Player Matchup

Mercury
Mercury
BREN KILLZ
Mercury
Level 100
God Stats
1W - 3L
1,308 SR
Queue Stats
35W - 36L
1,450 Elo+
Party 2
Artio
Artio
Bouncy Pogo Joe
Artio
Level 109
God Stats
1W - 3L
1,474 SR
Queue Stats
37W - 35L
1,508 Elo+
Party 2
Anhur
Anhur
DueceMcGee23
Anhur
Level 102
God Stats
6W - 3L
1,884 SR
Queue Stats
63W - 62L
1,407 Elo+
Solo
Charon
Charon
PlayboiAngeI
Charon
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
218W - 221L
1,443 Elo+
Party 1
Baba Yaga
Baba Yaga
PowerLineMan0418
Baba Yaga
Level 64
God Stats
2W - 1L
1,726 SR
Queue Stats
204W - 199L
1,360 Elo+
Party 1
Team Averages
Level 87
1,578 SR
1,434 Elo+

VS

Team Averages
Level 105
1,616 SR
1,483 Elo+
Da Ji
Da Ji
DaddyRell130
Da Ji
Level 125
God Stats
18W - 13L
1,651 SR
Queue Stats
299W - 286L
1,536 Elo+
Solo
Nut
Nut
DarkSpartacus
Nut
Level 135
God Stats
18W - 18L
1,487 SR
Queue Stats
230W - 215L
1,520 Elo+
Solo
Sol
Sol
DrayeM
Sol
Level 89
God Stats
7W - 3L
1,934 SR
Queue Stats
70W - 67L
1,484 Elo+
Solo
Tyr
Tyr
PaPa PillZZ
Tyr
Level 95
God Stats
3W - 1L
1,510 SR
Queue Stats
217W - 209L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
Viktor4828
Sun Wukong
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 59L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BREN KILLZ
Mercury
11
0 / 6 / 1
5,983
460
1,910
12,149
4,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 3 / 0
7,436
572
6,647
13,137
11,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 0
6,006
462
2,156
6,411
2,049
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charon
10
2 / 3 / 1
6,742
519
4,301
10,419
8,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
11
1 / 2 / 2
6,145
473
5,839
9,120
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 6
7,464
574
7,755
12,207
5,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 0 / 2
7,328
564
5,169
5,351
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
DrayeM
Sol
11
1 / 0 / 2
6,683
514
7,937
6,944
2,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 0 / 4
6,401
492
3,515
10,577
8,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Viktor4828
Sun Wukong
12
3 / 3 / 2
7,192
553
8,371
11,486
8,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
15
15
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
BREN KILLZ
Mercury
0
6
1
0.08
L
3
3
0
1
W
5
4
6
2
W
3
0
2
4
W
Sol
DrayeM
Sol
1
0
2
2
L
0
1
0
0
W
3
0
4
5
L
Charon
2
3
1
0.83
L
Baba Yaga
1
2
2
1
W
Sun Wukong
Viktor4828
Sun Wukong
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,853
Damage
32,747
51,236
Taken
46,565
30,620
Mitigated
26,828
12,613
Healing
12,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BREN KILLZ
Mercury
1,910
1,157
0
275
12,149
4,806
0
430
11,551
0
46,910
L
6,647
607
140
5,014
13,137
11,490
0
0
12,329
40,220
1,492
W
7,755
1,825
0
1,194
12,207
5,432
324
3,231
8,808
0
43,309
W
5,169
3,118
0
3,508
5,351
1,936
1,010
881
4,470
0
57,083
W
Sol
DrayeM
Sol
7,937
2,600
218
3,142
6,944
2,656
0
4,582
2,362
43,303
5,898
L
2,156
1,453
0
1,233
6,411
2,049
0
949
5,462
0
39,589
W
3,515
505
0
2,130
10,577
8,622
180
2,454
8,123
0
21,334
L
Charon
4,301
785
0
2,402
10,419
8,421
0
2,805
7,180
24,718
399
L
Baba Yaga
5,839
325
0
3,549
9,120
3,854
0
3,338
5,740
35,436
986
W
Sun Wukong
Viktor4828
Sun Wukong
8,371
2,023
0
2,218
11,486
8,182
0
4,400
6,318
0
44,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,312
Gold Earned
35,068
309
Minions Killed
331
0
Camps Cleared
0
1,236,173
Distance Traveled
1,276,525
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,983
460
71
5
0
257,582
0
L
Artio
7,436
572
84
6
0
247,474
1
W
Da Ji
7,464
574
61
5
0
239,719
1
W
Nut
7,328
564
95
7
0
233,504
0
W
Sol
6,683
514
76
6
0
262,548
1
L
Anhur
6,006
462
80
6
0
233,976
0
W
Tyr
6,401
492
32
2
0
277,969
0
L
Charon
6,742
519
21
2
0
247,485
1
L
Baba Yaga
6,145
473
53
4
0
249,656
0
W
Sun Wukong
7,192
553
67
5
0
262,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role