Player Matchup

Apollo
Apollo
Azár
Apollo
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 6L
1,826 Elo+
Party 2
Ymir
Ymir
CheeeetoS
Ymir
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
MereMemories
Nu Wa
Level 147
God Stats
3W - 1L
1,662 SR
Queue Stats
25W - 18L
1,558 Elo+
Party 2
Bakasura
Bakasura
TheKinj
Bakasura
Level 128
God Stats
1W - 0L
1,715 SR
Queue Stats
78W - 37L
1,668 Elo+
Party 2
Anhur
Anhur
XGovernment
Anhur
Level 75
God Stats
2W - 1L
1,739 SR
Queue Stats
27W - 9L
1,722 Elo+
Party 2
Team Averages
Level 132
1,623 SR
1,655 Elo+

VS

Team Averages
Level 68
1,398 SR
1,449 Elo+
Arachne
Arachne
Elmacaco14
Arachne
Level 50
God Stats
71W - 74L
1,540 SR
Queue Stats
168W - 223L
1,379 Elo+
Party 1
Sobek
Sobek
SwitHomeAlabama
Sobek
Level 13
God Stats
0W - 4L
1,210 SR
Queue Stats
67W - 89L
1,271 Elo+
Party 1
King Arthur
King Arthur
XxRoguexX0
King Arthur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 76L
1,468 Elo+
Solo
Artemis
Artemis
howeliyoyatusabe
Artemis
Level 64
God Stats
7W - 8L
1,240 SR
Queue Stats
462W - 512L
1,402 Elo+
Party 1
Hachiman
Hachiman
knas9
Hachiman
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Azár
Apollo
13
4 / 0 / 0
7,795
780
7,278
8,211
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
11
2 / 0 / 6
6,646
665
3,087
7,082
5,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 0 / 4
7,501
750
5,811
3,773
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
TheKinj
Bakasura
12
5 / 1 / 4
6,754
675
7,336
9,727
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 0 / 2
6,630
663
6,022
5,695
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Elmacaco14
Arachne
9
1 / 5 / 0
4,949
495
3,478
10,106
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 5 / 0
4,223
422
1,958
8,311
5,176
Mystical Earring

Mystical Earring

+15
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
XxRoguexX0
King Arthur
7
0 / 4 / 0
4,243
424
2,363
10,084
6,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 5 / 0
4,251
425
1,728
6,930
2,068
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Hachiman
knas9
Hachiman
8
0 / 3 / 0
4,409
441
2,199
5,758
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
22
Kills
1
1
Deaths
22
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
Azár
Apollo
4
0
0
4
W
Ymir
2
0
6
5
L
Arachne
Elmacaco14
Arachne
1
5
0
0.2
W
5
0
4
7
L
0
5
0
0
W
Bakasura
TheKinj
Bakasura
5
1
4
7
W
6
0
2
7
L
King Arthur
XxRoguexX0
King Arthur
0
4
0
0
L
0
5
0
0
L
Hachiman
knas9
Hachiman
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,534
Damage
11,726
34,488
Taken
41,189
16,590
Mitigated
19,142
16,218
Healing
5,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Azár
Apollo
7,278
4,818
0
5,836
8,211
3,317
981
0
8,211
0
66,023
W
Ymir
3,087
711
0
2,191
7,082
5,068
0
1,052
6,030
24,317
2,483
L
Arachne
Elmacaco14
Arachne
3,478
2,707
0
1,573
10,106
3,910
0
1,154
7,781
0
35,371
W
5,811
1,257
65
1,310
3,773
1,349
0
0
3,773
49,333
2,449
L
1,958
86
0
1,421
8,311
5,176
0
2,627
5,596
9,237
0
W
Bakasura
TheKinj
Bakasura
7,336
4,916
0
3,273
9,727
4,593
0
0
9,727
0
44,756
W
6,022
3,685
0
3,543
5,695
2,263
641
906
4,789
0
48,175
L
King Arthur
XxRoguexX0
King Arthur
2,363
387
0
860
10,084
6,771
0
368
9,628
0
16,854
L
1,728
401
0
710
6,930
2,068
0
2,561
3,279
0
21,862
L
Hachiman
knas9
Hachiman
2,199
1,079
0
1,166
5,758
1,217
0
1,090
4,580
0
24,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,326
Gold Earned
22,075
427
Minions Killed
161
0
Camps Cleared
0
967,783
Distance Traveled
926,131
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,795
780
109
11
0
172,380
0
W
Ymir
6,646
665
37
4
0
205,548
3
L
Arachne
4,949
495
56
6
0
214,154
0
W
Nu Wa
7,501
750
87
9
0
209,102
3
L
Sobek
4,223
422
14
1
0
172,084
0
W
Bakasura
6,754
675
103
10
0
200,880
0
W
Anhur
6,630
663
91
9
0
179,873
1
L
King Arthur
4,243
424
21
2
0
204,522
0
L
Artemis
4,251
425
28
3
0
176,041
0
L
Hachiman
4,409
441
42
4
0
159,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role