Player Matchup

Raijin
Raijin
ELocket
Raijin
Level 127
God Stats
50W - 52L
1,468 SR
Queue Stats
797W - 811L
1,443 Elo+
Solo
Nu Wa
Nu Wa
Megayte
Nu Wa
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,824 Elo+
Party 1
Cthulhu
Cthulhu
Spinewire
Cthulhu
Level 94
God Stats
3W - 8L
1,500 SR
Queue Stats
221W - 239L
1,456 Elo+
Solo
Sol
Sol
badjuju40
Sol
Level 35
God Stats
6W - 8L
1,565 SR
Queue Stats
200W - 144L
1,517 Elo+
Solo
Fenrir
Fenrir
krilly
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,857 Elo+
Party 1
Team Averages
Level 90
1,507 SR
1,619 Elo+

VS

Team Averages
Level 134
1,424 SR
1,532 Elo+
Xing Tian
Xing Tian
Dany Boy DPR
Xing Tian
Level 187
God Stats
1W - 4L
1,303 SR
Queue Stats
661W - 702L
1,489 Elo+
Solo
Skadi
Skadi
Sir Joly
Skadi
Level 117
God Stats
31W - 27L
1,591 SR
Queue Stats
41W - 36L
1,575 Elo+
Solo
Neith
Neith
The Elite 0523
Neith
Level 81
God Stats
9W - 11L
1,500 SR
Queue Stats
135W - 147L
1,516 Elo+
Solo
Cu Chulainn
Cu Chulainn
UncleBubbs
Cu Chulainn
Level 139
God Stats
3W - 7L
1,383 SR
Queue Stats
30W - 27L
1,493 Elo+
Solo
Agni
Agni
xTheWolfMan50x
Agni
Level 145
God Stats
27W - 42L
1,340 SR
Queue Stats
387W - 416L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ELocket
Raijin
14
5 / 2 / 8
9,458
1,182
9,302
9,651
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Megayte
Nu Wa
14
2 / 2 / 9
8,439
1,055
10,336
6,749
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Spinewire
Cthulhu
14
2 / 2 / 11
8,793
1,099
12,528
12,920
13,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 2 / 8
9,560
1,195
12,226
7,340
3,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
krilly
Fenrir
14
3 / 3 / 11
9,092
1,137
8,230
10,573
6,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Team 1 Tickets

310

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dany Boy DPR
Xing Tian
14
2 / 7 / 8
8,868
1,109
8,967
19,234
21,104
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
Sir Joly
Skadi
11
0 / 0 / 0
5,390
674
0
564
192
14
1 / 3 / 6
8,902
1,113
9,625
10,635
4,529
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
UncleBubbs
Cu Chulainn
14
3 / 2 / 6
8,899
1,112
10,246
14,809
17,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 4 / 5
9,616
1,202
14,251
11,026
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
36
16
Kills
11
11
Deaths
16
47
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Dany Boy DPR
Xing Tian
2
7
8
0.86
W
Raijin
ELocket
Raijin
5
2
8
4.5
W
Nu Wa
Megayte
Nu Wa
2
2
9
3.25
L
Skadi
Sir Joly
Skadi
0
0
0
0
W
Cthulhu
Spinewire
Cthulhu
2
2
11
3.75
L
1
3
6
1.33
L
Cu Chulainn
UncleBubbs
Cu Chulainn
3
2
6
3
W
4
2
8
4
W
Fenrir
krilly
Fenrir
3
3
11
2.83
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,622
Damage
43,089
47,233
Taken
56,268
28,984
Mitigated
47,695
3,868
Healing
2,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Dany Boy DPR
Xing Tian
8,967
693
0
221
19,234
21,104
0
13,981
4,695
21,794
0
W
Raijin
ELocket
Raijin
9,302
2,661
0
42
9,651
4,113
0
5,641
4,010
23,581
0
W
Nu Wa
Megayte
Nu Wa
10,336
4,489
0
0
6,749
2,524
0
4,477
2,272
19,474
16
L
Skadi
Sir Joly
Skadi
0
0
0
0
564
192
0
564
0
0
0
W
Cthulhu
Spinewire
Cthulhu
12,528
1,156
0
809
12,920
13,059
0
5,990
6,930
16,451
972
L
9,625
3,722
0
812
10,635
4,529
0
7,755
2,570
0
37,528
L
Cu Chulainn
UncleBubbs
Cu Chulainn
10,246
1,731
0
1,153
14,809
17,679
0
11,556
2,870
0
18,320
W
12,226
6,202
0
2,178
7,340
3,137
0
2,976
4,364
31,772
5,672
W
Fenrir
krilly
Fenrir
8,230
2,340
0
839
10,573
6,151
0
4,134
6,439
0
17,325
L
14,251
951
0
420
11,026
4,191
0
6,684
3,934
32,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,342
Gold Earned
41,675
149
Minions Killed
147
8
Camps Cleared
4
725,408
Distance Traveled
581,429
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,868
1,109
17
2
0
139,974
0
W
Raijin
9,458
1,182
32
4
0
131,933
1
W
Nu Wa
8,439
1,055
22
3
2
128,116
0
L
Skadi
5,390
674
0
0
0
0
0
W
Cthulhu
8,793
1,099
22
3
1
165,741
0
L
Neith
8,902
1,113
66
8
2
135,742
0
L
Cu Chulainn
8,899
1,112
18
2
0
155,568
0
W
Sol
9,560
1,195
46
6
5
138,691
0
W
Fenrir
9,092
1,137
27
3
0
160,927
0
L
Agni
9,616
1,202
46
6
2
150,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role