Player Matchup

Achilles
Achilles
Captain_WetGuy
Achilles
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 18L
1,714 Elo+
Party 2
Serqet
Serqet
Fidgeties
Serqet
Level 123
God Stats
18W - 15L
1,690 SR
Queue Stats
29W - 21L
1,655 Elo+
Party 2
Athena
Athena
GamerGodRandy
Athena
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 66L
1,510 Elo+
Party 2
Ah Puch
Ah Puch
Machivalli
Ah Puch
Level 141
God Stats
3W - 0L
1,893 SR
Queue Stats
373W - 365L
1,599 Elo+
Solo
Anhur
Anhur
Messorem
Anhur
Level 191
God Stats
4W - 1L
1,607 SR
Queue Stats
143W - 131L
1,558 Elo+
Solo
Team Averages
Level 128
1,638 SR
1,607 Elo+

VS

Team Averages
Level 127
1,493 SR
1,551 Elo+
Neith
Neith
DrBlu3Shell
Neith
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
75W - 69L
1,545 Elo+
Party 1
Apollo
Apollo
DrSmackYou
Apollo
Level 120
God Stats
1W - 4L
1,415 SR
Queue Stats
104W - 91L
1,584 Elo+
Party 1
Hel
Hel
MeesterKeebs
Hel
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 82L
1,535 Elo+
Solo
Tiamat
Tiamat
Sabilize
Tiamat
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
Squidruption
Gilgamesh
Level 163
God Stats
34W - 27L
1,551 SR
Queue Stats
442W - 433L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
5 / 0 / 5
7,548
503
10,687
13,278
13,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Serqet
Fidgeties
Serqet
15
7 / 2 / 4
8,893
593
11,984
15,775
9,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 6
7,599
507
5,754
16,776
15,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Machivalli
Ah Puch
15
4 / 2 / 6
9,330
622
14,401
14,429
14,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Messorem
Anhur
17
2 / 1 / 4
9,240
616
4,982
10,133
4,483
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,658
511
7,034
8,137
2,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
DrSmackYou
Apollo
14
5 / 5 / 0
8,206
547
9,295
14,993
6,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 6 / 2
6,738
449
3,774
13,806
8,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Tiamat
Sabilize
Tiamat
13
0 / 1 / 1
7,442
496
11,484
7,964
6,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Squidruption
Gilgamesh
13
1 / 6 / 3
7,848
523
11,596
21,492
19,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
19
Kills
6
6
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
0
5
7.5
L
0
1
1
0.5
L
Apollo
DrSmackYou
Apollo
5
5
0
1
W
Serqet
Fidgeties
Serqet
7
2
4
4.5
W
1
1
6
4
W
Ah Puch
Machivalli
Ah Puch
4
2
6
3.5
L
0
6
2
0.17
W
Anhur
Messorem
Anhur
2
1
4
4
L
Tiamat
Sabilize
Tiamat
0
1
1
0.5
L
Gilgamesh
Squidruption
Gilgamesh
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,808
Damage
43,183
70,391
Taken
66,392
57,145
Mitigated
43,084
28,272
Healing
19,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
10,687
2,616
0
3,357
13,278
13,470
0
3,907
8,777
0
29,801
L
7,034
1,554
0
2,686
8,137
2,572
330
170
7,897
0
77,746
L
Apollo
DrSmackYou
Apollo
9,295
4,187
0
2,980
14,993
6,818
195
2,312
12,404
0
80,006
W
Serqet
Fidgeties
Serqet
11,984
2,632
0
7,159
15,775
9,915
77
1,857
13,496
356
61,739
W
5,754
1,512
0
3,473
16,776
15,194
0
7,588
8,235
40,967
2,547
W
Ah Puch
Machivalli
Ah Puch
14,401
2,210
0
9,074
14,429
14,083
30
99
13,459
60,147
1,511
L
3,774
830
2,155
4,916
13,806
8,117
48
1,297
12,311
16,031
0
W
Anhur
Messorem
Anhur
4,982
3,195
0
5,209
10,133
4,483
0
173
9,960
0
86,318
L
Tiamat
Sabilize
Tiamat
11,484
3,036
0
2,513
7,964
6,329
0
3,756
4,143
55,800
0
L
Gilgamesh
Squidruption
Gilgamesh
11,596
3,775
0
4,468
21,492
19,248
0
10,617
9,058
0
58,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,610
Gold Earned
37,892
480
Minions Killed
499
0
Camps Cleared
0
1,518,309
Distance Traveled
1,418,552
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,548
503
36
2
0
311,576
0
L
Neith
7,658
511
135
9
0
299,424
2
L
Apollo
8,206
547
116
8
0
298,297
1
W
Serqet
8,893
593
93
6
0
359,770
0
W
Athena
7,599
507
81
5
0
314,901
0
W
Ah Puch
9,330
622
119
8
0
253,467
0
L
Hel
6,738
449
21
1
0
281,638
0
W
Anhur
9,240
616
151
10
0
278,595
1
L
Tiamat
7,442
496
125
8
0
277,351
0
L
Gilgamesh
7,848
523
102
7
0
261,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role