Player Matchup

Ymir
Ymir
Brembaman
Ymir
Level 46
God Stats
37W - 34L
1,519 SR
Queue Stats
51W - 55L
1,488 Elo+
Party 3
Nemesis
Nemesis
SkeetingFire
Nemesis
Level 123
God Stats
3W - 3L
1,590 SR
Queue Stats
112W - 95L
1,526 Elo+
Solo
Osiris
Osiris
SmilinJack
Osiris
Level 123
God Stats
11W - 9L
1,546 SR
Queue Stats
52W - 45L
1,533 Elo+
Solo
Anubis
Anubis
Svdh2002
Anubis
Level 64
God Stats
9W - 5L
1,786 SR
Queue Stats
23W - 18L
1,595 Elo+
Party 3
Rama
Rama
zexiiion
Rama
Level 88
God Stats
3W - 7L
1,300 SR
Queue Stats
211W - 192L
1,405 Elo+
Solo
Team Averages
Level 89
1,548 SR
1,509 Elo+

VS

Team Averages
Level 111
1,446 SR
1,451 Elo+
Kumbhakarna
Kumbhakarna
KryptonianKi11a
Kumbhakarna
Level 107
God Stats
8W - 8L
1,266 SR
Queue Stats
490W - 486L
1,105 Elo+
Solo
Kuzenbo
Kuzenbo
TheDevilsPancake
Kuzenbo
Level 143
God Stats
3W - 4L
1,563 SR
Queue Stats
106W - 100L
1,580 Elo+
Party 1
Fenrir
Fenrir
Uncle7676
Fenrir
Level 126
God Stats
1W - 2L
1,504 SR
Queue Stats
100W - 93L
1,512 Elo+
Party 1
Rama
Rama
cdavey19
Rama
Level 51
God Stats
11W - 15L
1,397 SR
Queue Stats
140W - 144L
1,506 Elo+
Party 2
Nu Wa
Nu Wa
crazyface75
Nu Wa
Level 129
God Stats
5W - 4L
1,500 SR
Queue Stats
249W - 237L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 1 / 3
5,971
543
3,643
9,389
4,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
SkeetingFire
Nemesis
10
1 / 0 / 2
5,914
538
2,543
7,847
4,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Osiris
SmilinJack
Osiris
11
3 / 0 / 0
7,279
662
4,904
7,849
4,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Svdh2002
Anubis
11
1 / 1 / 1
6,214
565
2,281
4,748
1,715
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rama
13
1 / 0 / 0
6,750
614
2,743
3,408
1,370
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
KryptonianKi11a
Kumbhakarna
5
0 / 1 / 0
4,191
381
66
3,491
1,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
5,377
489
2,779
6,798
5,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Uncle7676
Fenrir
8
0 / 2 / 0
4,634
421
1,639
7,549
2,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Rama
10
0 / 0 / 0
5,002
455
1,755
4,853
1,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 0
5,967
542
5,586
5,668
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
2
2
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
1
3
1.5
L
Kumbhakarna
KryptonianKi11a
Kumbhakarna
0
1
0
0
W
Nemesis
SkeetingFire
Nemesis
1
0
2
2
W
Osiris
SmilinJack
Osiris
3
0
0
3
W
Anubis
Svdh2002
Anubis
1
1
1
1.5
L
0
2
0
0
L
Fenrir
Uncle7676
Fenrir
0
2
0
0
L
Rama
0
0
0
0
L
2
1
0
2
W
Rama
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,114
Damage
11,825
33,241
Taken
28,359
16,723
Mitigated
13,284
12,952
Healing
6,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,643
268
0
910
9,389
4,285
436
2,777
6,410
49,410
0
L
Kumbhakarna
KryptonianKi11a
Kumbhakarna
66
0
0
623
3,491
1,506
0
0
3,491
4,231
0
W
Nemesis
SkeetingFire
Nemesis
2,543
634
0
1,975
7,847
4,627
404
347
7,480
0
15,331
W
Osiris
SmilinJack
Osiris
4,904
1,877
0
5,461
7,849
4,726
0
2,304
5,223
0
50,278
W
Anubis
Svdh2002
Anubis
2,281
111
0
2,598
4,748
1,715
520
1,798
2,756
44,657
1,370
L
2,779
1,141
0
2,560
6,798
5,601
0
603
6,195
25,537
0
L
Fenrir
Uncle7676
Fenrir
1,639
497
0
1,185
7,549
2,955
0
1,967
5,582
0
20,217
L
Rama
1,755
1,386
0
1,349
4,853
1,528
0
0
4,853
0
32,680
L
5,586
1,260
0
875
5,668
1,694
0
3,276
2,392
38,815
862
W
Rama
2,743
2,263
0
2,008
3,408
1,370
784
272
3,096
0
64,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,128
Gold Earned
25,171
366
Minions Killed
268
0
Camps Cleared
0
1,019,346
Distance Traveled
951,188
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,971
543
72
7
0
249,811
0
L
Kumbhakarna
4,191
381
5
0
0
104,443
0
W
Nemesis
5,914
538
14
1
0
218,317
1
W
Osiris
7,279
662
94
9
0
182,000
0
W
Anubis
6,214
565
65
6
0
182,319
0
L
Kuzenbo
5,377
489
69
6
0
182,079
0
L
Fenrir
4,634
421
38
3
0
264,486
4
L
Rama
5,002
455
56
5
0
196,098
2
L
Nu Wa
5,967
542
100
9
0
204,082
0
W
Rama
6,750
614
121
11
0
186,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role