Player Matchup

Cupid
Cupid
Bambambonsai
Cupid
Level 157
God Stats
10W - 1L
1,519 SR
Queue Stats
354W - 337L
1,612 Elo+
Party 1
Tiamat
Tiamat
Goodvib4LIFA
Tiamat
Level 157
God Stats
3W - 3L
1,396 SR
Queue Stats
65W - 58L
1,547 Elo+
Solo
Skadi
Skadi
Scubasteve0
Skadi
Level 89
God Stats
2W - 3L
1,457 SR
Queue Stats
76W - 68L
1,545 Elo+
Solo
Chaac
Chaac
Snip3rKing0504
Chaac
Level 124
God Stats
2W - 2L
1,380 SR
Queue Stats
93W - 84L
1,551 Elo+
Solo
Vulcan
Vulcan
Valhalla2648
Vulcan
Level 161
God Stats
3W - 3L
1,309 SR
Queue Stats
183W - 175L
1,617 Elo+
Party 1
Team Averages
Level 138
1,412 SR
1,574 Elo+

VS

Team Averages
Level 134
1,492 SR
1,545 Elo+
Xing Tian
Xing Tian
LegionCommando
Xing Tian
Level 107
God Stats
0W - 2L
1,563 SR
Queue Stats
76W - 70L
1,556 Elo+
Party 3
Neith
Neith
LuisSrGato
Neith
Level 148
God Stats
0W - 4L
1,199 SR
Queue Stats
123W - 125L
1,581 Elo+
Solo
Ne Zha
Ne Zha
MsCanadian
Ne Zha
Level 182
God Stats
5W - 2L
1,698 SR
Queue Stats
221W - 230L
1,513 Elo+
Party 2
Hera
Hera
Wafol-
Hera
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 95L
1,515 Elo+
Party 2
Artio
Artio
abbanop
Artio
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 71L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 8
7,734
773
2,604
8,259
3,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tiamat
14
2 / 1 / 7
8,251
825
10,436
6,144
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

13
3 / 0 / 6
7,699
770
8,186
6,289
2,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 2 / 3
7,667
767
5,736
11,259
9,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Vulcan
14
4 / 0 / 7
8,338
834
12,196
6,486
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
LegionCommando
Xing Tian
11
0 / 3 / 3
6,664
666
3,313
9,655
10,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
15
0 / 0 / 2
7,362
736
7,658
3,738
1,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
MsCanadian
Ne Zha
11
1 / 4 / 1
6,488
649
8,119
10,052
4,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hera
Wafol-
Hera
12
0 / 3 / 1
6,446
645
5,618
6,810
3,927
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
abbanop
Artio
13
2 / 1 / 1
7,618
762
3,836
11,164
10,033
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
11
Kills
3
3
Deaths
11
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
0
8
4
W
Tiamat
2
1
7
5.5
L
Xing Tian
LegionCommando
Xing Tian
0
3
3
0.5
L
Neith
0
0
2
1
L
Ne Zha
MsCanadian
Ne Zha
1
4
1
0.38
W
3
0
6
6
W
2
2
3
1.75
W
Vulcan
4
0
7
7.5
L
Hera
Wafol-
Hera
0
3
1
0.17
L
Artio
abbanop
Artio
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,158
Damage
28,544
38,437
Taken
41,419
21,599
Mitigated
31,082
22,211
Healing
13,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,604
672
9,727
6,091
8,259
3,976
268
2,699
5,560
0
7,587
W
Tiamat
10,436
518
0
1,032
6,144
3,062
499
2,339
3,805
19,636
0
L
Xing Tian
LegionCommando
Xing Tian
3,313
0
750
1,086
9,655
10,326
0
4,104
5,293
4,868
0
L
Neith
7,658
909
444
1,006
3,738
1,854
0
2,762
914
0
31,036
L
Ne Zha
MsCanadian
Ne Zha
8,119
182
0
2,142
10,052
4,942
0
5,722
3,843
0
16,772
W
8,186
2,489
1,506
682
6,289
2,134
789
1,699
4,590
0
17,765
W
5,736
125
170
1,254
11,259
9,765
42
4,407
6,852
0
18,113
W
Vulcan
12,196
1,716
1,133
616
6,486
2,662
375
1,623
4,863
19,423
1,880
L
Hera
Wafol-
Hera
5,618
846
467
479
6,810
3,927
26
3,134
3,388
14,928
0
L
Artio
abbanop
Artio
3,836
335
2,626
4,376
11,164
10,033
0
4,892
5,922
6,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,689
Gold Earned
34,578
115
Minions Killed
119
0
Camps Cleared
0
970,634
Distance Traveled
953,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,734
773
18
2
0
204,792
0
W
Tiamat
8,251
825
33
3
0
201,159
0
L
Xing Tian
6,664
666
7
1
0
201,598
0
L
Neith
7,362
736
64
6
0
207,826
0
L
Ne Zha
6,488
649
10
1
0
181,690
0
W
Skadi
7,699
770
9
1
0
181,086
0
W
Chaac
7,667
767
19
2
0
161,459
0
W
Vulcan
8,338
834
36
4
0
222,138
0
L
Hera
6,446
645
29
3
0
163,427
0
L
Artio
7,618
762
9
1
0
199,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role