Player Matchup

Merlin
Merlin
EG0T1ST1CALY
Merlin
Level 85
God Stats
4W - 7L
1,531 SR
Queue Stats
14W - 11L
1,610 Elo+
Party 1
Sylvanus
Sylvanus
Monster007killer
Sylvanus
Level 122
God Stats
1W - 4L
1,514 SR
Queue Stats
40W - 38L
1,557 Elo+
Party 1
Chang'e
Chang'e
Pristine_Siren7
Chang'e
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,562 Elo+
Party 1
Apollo
Apollo
darkprowler52e
Apollo
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 38L
1,557 Elo+
Party 1
Set
Set
sgxchaoz
Set
Level 157
God Stats
2W - 4L
1,338 SR
Queue Stats
93W - 83L
1,585 Elo+
Solo
Team Averages
Level 117
1,477 SR
1,574 Elo+

VS

Team Averages
Level 87
1,582 SR
1,493 Elo+
Achilles
Achilles
 
Achilles
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
BabyyG6989
Medusa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 61L
1,492 Elo+
Solo
Chaac
Chaac
NitroPhobia
Chaac
Level 83
God Stats
9W - 10L
1,505 SR
Queue Stats
136W - 126L
1,493 Elo+
Party 2
Bastet
Bastet
RhymesWithWyme5
Bastet
Level 86
God Stats
40W - 23L
1,611 SR
Queue Stats
222W - 218L
1,537 Elo+
Party 3
Kukulkan
Kukulkan
ZEUSx216
Kukulkan
Level 64
God Stats
24W - 11L
1,795 SR
Queue Stats
154W - 135L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
0 / 0 / 0
3,675
735
98
2,178
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,099
620
1,630
2,271
1,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 2 / 0
3,522
704
2,393
3,202
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
2,893
579
974
2,929
800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

1
0 / 0 / 0
2,418
484
0
0
0
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
5
1 / 0 / 0
3,691
738
1,634
3,471
2,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
BabyyG6989
Medusa
6
0 / 0 / 1
3,341
668
1,651
2,674
740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
2 / 0 / 0
3,960
792
1,512
3,542
1,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

6
0 / 0 / 1
3,198
640
669
3,487
946
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kukulkan
ZEUSx216
Kukulkan
7
0 / 0 / 0
3,532
706
216
451
108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
0
0
1
W
Medusa
BabyyG6989
Medusa
0
0
1
0.5
L
Merlin
0
0
0
0
L
0
0
0
0
W
2
0
0
2
L
0
2
0
0
W
0
0
1
0.5
W
Kukulkan
ZEUSx216
Kukulkan
0
0
0
0
L
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,095
Damage
5,682
10,580
Taken
13,625
3,335
Mitigated
5,629
3,553
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
1,634
354
0
1,146
3,471
2,412
0
764
2,707
0
9,055
W
Medusa
BabyyG6989
Medusa
1,651
518
0
729
2,674
740
0
615
2,059
0
21,584
L
Merlin
98
0
0
689
2,178
599
0
216
1,962
18,613
0
L
1,630
921
233
1,125
2,271
1,076
0
0
2,271
11,608
3,786
W
1,512
193
0
1,129
3,542
1,423
0
1,604
1,578
0
20,881
L
2,393
228
0
920
3,202
860
0
0
3,202
15,304
401
W
669
371
0
2,196
3,487
946
0
309
3,100
0
13,556
W
Kukulkan
ZEUSx216
Kukulkan
216
0
0
274
451
108
0
0
451
18,880
0
L
974
591
0
586
2,929
800
0
0
2,929
0
9,777
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,607
Gold Earned
17,722
130
Minions Killed
154
0
Camps Cleared
0
348,868
Distance Traveled
512,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,691
738
6
1
0
115,567
0
W
Medusa
3,341
668
38
8
0
83,861
0
L
Merlin
3,675
735
47
9
0
96,831
0
L
Sylvanus
3,099
620
32
6
0
91,816
0
W
Chaac
3,960
792
36
7
0
108,278
0
L
Chang'e
3,522
704
35
7
0
68,777
0
W
Bastet
3,198
640
32
6
0
112,180
0
W
Kukulkan
3,532
706
42
8
0
92,395
0
L
Apollo
2,893
579
16
3
0
91,279
0
L
Set
2,418
484
0
0
0
165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role