Player Matchup

Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
God_o_War_Ftw
Vulcan
Level 118
God Stats
14W - 9L
1,744 SR
Queue Stats
83W - 72L
1,547 Elo+
Party 3
Ne Zha
Ne Zha
TheBckCampGoblin
Ne Zha
Level 158
God Stats
0W - 3L
1,425 SR
Queue Stats
132W - 108L
1,562 Elo+
Party 3
King Arthur
King Arthur
Ðιєgσ
King Arthur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,814 Elo+
Party 1
Team Averages
Level 133
1,534 SR
1,585 Elo+

VS

Team Averages
Level 128
1,456 SR
1,579 Elo+
Baba Yaga
Baba Yaga
Abi-UwU-
Baba Yaga
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
Laplace_III
Mercury
Level 146
God Stats
3W - 1L
1,617 SR
Queue Stats
90W - 77L
1,584 Elo+
Party 2
Ganesha
Ganesha
Mordred-Mors
Ganesha
Level 145
God Stats
6W - 8L
1,445 SR
Queue Stats
91W - 69L
1,612 Elo+
Party 2
Izanami
Izanami
con-bomb
Izanami
Level 146
God Stats
1W - 1L
1,284 SR
Queue Stats
229W - 192L
1,587 Elo+
Solo
Bellona
Bellona
robertoangel_
Bellona
Level 129
God Stats
2W - 5L
1,433 SR
Queue Stats
83W - 69L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 0 / 2
5,048
561
4,313
4,691
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
 
Anhur
8
1 / 3 / 0
4,587
510
3,906
7,091
2,152
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 0 / 1
5,811
646
2,119
2,206
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
2 / 1 / 0
5,134
570
2,789
8,495
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Ðιєgσ
King Arthur
10
1 / 1 / 0
6,144
683
4,703
7,466
5,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Abi-UwU-
Baba Yaga
10
0 / 1 / 0
5,101
567
1,049
4,063
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Laplace_III
Mercury
10
4 / 1 / 0
5,657
629
1,811
8,748
3,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Mordred-Mors
Ganesha
10
0 / 0 / 4
5,984
665
1,748
7,075
4,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
con-bomb
Izanami
11
1 / 1 / 2
5,393
599
3,808
6,129
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
10
0 / 1 / 0
5,559
618
2,576
8,044
5,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
5
5
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
2
1
L
Anhur
 
Anhur
1
3
0
0.33
W
Baba Yaga
Abi-UwU-
Baba Yaga
0
1
0
0
L
0
0
1
0.5
W
Mercury
Laplace_III
Mercury
4
1
0
4
W
Ganesha
Mordred-Mors
Ganesha
0
0
4
2
L
2
1
0
2
W
Izanami
con-bomb
Izanami
1
1
2
2
W
Bellona
0
1
0
0
L
King Arthur
Ðιєgσ
King Arthur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,830
Damage
10,992
29,949
Taken
34,059
13,672
Mitigated
17,089
9,498
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,313
165
0
1,222
4,691
1,869
0
564
4,127
25,958
1,163
L
Anhur
 
Anhur
3,906
3,117
0
2,463
7,091
2,152
0
1,106
5,985
0
27,030
W
Baba Yaga
Abi-UwU-
Baba Yaga
1,049
0
0
789
4,063
1,299
0
1,453
2,570
30,678
873
L
2,119
787
0
343
2,206
843
444
1,030
1,176
45,419
541
W
Mercury
Laplace_III
Mercury
1,811
695
0
750
8,748
3,193
0
1,197
7,517
0
35,994
W
Ganesha
Mordred-Mors
Ganesha
1,748
198
0
2,817
7,075
4,781
0
1,070
5,637
17,498
0
L
2,789
466
0
4,970
8,495
3,050
0
78
8,417
0
39,665
W
Izanami
con-bomb
Izanami
3,808
2,644
0
2,468
6,129
1,920
0
1,732
4,035
0
53,165
W
Bellona
2,576
1,324
0
3,723
8,044
5,896
0
0
8,044
0
40,080
L
King Arthur
Ðιєgσ
King Arthur
4,703
903
0
500
7,466
5,758
0
0
7,466
0
46,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,724
Gold Earned
27,694
315
Minions Killed
330
0
Camps Cleared
0
971,464
Distance Traveled
1,034,744
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,048
561
59
7
0
206,436
0
L
Anhur
4,587
510
44
5
0
139,087
0
W
Baba Yaga
5,101
567
67
7
0
175,423
0
L
Vulcan
5,811
646
63
7
0
190,564
0
W
Mercury
5,657
629
66
7
0
265,141
1
W
Ganesha
5,984
665
0
0
0
213,699
2
L
Ne Zha
5,134
570
67
7
0
228,270
0
W
Izanami
5,393
599
117
13
0
177,557
2
W
Bellona
5,559
618
80
9
0
202,924
0
L
King Arthur
6,144
683
82
9
0
207,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role