Player Matchup

Ymir
Ymir
Brembaman
Ymir
Level 46
God Stats
37W - 34L
1,502 SR
Queue Stats
51W - 55L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
Ellookooo
Cthulhu
Level 128
God Stats
6W - 5L
1,805 SR
Queue Stats
198W - 202L
1,547 Elo+
Solo
Nut
Nut
Selkna
Nut
Level 157
God Stats
8W - 5L
1,689 SR
Queue Stats
49W - 34L
1,577 Elo+
Solo
Anubis
Anubis
Svdh2002
Anubis
Level 64
God Stats
12W - 7L
1,751 SR
Queue Stats
29W - 24L
1,568 Elo+
Party 2
Susano
Susano
SwagnarSwolbro
Susano
Level 58
God Stats
5W - 3L
1,915 SR
Queue Stats
128W - 130L
1,738 Elo+
Solo
Team Averages
Level 91
1,733 SR
1,581 Elo+

VS

Team Averages
Level 125
1,493 SR
1,512 Elo+
Sylvanus
Sylvanus
Clappage
Sylvanus
Level 121
God Stats
4W - 3L
1,732 SR
Queue Stats
79W - 73L
1,548 Elo+
Solo
Sol
Sol
Dend2112
Sol
Level 157
God Stats
0W - 7L
1,274 SR
Queue Stats
117W - 111L
1,551 Elo+
Solo
Camazotz
Camazotz
Gmyster1999
Camazotz
Level 137
God Stats
5W - 6L
1,524 SR
Queue Stats
88W - 91L
1,483 Elo+
Party 1
Sun Wukong
Sun Wukong
PhillyUpTopp
Sun Wukong
Level 88
God Stats
20W - 23L
1,434 SR
Queue Stats
193W - 196L
1,444 Elo+
Party 1
Achilles
Achilles
SkeetingFire
Achilles
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 95L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
3 / 1 / 0
4,443
889
2,893
3,393
1,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
Ellookooo
Cthulhu
6
0 / 0 / 1
3,417
683
1,286
2,203
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nut
Selkna
Nut
7
1 / 0 / 0
3,728
746
982
2,248
726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
Svdh2002
Anubis
6
0 / 3 / 1
3,237
647
1,107
2,907
1,126
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
2 / 1 / 0
3,649
730
2,479
3,887
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Clappage
Sylvanus
7
2 / 1 / 1
3,947
789
1,659
3,614
1,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
994
199
0
0
0
Camazotz
Gmyster1999
Camazotz
7
1 / 1 / 3
3,740
748
2,478
5,009
1,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
PhillyUpTopp
Sun Wukong
7
2 / 3 / 0
3,821
764
844
3,849
2,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
SkeetingFire
Achilles
6
0 / 1 / 0
3,335
667
1,177
4,932
3,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
6
Kills
5
5
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
1
0
3
L
Sylvanus
Clappage
Sylvanus
2
1
1
2.5
L
0
0
0
0
W
Cthulhu
Ellookooo
Cthulhu
0
0
1
0.5
L
Camazotz
Gmyster1999
Camazotz
1
1
3
2.5
L
Sun Wukong
PhillyUpTopp
Sun Wukong
2
3
0
0.67
W
Nut
Selkna
Nut
1
0
0
1
L
Achilles
SkeetingFire
Achilles
0
1
0
0
W
Anubis
Svdh2002
Anubis
0
3
1
0.17
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,747
Damage
6,158
14,638
Taken
17,404
5,790
Mitigated
8,095
5,452
Healing
7,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,893
1,187
0
1,192
3,393
1,607
0
0
3,231
17,363
4,809
L
Sylvanus
Clappage
Sylvanus
1,659
752
315
1,843
3,614
1,298
0
657
2,957
17,748
7,648
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Ellookooo
Cthulhu
1,286
237
0
675
2,203
1,114
0
0
2,203
12,615
0
L
Camazotz
Gmyster1999
Camazotz
2,478
942
0
2,656
5,009
1,362
0
788
4,221
0
14,457
L
Sun Wukong
PhillyUpTopp
Sun Wukong
844
0
0
640
3,849
2,245
0
2,122
1,727
0
14,699
W
Nut
Selkna
Nut
982
746
0
1,709
2,248
726
0
0
2,248
0
23,238
L
Achilles
SkeetingFire
Achilles
1,177
59
0
1,949
4,932
3,190
0
999
3,646
0
12,361
W
Anubis
Svdh2002
Anubis
1,107
0
0
400
2,907
1,126
0
1,125
1,782
11,130
123
W
2,479
313
0
1,476
3,887
1,217
0
214
3,673
0
15,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,474
Gold Earned
15,837
162
Minions Killed
126
0
Camps Cleared
0
470,208
Distance Traveled
416,898
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,443
889
31
6
0
92,063
1
L
Sylvanus
3,947
789
46
9
0
93,398
0
L
Sol
994
199
0
0
0
0
0
W
Cthulhu
3,417
683
32
6
0
96,828
0
L
Camazotz
3,740
748
36
7
0
119,006
0
L
Sun Wukong
3,821
764
33
7
0
93,115
1
W
Nut
3,728
746
48
10
0
70,949
0
L
Achilles
3,335
667
11
2
0
111,379
0
W
Anubis
3,237
647
20
4
0
85,114
0
W
Susano
3,649
730
31
6
0
125,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role