Player Matchup

Achilles
Achilles
 
Achilles
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
LewisMcLauchlan
Lancelot
Level 96
God Stats
1W - 1L
1,877 SR
Queue Stats
61W - 50L
1,543 Elo+
Solo
Chiron
Chiron
Masamo
Chiron
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 59L
1,331 Elo+
Solo
Merlin
Merlin
Matya01
Merlin
Level 144
God Stats
12W - 7L
1,733 SR
Queue Stats
655W - 653L
1,473 Elo+
Solo
Apollo
Apollo
ZeBenjinator
Apollo
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
225W - 161L
1,624 Elo+
Solo
Team Averages
Level 147
1,622 SR
1,494 Elo+

VS

Team Averages
Level 131
1,618 SR
1,522 Elo+
Bastet
Bastet
ARENUDO
Bastet
Level 134
God Stats
3W - 4L
1,973 SR
Queue Stats
130W - 112L
1,451 Elo+
Solo
Poseidon
Poseidon
Papagaluu
Poseidon
Level 146
God Stats
1W - 0L
1,243 SR
Queue Stats
30W - 28L
1,548 Elo+
Solo
Odin
Odin
StarfisHiitler
Odin
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 33L
1,512 Elo+
Solo
Xbalanque
Xbalanque
luzian98
Xbalanque
Level 123
God Stats
3W - 0L
1,734 SR
Queue Stats
54W - 63L
1,474 Elo+
Solo
Mulan
Mulan
peluson
Mulan
Level 152
God Stats
2W - 2L
1,639 SR
Queue Stats
69W - 37L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 6 / 5
7,362
736
6,695
15,459
19,792
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
13
1 / 6 / 4
7,432
743
5,781
13,261
8,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
Masamo
Chiron
14
2 / 4 / 4
7,772
777
7,035
10,838
5,061
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Matya01
Merlin
15
2 / 4 / 5
8,359
836
8,034
8,545
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
16
3 / 6 / 6
9,493
949
11,084
12,695
5,920
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ARENUDO
Bastet
14
2 / 1 / 15
8,226
823
8,467
9,236
3,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
Papagaluu
Poseidon
16
4 / 1 / 14
9,045
905
11,356
6,614
2,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 4 / 16
7,901
790
4,058
11,561
14,319
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
luzian98
Xbalanque
16
11 / 3 / 14
9,902
990
16,375
10,870
5,390
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
peluson
Mulan
18
8 / 3 / 16
11,105
1,111
14,966
13,071
18,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
101
9
Kills
26
26
Deaths
12
24
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
6
5
0.58
W
Bastet
ARENUDO
Bastet
2
1
15
9.5
L
Lancelot
1
6
4
0.5
L
Chiron
Masamo
Chiron
2
4
4
1
L
Merlin
Matya01
Merlin
2
4
5
1.13
W
Poseidon
Papagaluu
Poseidon
4
1
14
11
W
1
4
16
2.25
L
Apollo
3
6
6
1
W
Xbalanque
luzian98
Xbalanque
11
3
14
6
W
Mulan
peluson
Mulan
8
3
16
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,629
Damage
55,222
60,798
Taken
51,352
42,837
Mitigated
44,903
13,305
Healing
21,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,695
384
771
2,467
15,459
19,792
0
2,483
12,770
2,127
8,606
W
Bastet
ARENUDO
Bastet
8,467
1,694
2,011
3,077
9,236
3,936
961
1,439
7,592
0
13,718
L
Lancelot
5,781
258
1,330
1,119
13,261
8,339
0
3,362
9,752
0
10,868
L
Chiron
Masamo
Chiron
7,035
1,799
1,142
1,025
10,838
5,061
460
1,807
8,761
0
17,506
L
Merlin
Matya01
Merlin
8,034
524
843
1,115
8,545
3,725
0
1,824
6,619
20,431
1,006
W
Poseidon
Papagaluu
Poseidon
11,356
653
2,231
1,647
6,614
2,536
2,042
1,773
4,716
25,876
0
W
4,058
836
1,383
1,548
11,561
14,319
443
1,730
9,701
963
5,364
L
Apollo
11,084
3,943
1,538
1,955
12,695
5,920
832
2,363
10,194
0
21,519
W
Xbalanque
luzian98
Xbalanque
16,375
6,265
1,328
2,546
10,870
5,390
3,061
2,096
8,647
0
26,230
W
Mulan
peluson
Mulan
14,966
1,102
1,301
4,845
13,071
18,722
928
1,933
10,921
0
32,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,418
Gold Earned
46,179
123
Minions Killed
111
0
Camps Cleared
0
949,379
Distance Traveled
1,093,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,362
736
12
1
0
193,776
0
W
Bastet
8,226
823
8
1
0
259,649
0
L
Lancelot
7,432
743
8
1
0
208,410
0
L
Chiron
7,772
777
39
4
0
193,233
0
L
Merlin
8,359
836
33
3
0
168,377
0
W
Poseidon
9,045
905
21
2
0
215,319
0
W
Odin
7,901
790
1
0
0
217,134
0
L
Apollo
9,493
949
31
3
0
185,583
0
W
Xbalanque
9,902
990
28
3
0
193,837
0
W
Mulan
11,105
1,111
53
5
0
207,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role