Player Matchup

Ao Kuang
Ao Kuang
Diamond I
 
Ao Kuang
Diamond I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Diamond I
 
Nut
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond I
BeanSoupBob
Xing Tian
Diamond I
Level 186
God Stats
3W - 1L
1,742 SR
Queue Stats
205W - 134L
2,541 MMR
Party 1
Jing Wei
Jing Wei
Diamond I
SwinePits
Jing Wei
Diamond I
Level 197
God Stats
1W - 0L
1,715 SR
Queue Stats
138W - 103L
2,414 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
t0rtillatyler47
Kuzenbo
Diamond I
Level 104
God Stats
2W - 0L
1,787 SR
Queue Stats
109W - 79L
2,640 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,649 SR
2,119 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 172
1,581 SR
2,121 MMR
Cupid
Cupid
Diamond III
 
Cupid
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond I
 
Mercury
Diamond I
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum I
ERuss87
Odin
Platinum I
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
153W - 113L
2,345 MMR
Solo
Terra
Terra
Diamond I
TommyLDaMISSILE
Terra
Diamond I
Level 89
God Stats
1W - 7L
1,363 SR
Queue Stats
415W - 349L
2,573 MMR
Party 2
Zeus
Zeus
Diamond I
Venenu
Zeus
Diamond I
Level 259
God Stats
11W - 6L
2,044 SR
Queue Stats
738W - 662L
2,687 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
8 / 0 / 2
6,879
688
9,780
7,960
3,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nut
 
Nut
12
1 / 0 / 2
6,752
675
3,300
4,999
1,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
BeanSoupBob
Xing Tian
11
1 / 0 / 2
6,805
681
4,576
6,317
6,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
SwinePits
Jing Wei
11
0 / 0 / 1
5,885
589
2,681
5,341
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 3
5,785
579
3,402
4,758
3,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CthulhuAwilixCharonAgni

VS

Bans
ThothSobekAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 0 / 0
5,588
559
3,237
5,745
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
 
Mercury
10
0 / 2 / 0
5,163
516
1,575
7,917
2,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
ERuss87
Odin
9
0 / 4 / 0
5,424
542
3,781
10,577
6,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 0
5,551
555
2,838
7,940
6,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
Venenu
Zeus
11
0 / 2 / 0
5,826
583
3,109
4,422
1,335
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
10
Kills
0
0
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
0
2
9
W
Nut
 
Nut
1
0
2
2
L
Cupid
 
Cupid
0
0
0
0
L
Mercury
 
Mercury
0
2
0
0
W
Xing Tian
BeanSoupBob
Xing Tian
1
0
2
2
L
Odin
ERuss87
Odin
0
4
0
0
W
Jing Wei
SwinePits
Jing Wei
0
0
1
0.5
L
0
2
0
0
L
Zeus
Venenu
Zeus
0
2
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,739
Damage
14,540
29,375
Taken
36,601
16,627
Mitigated
19,017
12,791
Healing
9,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
9,780
2,017
0
3,723
7,960
3,011
0
1,727
6,233
50,827
0
W
Nut
 
Nut
3,300
1,766
0
2,466
4,999
1,852
0
2,369
2,630
0
62,670
L
Cupid
 
Cupid
3,237
1,912
26
3,162
5,745
2,015
0
2,069
3,676
0
52,991
L
Mercury
 
Mercury
1,575
976
0
680
7,917
2,859
0
3,514
4,395
0
44,665
W
Xing Tian
BeanSoupBob
Xing Tian
4,576
729
0
1,078
6,317
6,121
0
0
6,317
35,566
3,446
L
Odin
ERuss87
Odin
3,781
719
0
2,977
10,577
6,340
0
7,103
2,800
0
36,382
W
Jing Wei
SwinePits
Jing Wei
2,681
2,142
0
3,420
5,341
1,886
0
1,102
4,239
0
55,681
L
2,838
1,600
182
2,296
7,940
6,468
0
2,179
5,761
18,948
1,236
L
Zeus
Venenu
Zeus
3,109
134
0
130
4,422
1,335
0
1,812
2,610
54,831
0
W
3,402
1,484
0
2,104
4,758
3,757
100
749
4,009
18,308
1,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,106
Gold Earned
27,552
428
Minions Killed
391
0
Camps Cleared
0
1,133,430
Distance Traveled
1,128,531
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,879
688
74
7
0
269,473
0
W
Nut
6,752
675
120
12
0
208,644
0
L
Cupid
5,588
559
102
10
0
198,426
1
L
Mercury
5,163
516
83
8
0
265,687
0
W
Xing Tian
6,805
681
98
10
0
201,260
1
L
Odin
5,424
542
75
8
0
196,181
1
W
Jing Wei
5,885
589
116
12
0
210,383
0
L
Terra
5,551
555
28
3
0
235,751
0
L
Zeus
5,826
583
103
10
0
232,486
2
W
Kuzenbo
5,785
579
20
2
0
243,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role