Player Matchup

Izanami
Izanami
Da04vid
Izanami
Level 99
God Stats
4W - 6L
1,518 SR
Queue Stats
258W - 258L
1,506 Elo+
Solo
Nu Wa
Nu Wa
LIGGYLIG4
Nu Wa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
Sic_Minded1
Baron Samedi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,566 Elo+
Solo
Kuzenbo
Kuzenbo
antariasgamer
Kuzenbo
Level 157
God Stats
10W - 15L
1,343 SR
Queue Stats
316W - 288L
1,435 Elo+
Solo
Set
Set
whiteflash23
Set
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,442 Elo+
Solo
Team Averages
Level 107
1,472 SR
1,484 Elo+

VS

Team Averages
Level 70
1,410 SR
1,440 Elo+
Pele
Pele
DMSBuds
Pele
Level 37
God Stats
5W - 7L
1,252 SR
Queue Stats
27W - 35L
1,200 Elo+
Solo
Ah Puch
Ah Puch
ImOhSeii
Ah Puch
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,643 Elo+
Party 1
Merlin
Merlin
LIGHT_canelita
Merlin
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,384 Elo+
Solo
Mulan
Mulan
VendettaAve-
Mulan
Level 125
God Stats
5W - 0L
1,299 SR
Queue Stats
35W - 29L
1,461 Elo+
Party 1
King Arthur
King Arthur
hotpotenthusiast
King Arthur
Level 50
God Stats
4W - 7L
1,500 SR
Queue Stats
388W - 364L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Da04vid
Izanami
13
0 / 4 / 1
7,814
411
3,759
11,213
4,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
LIGGYLIG4
Nu Wa
12
0 / 3 / 2
7,628
401
7,998
10,543
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
Sic_Minded1
Baron Samedi
11
1 / 4 / 0
7,732
407
4,943
15,782
14,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
17
1 / 4 / 1
9,418
496
11,834
19,677
19,045
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 3 / 0
8,201
432
6,473
17,638
8,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DMSBuds
Pele
17
7 / 0 / 5
10,543
555
13,075
12,618
6,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Puch
ImOhSeii
Ah Puch
14
4 / 2 / 2
9,062
477
10,921
8,660
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 1 / 4
9,815
517
5,092
6,275
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
5 / 2 / 7
8,984
473
9,273
16,285
14,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
hotpotenthusiast
King Arthur
17
1 / 1 / 5
10,651
561
12,212
20,554
17,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
6
Kills
18
18
Deaths
6
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Pele
DMSBuds
Pele
7
0
5
9.5
L
Izanami
Da04vid
Izanami
0
4
1
0.13
W
Ah Puch
ImOhSeii
Ah Puch
4
2
2
2.5
L
Nu Wa
LIGGYLIG4
Nu Wa
0
3
2
0.33
W
1
1
4
3
L
Baron Samedi
Sic_Minded1
Baron Samedi
1
4
0
0.25
W
5
2
7
4.25
L
Kuzenbo
1
4
1
0.38
W
King Arthur
hotpotenthusiast
King Arthur
1
1
5
3.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,007
Damage
50,573
74,853
Taken
64,392
49,666
Mitigated
44,322
16,910
Healing
13,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
DMSBuds
Pele
13,075
2,417
0
3,794
12,618
6,163
0
3,769
8,849
0
106,494
L
Izanami
Da04vid
Izanami
3,759
1,989
0
2,367
11,213
4,231
23
2,306
8,677
0
66,715
W
Ah Puch
ImOhSeii
Ah Puch
10,921
666
0
1,683
8,660
3,041
0
4,893
3,767
46,104
0
L
Nu Wa
LIGGYLIG4
Nu Wa
7,998
2,610
0
966
10,543
3,684
0
4,946
5,463
48,900
0
W
5,092
268
0
663
6,275
2,509
818
781
5,494
69,565
2,050
L
Baron Samedi
Sic_Minded1
Baron Samedi
4,943
319
884
3,341
15,782
14,018
0
3,465
12,013
25,566
1,919
W
9,273
1,028
0
3,468
16,285
14,974
16
3,939
12,346
350
40,992
L
Kuzenbo
11,834
3,188
0
6,049
19,677
19,045
0
806
18,797
92,137
1,565
W
King Arthur
hotpotenthusiast
King Arthur
12,212
1,262
0
4,305
20,554
17,635
0
10,608
9,946
0
88,422
L
6,473
2,062
0
3,303
17,638
8,688
0
4,734
12,710
0
60,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,793
Gold Earned
49,055
449
Minions Killed
514
0
Camps Cleared
0
1,788,744
Distance Traveled
1,808,805
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,543
555
128
7
0
448,440
4
L
Izanami
7,814
411
108
6
0
348,884
0
W
Ah Puch
9,062
477
79
4
0
293,476
0
L
Nu Wa
7,628
401
72
4
0
347,826
0
W
Merlin
9,815
517
122
6
0
358,361
0
L
Baron Samedi
7,732
407
38
2
0
334,920
0
W
Mulan
8,984
473
53
3
0
369,427
4
L
Kuzenbo
9,418
496
136
7
0
341,429
0
W
King Arthur
10,651
561
132
7
0
339,101
0
L
Set
8,201
432
95
5
0
415,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role