Player Matchup

Ymir
Ymir
LocOs TacOs9
Ymir
Level 28
God Stats
4W - 4L
1,650 SR
Queue Stats
4W - 6L
1,562 Elo+
Party 2
Heimdallr
Heimdallr
Stormruler558
Heimdallr
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 24L
1,511 Elo+
Solo
Scylla
Scylla
friedsnicker68
Scylla
Level 54
God Stats
29W - 21L
1,744 SR
Queue Stats
53W - 50L
1,562 Elo+
Party 2
Da Ji
Da Ji
kingofthetrap69
Da Ji
Level 88
God Stats
3W - 3L
1,398 SR
Queue Stats
52W - 50L
1,562 Elo+
Party 2
Janus
Janus
swisher38
Janus
Level 122
God Stats
2W - 0L
1,845 SR
Queue Stats
41W - 38L
1,562 Elo+
Party 2
Team Averages
Level 81
1,627 SR
1,551 Elo+

VS

Team Averages
Level 119
1,569 SR
1,496 Elo+
Charon
Charon
Comadity
Charon
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 73L
1,466 Elo+
Solo
Agni
Agni
PhatieMatty
Agni
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 57L
1,555 Elo+
Solo
Awilix
Awilix
SarcasticHulk
Awilix
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 46L
1,452 Elo+
Party 1
Jing Wei
Jing Wei
beaver54
Jing Wei
Level 121
God Stats
2W - 2L
1,596 SR
Queue Stats
114W - 112L
1,493 Elo+
Party 1
Horus
Horus
meddyowo
Horus
Level 120
God Stats
7W - 7L
1,750 SR
Queue Stats
45W - 56L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 12
7,885
493
3,407
10,971
9,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Stormruler558
Heimdallr
13
5 / 5 / 10
8,670
542
16,153
15,886
6,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
8 / 0 / 4
9,997
625
13,949
9,527
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
13 / 1 / 6
10,476
655
12,920
13,668
6,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
swisher38
Janus
14
1 / 3 / 2
8,832
552
5,824
7,420
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Comadity
Charon
10
0 / 5 / 5
6,479
405
5,321
12,160
7,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 7 / 2
7,491
468
7,840
11,674
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 6 / 2
8,250
516
5,524
14,968
5,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
beaver54
Jing Wei
12
2 / 8 / 2
7,352
460
7,948
15,969
5,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
meddyowo
Horus
14
3 / 3 / 1
8,743
546
9,657
16,228
12,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
28
Kills
11
11
Deaths
29
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charon
Comadity
Charon
0
5
5
0.5
W
1
2
12
3.5
L
0
7
2
0.14
L
6
6
2
1.17
W
Heimdallr
Stormruler558
Heimdallr
5
5
10
2
L
Jing Wei
beaver54
Jing Wei
2
8
2
0.38
W
8
0
4
10
W
13
1
6
16
L
Horus
meddyowo
Horus
3
3
1
1.17
W
Janus
swisher38
Janus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,253
Damage
36,290
57,472
Taken
70,999
27,827
Mitigated
35,776
12,695
Healing
11,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Comadity
Charon
5,321
730
0
1,100
12,160
7,395
145
3,268
8,796
20,064
0
W
3,407
536
0
1,387
10,971
9,762
221
2,396
8,078
13,235
653
L
7,840
196
0
750
11,674
4,352
0
5,618
5,598
54,556
2,162
L
5,524
2,451
0
3,834
14,968
5,845
312
3,151
11,645
0
51,545
W
Heimdallr
Stormruler558
Heimdallr
16,153
8,159
0
3,897
15,886
6,456
724
2,919
12,413
0
62,624
L
Jing Wei
beaver54
Jing Wei
7,948
5,241
0
2,303
15,969
5,562
520
4,371
11,369
0
48,735
W
13,949
934
0
172
9,527
3,780
1,946
3,892
5,456
75,698
25
W
12,920
3,316
0
6,559
13,668
6,204
364
2,799
10,696
0
77,343
L
Horus
meddyowo
Horus
9,657
4,033
280
3,209
16,228
12,622
0
4,981
10,509
0
51,866
W
Janus
swisher38
Janus
5,824
233
0
680
7,420
1,625
2,859
0
7,059
53,772
541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,860
Gold Earned
38,315
430
Minions Killed
392
0
Camps Cleared
0
1,609,408
Distance Traveled
1,547,548
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,479
405
28
2
0
291,412
3
W
Ymir
7,885
493
16
1
0
321,414
0
L
Agni
7,491
468
107
7
0
300,462
0
L
Awilix
8,250
516
80
5
0
350,075
0
W
Heimdallr
8,670
542
80
5
0
271,662
0
L
Jing Wei
7,352
460
75
5
0
310,714
2
W
Scylla
9,997
625
114
7
0
335,049
0
W
Da Ji
10,476
655
102
6
0
368,715
0
L
Horus
8,743
546
102
6
0
294,885
0
W
Janus
8,832
552
118
7
0
312,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role