Player Matchup

Da Ji
Da Ji
Fawakaa
Da Ji
Level 156
God Stats
13W - 22L
1,478 SR
Queue Stats
821W - 780L
1,495 Elo+
Party 2
Bellona
Bellona
Gerrard_Gato2
Bellona
Level 93
God Stats
2W - 0L
1,859 SR
Queue Stats
84W - 73L
1,527 Elo+
Solo
Zeus
Zeus
Insane_Gobi
Zeus
Level 126
God Stats
10W - 9L
1,502 SR
Queue Stats
161W - 166L
1,501 Elo+
Solo
Athena
Athena
U-bun-tu
Athena
Level 127
God Stats
3W - 3L
1,406 SR
Queue Stats
338W - 319L
1,538 Elo+
Party 2
Ullr
Ullr
bobmarley-72
Ullr
Level 108
God Stats
22W - 29L
1,500 SR
Queue Stats
252W - 241L
1,437 Elo+
Solo
Team Averages
Level 122
1,549 SR
1,500 Elo+

VS

Team Averages
Level 80
1,500 SR
1,457 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Venomekk_
Janus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Party 1
King Arthur
King Arthur
Xantari_
King Arthur
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 15L
1,372 Elo+
Party 1
Ravana
Ravana
Xenorekx
Ravana
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Fawakaa
Da Ji
12
6 / 0 / 3
6,358
636
3,694
5,141
1,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
10
0 / 2 / 1
5,742
574
3,379
8,653
8,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 3 / 3
5,760
576
5,742
5,333
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Athena
U-bun-tu
Athena
10
1 / 1 / 6
6,228
623
3,491
7,049
6,153
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 1 / 0
5,491
549
1,188
4,799
2,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
3 / 1 / 2
5,938
594
2,652
8,005
3,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
 
Kuzenbo
9
1 / 1 / 1
5,524
552
2,851
4,815
4,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Venomekk_
Janus
10
1 / 4 / 2
5,510
551
1,767
6,812
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Xantari_
King Arthur
9
2 / 2 / 0
5,120
512
4,128
10,113
8,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ravana
Xenorekx
Ravana
8
0 / 2 / 2
4,429
443
2,087
5,194
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
10
Kills
7
7
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
1
2
4
L
Kuzenbo
 
Kuzenbo
1
1
1
1.5
W
Da Ji
Fawakaa
Da Ji
6
0
3
7.5
W
Bellona
0
2
1
0.25
W
2
3
3
1.17
W
Athena
U-bun-tu
Athena
1
1
6
4
L
Janus
Venomekk_
Janus
1
4
2
0.5
L
King Arthur
Xantari_
King Arthur
2
2
0
1
L
Ravana
Xenorekx
Ravana
0
2
2
0.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,494
Damage
13,485
30,975
Taken
34,939
20,310
Mitigated
20,371
10,814
Healing
6,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,652
1,136
0
938
8,005
3,751
0
1,406
6,493
0
35,290
L
Kuzenbo
 
Kuzenbo
2,851
1,156
0
1,962
4,815
4,268
0
741
4,074
22,624
0
W
Da Ji
Fawakaa
Da Ji
3,694
688
0
3,408
5,141
1,979
0
378
4,723
0
38,198
W
Bellona
3,379
1,020
0
2,275
8,653
8,589
0
51
8,602
0
42,192
W
5,742
898
0
1,670
5,333
1,578
228
1,210
3,947
32,173
821
W
Athena
U-bun-tu
Athena
3,491
1,112
0
1,930
7,049
6,153
0
757
6,292
28,626
3,252
L
Janus
Venomekk_
Janus
1,767
91
0
1,404
6,812
2,235
0
3,509
2,857
27,856
125
L
King Arthur
Xantari_
King Arthur
4,128
759
0
940
10,113
8,156
0
810
9,303
0
23,818
L
Ravana
Xenorekx
Ravana
2,087
479
0
1,570
5,194
1,961
0
1,802
3,272
0
18,307
W
1,188
862
0
1,531
4,799
2,011
0
1,881
2,918
0
40,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,579
Gold Earned
26,521
347
Minions Killed
199
0
Camps Cleared
0
1,046,260
Distance Traveled
975,768
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,938
594
50
5
0
229,227
0
L
Kuzenbo
5,524
552
26
3
0
189,950
0
W
Da Ji
6,358
636
77
8
0
252,496
0
W
Bellona
5,742
574
74
7
0
194,112
2
W
Zeus
5,760
576
69
7
0
197,080
5
W
Athena
6,228
623
39
4
0
217,521
3
L
Janus
5,510
551
58
6
0
195,970
0
L
King Arthur
5,120
512
31
3
0
187,809
0
L
Ravana
4,429
443
34
3
0
172,812
0
W
Ullr
5,491
549
88
9
0
185,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role