Player Matchup

Da Ji
Da Ji
Bronze III
BouleDeNeigeBDN
Da Ji
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,416 MMR
Solo
Hera
Hera
Bronze III
HACE99
Hera
Bronze III
Level 145
God Stats
0W - 1L
1,868 SR
Queue Stats
17W - 26L
1,455 MMR
Solo
Bellona
Bellona
Silver II
ONI85
Bellona
Silver II
Level 109
God Stats
0W - 2L
1,503 SR
Queue Stats
11W - 14L
1,420 MMR
Party 1
Anhur
Anhur
Gold IV
Th7z
Anhur
Gold IV
Level 124
God Stats
2W - 1L
1,521 SR
Queue Stats
20W - 19L
1,492 MMR
Party 1
Terra
Terra
Bronze III
TheMantizShrimp
Terra
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 42L
1,426 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 124
1,578 SR
1,442 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,452 SR
1,469 MMR
Nut
Nut
Gold IV
 
Nut
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver I
DarthWarrax
Athena
Silver I
Level 158
God Stats
6W - 1L
1,837 SR
Queue Stats
17W - 15L
1,446 MMR
Solo
Agni
Agni
Gold III
Deewano
Agni
Gold III
Level 144
God Stats
4W - 5L
1,270 SR
Queue Stats
97W - 97L
1,455 MMR
Solo
Awilix
Awilix
Gold I
TheSoulSaver
Awilix
Gold I
Level 158
God Stats
4W - 8L
1,153 SR
Queue Stats
93W - 86L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,539
454
552
4,610
1,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
HACE99
Hera
10
1 / 4 / 0
5,469
547
3,175
6,900
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
ONI85
Bellona
10
0 / 2 / 1
5,757
576
6,151
11,064
10,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Th7z
Anhur
7
0 / 3 / 0
4,573
457
3,388
8,190
2,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 2 / 0
4,772
477
2,449
7,426
5,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
ThanatosMaman BrigitteGeb

VS

Bans
ThothKuzenboAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
2 / 0 / 2
6,045
605
5,732
5,648
1,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

King Arthur
 
King Arthur
10
2 / 1 / 0
5,758
576
6,420
11,318
10,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
10
1 / 0 / 3
5,813
581
2,550
7,612
5,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
Deewano
Agni
13
4 / 0 / 1
7,390
739
4,826
4,348
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
10
2 / 0 / 3
5,567
557
4,025
5,815
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
11
11
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
2
0
2
3
W
King Arthur
 
King Arthur
2
1
0
2
L
0
0
0
0
W
Athena
1
0
3
2.5
W
Agni
Deewano
Agni
4
0
1
4.5
L
Hera
HACE99
Hera
1
4
0
0.25
L
Bellona
ONI85
Bellona
0
2
1
0.25
L
Anhur
Th7z
Anhur
0
3
0
0
L
0
2
0
0
W
Awilix
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,715
Damage
23,553
38,190
Taken
34,741
23,400
Mitigated
22,074
9,968
Healing
9,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
5,732
3,769
0
3,342
5,648
1,951
297
945
4,703
0
50,405
W
King Arthur
 
King Arthur
6,420
1,488
0
1,985
11,318
10,300
0
1,545
9,773
0
38,374
L
552
104
0
750
4,610
1,928
0
871
3,739
0
26,126
W
Athena
2,550
942
0
2,443
7,612
5,803
104
1,147
6,465
19,664
0
W
Agni
Deewano
Agni
4,826
601
0
1,512
4,348
1,701
0
1,661
2,687
66,283
0
L
Hera
HACE99
Hera
3,175
939
0
510
6,900
2,669
0
3,600
3,300
36,762
672
L
Bellona
ONI85
Bellona
6,151
2,957
0
4,781
11,064
10,719
0
460
10,604
0
43,166
L
Anhur
Th7z
Anhur
3,388
1,545
0
1,411
8,190
2,664
0
1,544
6,646
0
29,248
L
2,449
558
108
2,408
7,426
5,420
0
901
6,525
14,827
0
W
Awilix
4,025
1,671
0
480
5,815
2,319
0
591
5,224
0
42,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,110
Gold Earned
30,573
285
Minions Killed
375
0
Camps Cleared
0
940,687
Distance Traveled
1,096,364
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,045
605
84
8
0
184,272
1
W
King Arthur
5,758
576
72
7
0
193,990
0
L
Da Ji
4,539
454
51
5
0
172,502
0
W
Athena
5,813
581
25
3
0
233,639
2
W
Agni
7,390
739
125
13
0
234,463
2
L
Hera
5,469
547
78
8
0
200,890
0
L
Bellona
5,757
576
83
8
0
181,495
2
L
Anhur
4,573
457
47
5
0
185,632
0
L
Terra
4,772
477
26
3
0
200,168
3
W
Awilix
5,567
557
69
7
0
250,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role