Player Matchup

Bellona
Bellona
 
Bellona
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Maemy
Guan Yu
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 174L
1,455 Elo+
Solo
Achilles
Achilles
ToxicSamedi
Achilles
Level 124
God Stats
1W - 1L
1,758 SR
Queue Stats
51W - 59L
1,488 Elo+
Solo
Hera
Hera
Zaref
Hera
Level 84
God Stats
2W - 1L
1,789 SR
Queue Stats
15W - 14L
1,453 Elo+
Party 1
Hou Yi
Hou Yi
lepez
Hou Yi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 84L
1,429 Elo+
Solo
Team Averages
Level 116
1,609 SR
1,465 Elo+

VS

Team Averages
Level 141
1,523 SR
1,485 Elo+
Nut
Nut
DominoLPs
Nut
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 40L
1,456 Elo+
Solo
Susano
Susano
DrJizztazztic
Susano
Level 126
God Stats
7W - 7L
1,518 SR
Queue Stats
290W - 311L
1,479 Elo+
Party 2
Sun Wukong
Sun Wukong
E-Eye
Sun Wukong
Level 129
God Stats
7W - 1L
1,121 SR
Queue Stats
420W - 430L
1,491 Elo+
Party 2
Terra
Terra
Quarxs
Terra
Level 173
God Stats
9W - 4L
1,806 SR
Queue Stats
939W - 1,022L
1,528 Elo+
Solo
Chaac
Chaac
SundIey-
Chaac
Level 124
God Stats
13W - 5L
1,670 SR
Queue Stats
235W - 230L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 5 / 1
6,932
630
8,884
12,713
18,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Maemy
Guan Yu
13
0 / 2 / 1
7,599
691
3,880
12,345
14,997
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Achilles
ToxicSamedi
Achilles
15
1 / 1 / 2
7,743
704
11,920
12,427
17,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
Zaref
Hera
13
1 / 5 / 1
7,390
672
10,852
8,477
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
lepez
Hou Yi
13
1 / 3 / 2
7,634
694
6,526
7,927
3,801
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 9
8,317
756
8,398
7,930
4,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 1 / 7
8,180
744
13,846
10,897
9,412
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
E-Eye
Sun Wukong
15
3 / 1 / 12
8,223
748
10,048
10,621
11,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Quarxs
Terra
14
1 / 0 / 8
8,492
772
4,947
10,873
11,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
SundIey-
Chaac
15
2 / 0 / 11
9,013
819
11,490
11,767
13,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
3
Kills
16
16
Deaths
3
7
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
5
1
0.1
W
5
1
9
9.5
W
5
1
7
8.5
W
Sun Wukong
E-Eye
Sun Wukong
3
1
12
9
L
Guan Yu
Maemy
Guan Yu
0
2
1
0.25
W
Terra
Quarxs
Terra
1
0
8
5
W
Chaac
SundIey-
Chaac
2
0
11
7.5
L
Achilles
ToxicSamedi
Achilles
1
1
2
2
L
Hera
Zaref
Hera
1
5
1
0.3
L
Hou Yi
lepez
Hou Yi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,062
Damage
48,729
53,889
Taken
52,088
57,798
Mitigated
49,979
20,238
Healing
18,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
8,884
3,020
183
1,224
12,713
18,266
0
1,623
11,090
0
13,295
W
8,398
4,494
150
209
7,930
4,686
39
1,688
5,931
0
21,917
W
13,846
2,031
4,033
727
10,897
9,412
0
3,321
7,011
0
22,200
W
Sun Wukong
E-Eye
Sun Wukong
10,048
1,076
1,039
1,244
10,621
11,126
0
2,734
7,275
1,576
17,613
L
Guan Yu
Maemy
Guan Yu
3,880
579
5,693
6,070
12,345
14,997
42
1,196
11,149
0
11,234
W
Terra
Quarxs
Terra
4,947
347
3,748
3,897
10,873
11,036
0
3,383
6,952
19,313
0
W
Chaac
SundIey-
Chaac
11,490
339
847
2,945
11,767
13,719
0
4,122
7,152
0
19,764
L
Achilles
ToxicSamedi
Achilles
11,920
484
910
3,929
12,427
17,305
0
1,449
10,978
6,470
17,385
L
Hera
Zaref
Hera
10,852
2,408
550
318
8,477
3,429
0
1,141
7,336
21,069
0
L
Hou Yi
lepez
Hou Yi
6,526
2,321
597
764
7,927
3,801
0
418
7,509
0
14,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,298
Gold Earned
42,225
102
Minions Killed
122
0
Camps Cleared
0
1,026,050
Distance Traveled
1,090,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,932
630
5
0
0
182,456
0
W
Nut
8,317
756
38
3
0
182,466
0
W
Susano
8,180
744
24
2
0
222,359
0
W
Sun Wukong
8,223
748
18
2
0
230,669
0
L
Guan Yu
7,599
691
16
1
0
244,221
0
W
Terra
8,492
772
21
2
0
238,009
0
W
Chaac
9,013
819
21
2
0
217,457
0
L
Achilles
7,743
704
24
2
0
236,960
0
L
Hera
7,390
672
27
2
0
188,210
0
L
Hou Yi
7,634
694
30
3
0
174,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role