Player Matchup

Merlin
Merlin
GoBeyond199824
Merlin
Level 126
God Stats
13W - 12L
1,699 SR
Queue Stats
293W - 303L
1,541 Elo+
Solo
Charybdis
Charybdis
Necris_LocktreYT
Charybdis
Level 89
God Stats
75W - 80L
1,480 SR
Queue Stats
187W - 200L
1,413 Elo+
Party 1
Amaterasu
Amaterasu
WOLFxSQUAD
Amaterasu
Level 85
God Stats
20W - 23L
1,420 SR
Queue Stats
177W - 191L
1,432 Elo+
Party 1
Team Averages
Level 100
1,533 SR
1,462 Elo+

VS

Team Averages
Level 93
1,629 SR
1,533 Elo+
Baron Samedi
Baron Samedi
Celativ
Baron Samedi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Charybdis
Charybdis
Saintt6IX
Charybdis
Level 41
God Stats
10W - 1L
1,844 SR
Queue Stats
53W - 71L
1,491 Elo+
Solo
Cthulhu
Cthulhu
masterrexx
Cthulhu
Level 129
God Stats
2W - 0L
1,543 SR
Queue Stats
22W - 25L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 3
9,373
670
15,350
8,788
4,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
13
3 / 2 / 2
9,135
653
5,995
13,398
5,439
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Amaterasu
WOLFxSQUAD
Amaterasu
15
1 / 2 / 3
8,778
627
5,757
22,107
28,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Celativ
Baron Samedi
15
3 / 3 / 3
9,995
714
11,210
10,050
6,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Saintt6IX
Charybdis
15
3 / 1 / 3
9,931
709
14,123
8,789
3,627
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
masterrexx
Cthulhu
15
0 / 1 / 4
9,252
661
13,004
14,731
14,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
5
Kills
6
6
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Celativ
Baron Samedi
3
3
3
1.5
L
1
2
3
1.25
L
Charybdis
3
2
2
2
W
Charybdis
Saintt6IX
Charybdis
3
1
3
4.5
L
Amaterasu
WOLFxSQUAD
Amaterasu
1
2
3
1.25
W
Cthulhu
masterrexx
Cthulhu
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,102
Damage
38,337
44,293
Taken
33,570
38,491
Mitigated
24,912
11,322
Healing
10,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Celativ
Baron Samedi
11,210
1,604
2,564
2,839
10,050
6,406
731
4,512
4,893
42,990
0
L
15,350
946
0
750
8,788
4,087
0
4,176
4,315
57,466
968
L
Charybdis
5,995
2,968
0
4,295
13,398
5,439
0
6,673
6,442
0
29,979
W
Charybdis
Saintt6IX
Charybdis
14,123
7,628
0
679
8,789
3,627
1,745
3,041
5,405
0
38,250
L
Amaterasu
WOLFxSQUAD
Amaterasu
5,757
1,977
0
6,277
22,107
28,965
0
11,290
10,006
0
15,887
W
Cthulhu
masterrexx
Cthulhu
13,004
746
471
3,602
14,731
14,879
330
5,896
8,028
39,822
3,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,286
Gold Earned
29,178
173
Minions Killed
168
0
Camps Cleared
0
761,470
Distance Traveled
737,398
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,995
714
56
4
0
235,253
2
L
Merlin
9,373
670
94
7
0
239,765
2
L
Charybdis
9,135
653
49
4
0
237,743
0
W
Charybdis
9,931
709
50
4
0
240,034
0
L
Amaterasu
8,778
627
30
2
0
283,962
0
W
Cthulhu
9,252
661
62
4
0
262,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role