Player Matchup

Sylvanus
Sylvanus
Diamond IV
 
Sylvanus
Diamond IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond II
JanPillemannOtze
Achilles
Diamond II
Level 157
God Stats
3W - 2L
1,483 SR
Queue Stats
37W - 15L
2,409 MMR
Solo
Danzaburou
Danzaburou
Diamond III
Shuuyā
Danzaburou
Diamond III
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
220W - 216L
2,262 MMR
Solo
Agni
Agni
Diamond I
SunTzuDisciple
Agni
Diamond I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 35L
2,469 MMR
Solo
Awilix
Awilix
Diamond III
heyهو
Awilix
Diamond III
Level 61
God Stats
2W - 1L
1,641 SR
Queue Stats
91W - 88L
2,254 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,525 SR
2,179 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,638 SR
2,063 MMR
Cthulhu
Cthulhu
Diamond I
 
Cthulhu
Diamond I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond I
Anqa
Raijin
Diamond I
Level 87
God Stats
1W - 1L
1,847 SR
Queue Stats
101W - 92L
2,063 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond I
DutchWhisperer
Kuzenbo
Diamond I
Level 159
God Stats
1W - 2L
1,285 SR
Queue Stats
535W - 488L
2,169 MMR
Party 1
Set
Set
Diamond II
KafkaSimp
Set
Diamond II
Level 124
God Stats
42W - 26L
1,763 SR
Queue Stats
181W - 154L
2,391 MMR
Solo
Hun Batz
Hun Batz
Diamond II
PauJr
Hun Batz
Diamond II
Level 106
God Stats
2W - 1L
1,797 SR
Queue Stats
46W - 31L
2,193 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 0 / 4
4,615
659
4,019
5,945
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 0 / 0
4,792
685
3,203
6,767
3,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Shuuyā
Danzaburou
10
0 / 0 / 3
4,952
707
1,458
3,664
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 2 / 2
4,395
628
4,300
5,108
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Awilix
heyهو
Awilix
10
5 / 0 / 0
5,313
759
3,848
5,133
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThorAh Muzen CabSobekAthena

VS

Bans
BellonaMaman BrigitteAresSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 0 / 0
5,351
764
3,946
5,616
4,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
Anqa
Raijin
9
0 / 1 / 2
4,693
670
2,382
5,871
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 2 / 1
4,037
577
2,079
5,357
4,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 0
4,810
687
2,426
3,445
1,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
PauJr
Hun Batz
8
0 / 2 / 1
4,106
587
2,071
7,331
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
5
Kills
2
2
Deaths
5
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
4
2
L
Cthulhu
 
Cthulhu
1
0
0
1
L
Raijin
Anqa
Raijin
0
1
2
1
L
0
2
1
0.25
W
0
0
0
0
L
1
0
0
1
L
Hun Batz
PauJr
Hun Batz
0
2
1
0.25
W
Danzaburou
Shuuyā
Danzaburou
0
0
3
1.5
W
0
2
2
0.5
W
Awilix
heyهو
Awilix
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,828
Damage
12,904
26,617
Taken
27,620
12,466
Mitigated
15,134
12,628
Healing
9,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,019
1,676
918
3,364
5,945
3,995
0
1,049
4,848
14,361
3,319
L
Cthulhu
 
Cthulhu
3,946
362
135
2,395
5,616
4,433
0
337
5,279
29,392
2,041
L
Raijin
Anqa
Raijin
2,382
265
0
1,543
5,871
2,095
0
3,856
2,015
28,957
0
L
2,079
1,056
31
1,529
5,357
4,736
0
1,793
3,564
10,351
0
W
3,203
661
0
3,392
6,767
3,306
0
1,994
4,315
0
31,214
L
2,426
924
0
914
3,445
1,471
0
1,194
2,251
0
36,003
L
Hun Batz
PauJr
Hun Batz
2,071
621
0
2,818
7,331
2,399
0
710
6,621
0
26,922
W
Danzaburou
Shuuyā
Danzaburou
1,458
670
0
2,143
3,664
1,314
0
1,021
2,643
0
41,525
W
4,300
952
0
1,528
5,108
1,705
0
1,962
2,760
30,682
0
W
Awilix
heyهو
Awilix
3,848
1,576
0
1,283
5,133
2,146
0
1,124
3,879
0
32,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,067
Gold Earned
22,997
274
Minions Killed
280
0
Camps Cleared
0
810,787
Distance Traveled
805,930
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,615
659
15
2
0
153,803
1
L
Cthulhu
5,351
764
78
11
0
156,355
0
L
Raijin
4,693
670
66
9
0
165,726
0
L
Kuzenbo
4,037
577
20
3
0
132,731
0
W
Achilles
4,792
685
65
9
0
166,582
1
L
Set
4,810
687
68
10
0
164,241
1
L
Hun Batz
4,106
587
48
7
0
186,877
0
W
Danzaburou
4,952
707
80
11
0
147,110
0
W
Agni
4,395
628
50
7
0
151,554
2
W
Awilix
5,313
759
64
9
0
191,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role