Player Matchup

He Bo
He Bo
ChildhoodTrαuma
He Bo
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 129L
1,739 Elo+
Party 1
Hercules
Hercules
Pari Jay
Hercules
Level 128
God Stats
7W - 4L
1,500 SR
Queue Stats
106W - 91L
1,789 Elo+
Party 1
Hera
Hera
ZWhiteTiger
Hera
Level 86
God Stats
5W - 2L
1,854 SR
Queue Stats
77W - 70L
1,549 Elo+
Party 2
Bake Kujira
Bake Kujira
Zalahsar
Bake Kujira
Level 100
God Stats
1W - 2L
1,544 SR
Queue Stats
125W - 112L
1,543 Elo+
Party 2
Chernobog
Chernobog
zxFENxz
Chernobog
Level 167
God Stats
10W - 8L
1,166 SR
Queue Stats
191W - 191L
1,396 Elo+
Solo
Team Averages
Level 125
1,513 SR
1,603 Elo+

VS

Team Averages
Level 137
1,655 SR
1,547 Elo+
Arachne
Arachne
 
Arachne
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Arueshalae
Fenrir
Level 157
God Stats
10W - 8L
1,474 SR
Queue Stats
274W - 224L
1,629 Elo+
Solo
Agni
Agni
MyENCHFireGiant
Agni
Level 147
God Stats
9W - 2L
1,830 SR
Queue Stats
237W - 170L
1,582 Elo+
Solo
Mulan
Mulan
ShakiraMebarak
Mulan
Level 105
God Stats
7W - 12L
1,630 SR
Queue Stats
475W - 474L
1,449 Elo+
Solo
Anhur
Anhur
justinzzz
Anhur
Level 128
God Stats
4W - 0L
1,841 SR
Queue Stats
121W - 98L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,986
453
3,945
5,303
1,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Pari Jay
Hercules
11
0 / 2 / 0
5,662
515
1,479
9,020
4,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 0
5,278
480
1,646
6,208
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bake Kujira
Zalahsar
Bake Kujira
8
1 / 4 / 0
5,186
471
3,016
10,516
7,710
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
zxFENxz
Chernobog
9
0 / 3 / 0
5,586
508
5,300
7,134
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
4 / 1 / 2
5,479
498
3,621
7,062
3,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Fenrir
Arueshalae
Fenrir
12
4 / 0 / 3
6,414
583
3,380
7,237
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 0 / 2
6,782
617
4,908
3,996
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
3 / 0 / 1
7,434
676
7,244
7,037
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
justinzzz
Anhur
11
2 / 0 / 3
6,085
553
7,425
6,610
2,431
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
17
17
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
2
5
W
Fenrir
Arueshalae
Fenrir
4
0
3
5.5
L
0
2
0
0
W
4
0
2
5
L
Hercules
Pari Jay
Hercules
0
2
0
0
W
3
0
1
3.5
L
0
6
0
0
L
Bake Kujira
Zalahsar
Bake Kujira
1
4
0
0.25
W
Anhur
justinzzz
Anhur
2
0
3
3.5
L
Chernobog
zxFENxz
Chernobog
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,386
Damage
26,578
38,181
Taken
31,942
17,602
Mitigated
15,229
9,346
Healing
14,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,621
3,021
0
2,383
7,062
3,780
0
1,955
5,020
0
19,192
W
Fenrir
Arueshalae
Fenrir
3,380
1,040
0
2,291
7,237
3,459
0
1,770
5,379
0
51,780
L
3,945
806
0
2,230
5,303
1,464
0
581
4,674
33,859
777
W
4,908
478
0
1,567
3,996
1,345
0
1,507
2,437
32,314
1,053
L
Hercules
Pari Jay
Hercules
1,479
356
0
3,633
9,020
4,575
0
277
8,701
0
43,058
W
7,244
1,039
0
4,241
7,037
4,214
0
2,189
4,609
732
63,524
L
1,646
188
0
339
6,208
2,060
0
2,622
3,273
25,953
0
L
Bake Kujira
Zalahsar
Bake Kujira
3,016
1,428
0
1,313
10,516
7,710
0
1,323
9,095
28,087
0
W
Anhur
justinzzz
Anhur
7,425
4,100
0
3,614
6,610
2,431
0
720
5,890
0
46,610
L
Chernobog
zxFENxz
Chernobog
5,300
3,096
0
1,831
7,134
1,793
0
0
7,134
0
43,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,698
Gold Earned
32,194
342
Minions Killed
380
0
Camps Cleared
0
1,096,060
Distance Traveled
1,178,646
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,479
498
32
3
0
248,641
2
W
Fenrir
6,414
583
74
7
0
272,823
1
L
He Bo
4,986
453
69
6
0
262,647
0
W
Agni
6,782
617
93
8
0
218,289
2
L
Hercules
5,662
515
80
7
0
226,491
0
W
Mulan
7,434
676
108
10
0
210,078
0
L
Hera
5,278
480
67
6
0
192,217
2
L
Bake Kujira
5,186
471
54
5
0
219,565
1
W
Anhur
6,085
553
73
7
0
228,815
0
L
Chernobog
5,586
508
72
7
0
195,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role