Player Matchup

Charon
Charon
 
Charon
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Dionizi
Agni
Level 157
God Stats
1W - 0L
1,823 SR
Queue Stats
37W - 43L
1,469 Elo+
Party 2
Odin
Odin
Emash
Odin
Level 168
God Stats
1W - 0L
1,849 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 154
1,724 SR
1,490 Elo+

VS

Team Averages
Level 83
1,609 SR
1,533 Elo+
Cthulhu
Cthulhu
Browner_x
Cthulhu
Level 108
God Stats
1W - 1L
1,827 SR
Queue Stats
62W - 51L
1,560 Elo+
Solo
Nemesis
Nemesis
Mycoglu
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,530 Elo+
Party 1
Zeus
Zeus
Reecewatt
Zeus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 43L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
5 / 2 / 9
10,006
770
8,337
14,119
18,181
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Agni
Dionizi
Agni
16
4 / 1 / 5
10,276
790
16,522
11,251
5,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Emash
Odin
14
5 / 1 / 5
9,747
750
9,616
14,870
12,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Browner_x
Cthulhu
13
0 / 5 / 4
8,007
616
12,896
15,446
12,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
Mycoglu
Nemesis
10
1 / 4 / 3
7,634
587
4,867
15,107
14,414
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
14
3 / 5 / 1
9,150
704
11,964
9,616
4,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
14
Kills
4
4
Deaths
14
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
5
2
9
4.75
L
Cthulhu
Browner_x
Cthulhu
0
5
4
0.4
W
Agni
Dionizi
Agni
4
1
5
6.5
W
Odin
Emash
Odin
5
1
5
7.5
L
Nemesis
Mycoglu
Nemesis
1
4
3
0.63
L
Zeus
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,475
Damage
29,727
40,240
Taken
40,169
36,246
Mitigated
30,767
10,142
Healing
3,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
8,337
1,587
0
1,807
14,119
18,181
619
8,922
4,599
20,974
1,131
L
Cthulhu
Browner_x
Cthulhu
12,896
1,294
444
2,180
15,446
12,044
0
9,202
5,477
28,695
967
W
Agni
Dionizi
Agni
16,522
1,415
0
3,591
11,251
5,163
1,120
6,794
3,995
57,144
0
W
Odin
Emash
Odin
9,616
2,435
0
4,744
14,870
12,902
413
7,873
6,321
315
38,194
L
Nemesis
Mycoglu
Nemesis
4,867
1,735
0
817
15,107
14,414
0
9,127
5,012
0
9,552
L
Zeus
11,964
1,041
0
130
9,616
4,309
18
4,518
4,791
37,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,029
Gold Earned
24,791
164
Minions Killed
121
0
Camps Cleared
0
709,620
Distance Traveled
669,323
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,006
770
21
2
0
227,962
7
L
Cthulhu
8,007
616
46
4
0
215,664
0
W
Agni
10,276
790
105
8
0
234,195
0
W
Odin
9,747
750
38
3
0
247,463
0
L
Nemesis
7,634
587
9
1
0
230,236
0
L
Zeus
9,150
704
66
5
0
223,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role