Player Matchup

Kuzenbo
Kuzenbo
ALMEGATWINKIEZ
Kuzenbo
Level 45
God Stats
6W - 6L
1,497 SR
Queue Stats
119W - 118L
1,367 Elo+
Party 1
Sol
Sol
AcidCat420i
Sol
Level 67
God Stats
135W - 120L
1,449 SR
Queue Stats
226W - 244L
1,338 Elo+
Solo
Fenrir
Fenrir
LTikk
Fenrir
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 131L
1,367 Elo+
Party 1
Team Averages
Level 64
1,482 SR
1,357 Elo+

VS

Team Averages
Level 94
1,424 SR
1,474 Elo+
Kukulkan
Kukulkan
ChrisGaming2329
Kukulkan
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,613 Elo+
Solo
Tsukuyomi
Tsukuyomi
DeltaMerc72
Tsukuyomi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Osiris
Osiris
opieits
Osiris
Level 149
God Stats
2W - 5L
1,273 SR
Queue Stats
207W - 344L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
9,317
776
5,840
12,141
16,182
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 0 / 5
9,865
822
12,961
9,572
3,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
LTikk
Fenrir
11
2 / 1 / 6
8,375
698
4,579
11,925
8,374
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
0 / 3 / 1
8,117
676
9,761
9,837
4,401
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
DeltaMerc72
Tsukuyomi
15
2 / 1 / 0
8,599
717
8,155
9,192
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
opieits
Osiris
8
0 / 6 / 1
6,878
573
2,704
13,244
6,893
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
10
Kills
2
2
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
4
0
5
6.5
L
Kukulkan
0
3
1
0.17
L
Tsukuyomi
DeltaMerc72
Tsukuyomi
2
1
0
2
W
Fenrir
LTikk
Fenrir
2
1
6
5
L
Osiris
opieits
Osiris
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,380
Damage
20,620
33,638
Taken
32,273
28,516
Mitigated
15,703
6,487
Healing
6,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,840
2,332
377
315
12,141
16,182
104
4,375
7,722
16,838
2,119
W
12,961
4,840
316
4,656
9,572
3,960
1,682
2,708
6,812
47,847
4,700
L
Kukulkan
9,761
1,166
0
1,570
9,837
4,401
0
6,145
3,689
44,532
0
L
Tsukuyomi
DeltaMerc72
Tsukuyomi
8,155
1,457
0
2,500
9,192
4,409
0
4,296
4,886
0
33,354
W
Fenrir
LTikk
Fenrir
4,579
1,566
0
823
11,925
8,374
17
2,819
9,028
0
11,619
L
Osiris
opieits
Osiris
2,704
1,131
113
1,964
13,244
6,893
221
6,899
6,340
0
11,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,557
Gold Earned
23,594
130
Minions Killed
141
0
Camps Cleared
0
684,580
Distance Traveled
619,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,317
776
16
1
0
230,822
0
W
Sol
9,865
822
104
9
0
217,116
0
L
Kukulkan
8,117
676
74
6
0
220,069
0
L
Tsukuyomi
8,599
717
52
4
0
263,708
0
W
Fenrir
8,375
698
10
1
0
236,642
0
L
Osiris
6,878
573
15
1
0
135,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role