
MushuTheFish
Eset
Level 128
God Stats
8W - 10L
1,670 SR
Queue Stats
211W - 194L
1,377 Elo+
Solo
Amaterasu
Amaterasu
kalil64
Amaterasu
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 43L
1,493 Elo+
Solo
Rama
Rama
pune98
Rama
Level 67
God Stats
2W - 1L
1,685 SR
Queue Stats
35W - 35L
1,545 Elo+
Solo
Hun Batz
Hun Batz
thejoopking
Hun Batz
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 193L
1,459 Elo+
Solo
Team Averages
Level 94
1,595 SR
1,466 Elo+

VS

Team Averages
Level 129
1,543 SR
1,512 Elo+
Surtr
Surtr
 
Surtr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Dr-Dash5
Arachne
Level 106
God Stats
3W - 0L
1,815 SR
Queue Stats
65W - 53L
1,575 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KyNasChu
Ah Muzen Cab
Level 148
God Stats
4W - 5L
1,526 SR
Queue Stats
55W - 71L
1,437 Elo+
Solo
Kuzenbo
Kuzenbo
TheDevilsPancake
Kuzenbo
Level 143
God Stats
3W - 4L
1,374 SR
Queue Stats
116W - 106L
1,557 Elo+
Party 1
Hera
Hera
Uncle7676
Hera
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 93L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,243
403
4,547
10,788
6,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 0
6,871
529
3,335
7,357
3,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
kalil64
Amaterasu
13
2 / 6 / 1
7,419
571
7,358
14,429
9,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
pune98
Rama
11
0 / 2 / 0
5,942
457
3,361
8,184
3,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
thejoopking
Hun Batz
10
1 / 2 / 1
6,019
463
2,239
7,311
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
5 / 3 / 0
8,366
644
8,648
12,717
7,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Arachne
Dr-Dash5
Arachne
13
6 / 1 / 3
7,643
588
5,743
11,174
4,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
KyNasChu
Ah Muzen Cab
12
3 / 0 / 3
7,123
548
8,081
4,646
1,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 0 / 4
7,009
539
5,379
7,707
6,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hera
13
2 / 0 / 2
7,845
603
5,272
4,923
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
16
16
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
5
3
0
1.67
W
Arachne
Dr-Dash5
Arachne
6
1
3
7.5
L
0
3
0
0
W
Ah Muzen Cab
KyNasChu
Ah Muzen Cab
3
0
3
4.5
L
1
3
0
0.33
W
0
0
4
2
W
Hera
2
0
2
3
L
Amaterasu
kalil64
Amaterasu
2
6
1
0.42
L
Rama
pune98
Rama
0
2
0
0
L
Hun Batz
thejoopking
Hun Batz
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,840
Damage
33,123
48,069
Taken
41,167
25,497
Mitigated
22,568
9,434
Healing
14,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
8,648
4,690
0
5,331
12,717
7,642
315
0
12,717
1,220
52,916
W
Arachne
Dr-Dash5
Arachne
5,743
3,413
0
5,469
11,174
4,300
20
2,066
9,108
0
48,440
L
4,547
718
0
2,006
10,788
6,230
0
1,760
9,028
34,489
0
W
Ah Muzen Cab
KyNasChu
Ah Muzen Cab
8,081
3,045
0
779
4,646
1,779
61
1,300
3,346
0
65,129
L
3,335
319
0
696
7,357
3,017
0
3,404
3,953
51,848
1,577
W
5,379
2,058
0
2,513
7,707
6,960
34
2,580
5,127
17,674
0
W
Hera
5,272
1,391
0
485
4,923
1,887
557
1,835
3,088
54,754
2,922
L
Amaterasu
kalil64
Amaterasu
7,358
2,881
0
4,071
14,429
9,669
0
442
13,987
0
60,908
L
Rama
pune98
Rama
3,361
2,222
0
1,671
8,184
3,127
0
2,988
5,196
0
45,579
L
Hun Batz
thejoopking
Hun Batz
2,239
705
0
990
7,311
3,454
0
2,482
4,829
0
44,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,494
Gold Earned
37,986
442
Minions Killed
402
0
Camps Cleared
0
1,140,479
Distance Traveled
1,320,375
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,366
644
89
7
0
222,399
0
W
Arachne
7,643
588
74
6
0
315,100
0
L
Ymir
5,243
403
47
4
0
224,722
0
W
Ah Muzen Cab
7,123
548
117
9
0
259,133
0
L
Eset
6,871
529
105
8
0
244,800
3
W
Kuzenbo
7,009
539
13
1
0
262,738
4
W
Hera
7,845
603
109
8
0
261,005
6
L
Amaterasu
7,419
571
109
8
0
216,048
0
L
Rama
5,942
457
107
8
0
223,639
0
L
Hun Batz
6,019
463
74
6
0
231,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role