Player Matchup

Zhong Kui
Zhong Kui
Gold II
 
Zhong Kui
Gold II
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold III
CertifiedPark
Charon
Gold III
Level 43
God Stats
22W - 22L
1,459 SR
Queue Stats
282W - 295L
1,564 MMR
Solo
Chiron
Chiron
Gold I
LaggyPoo
Chiron
Gold I
Level 156
God Stats
19W - 13L
1,596 SR
Queue Stats
273W - 268L
1,567 MMR
Solo
Bellona
Bellona
Gold III
Recklēss
Bellona
Gold III
Level 113
God Stats
9W - 3L
1,864 SR
Queue Stats
16W - 13L
1,641 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,584 SR
1,555 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,739 SR
1,589 MMR
Thoth
Thoth
Platinum V
Djuyce7060
Thoth
Platinum V
Level 104
God Stats
42W - 44L
1,457 SR
Queue Stats
1,151W - 1,158L
1,597 MMR
Solo
Athena
Athena
Gold III
Pulse758
Athena
Gold III
Level 159
God Stats
45W - 43L
1,725 SR
Queue Stats
233W - 240L
1,535 MMR
Solo
Tyr
Tyr
Silver II
Tyrrorem
Tyr
Silver II
Level 164
God Stats
0W - 1L
1,709 SR
Queue Stats
20W - 16L
1,612 MMR
Solo
Thor
Thor
Gold II
stroker99
Thor
Gold II
Level 124
God Stats
9W - 1L
1,922 SR
Queue Stats
32W - 30L
1,630 MMR
Solo
Agni
Agni
Gold IV
yulianvladd
Agni
Gold IV
Level 182
God Stats
13W - 4L
1,882 SR
Queue Stats
112W - 112L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
2 / 1 / 2
8,815
519
10,525
11,747
10,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
 
Bakasura
15
0 / 3 / 2
8,147
479
4,756
17,067
9,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 2 / 6
8,990
529
7,403
14,022
12,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
LaggyPoo
Chiron
18
3 / 0 / 0
10,235
602
4,545
6,635
2,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Recklēss
Bellona
15
1 / 2 / 4
9,604
565
12,917
17,443
22,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
JanusArachneRatatoskrBake Kujira

VS

Bans
VamanaKuzenboThanatosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
0 / 0 / 2
8,313
489
2,532
9,115
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Pulse758
Athena
12
1 / 4 / 3
7,575
446
4,666
15,369
14,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
0 / 1 / 3
9,255
544
9,200
16,231
19,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Thor
15
4 / 1 / 2
8,370
492
8,229
14,758
6,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
3 / 2 / 4
8,160
480
11,651
8,647
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
8
Kills
8
8
Deaths
8
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
1
2
3
W
Bakasura
 
Bakasura
0
3
2
0.33
W
2
2
6
2.5
L
Thoth
0
0
2
1
W
Chiron
LaggyPoo
Chiron
3
0
0
3
L
Athena
Pulse758
Athena
1
4
3
0.63
W
Bellona
Recklēss
Bellona
1
2
4
1.5
L
0
1
3
1.5
L
Thor
4
1
2
5
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,146
Damage
36,278
66,914
Taken
64,120
56,782
Mitigated
47,505
23,061
Healing
18,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
10,525
757
0
4,524
11,747
10,008
0
5,242
6,505
70,064
1,899
W
Bakasura
 
Bakasura
4,756
3,464
0
4,922
17,067
9,037
0
3,636
13,431
0
63,896
W
7,403
853
429
4,026
14,022
12,310
508
5,759
8,263
29,036
0
L
Thoth
2,532
346
0
5,208
9,115
3,090
0
1,435
7,540
70,127
3,216
W
Chiron
LaggyPoo
Chiron
4,545
1,061
529
3,315
6,635
2,766
1,242
1,316
5,319
0
94,118
L
Athena
Pulse758
Athena
4,666
1,638
0
2,217
15,369
14,908
0
7,110
7,814
22,569
2,125
W
Bellona
Recklēss
Bellona
12,917
3,476
0
5,316
17,443
22,661
0
2,769
14,674
0
83,198
L
9,200
1,353
0
8,668
16,231
19,310
0
915
13,624
915
92,378
L
Thor
8,229
1,208
0
1,700
14,758
6,948
0
4,521
10,055
0
74,438
L
11,651
1,289
0
500
8,647
3,249
0
3,388
5,010
65,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,791
Gold Earned
41,673
569
Minions Killed
531
0
Camps Cleared
0
1,806,697
Distance Traveled
1,758,632
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,815
519
123
7
0
348,164
1
W
Bakasura
8,147
479
119
7
0
394,661
3
W
Charon
8,990
529
20
1
0
354,819
6
L
Thoth
8,313
489
117
7
0
380,351
2
W
Chiron
10,235
602
160
9
0
351,962
1
L
Athena
7,575
446
26
2
0
339,558
3
W
Bellona
9,604
565
147
9
0
357,091
2
L
Tyr
9,255
544
162
10
0
361,096
3
L
Thor
8,370
492
109
6
0
345,816
0
L
Agni
8,160
480
117
7
0
331,811
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role