Player Matchup

Cerberus
Cerberus
Bronze III
Máge
Cerberus
Bronze III
Level 114
God Stats
13W - 4L
1,634 SR
Queue Stats
15W - 15L
1,510 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
YouAreAllMuted
Hun Batz
Bronze III
Level 156
God Stats
12W - 2L
1,682 SR
Queue Stats
13W - 5L
1,566 MMR
Party 1
Jormungandr
Jormungandr
Gold III
stroker99
Jormungandr
Gold III
Level 124
God Stats
31W - 26L
1,616 SR
Queue Stats
42W - 47L
1,497 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,644 SR
1,524 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,483 SR
1,561 MMR
Zhong Kui
Zhong Kui
Gold II
CrayCrayAdorbsz
Zhong Kui
Gold II
Level 65
God Stats
1W - 2L
1,315 SR
Queue Stats
29W - 25L
1,779 MMR
Party 2
Surtr
Surtr
Gold IV
Desperado-RVG
Surtr
Gold IV
Level 194
God Stats
0W - 1L
1,265 SR
Queue Stats
117W - 145L
1,435 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
xMuffinxMane
Kuzenbo
Silver II
Level 67
God Stats
4W - 1L
1,869 SR
Queue Stats
24W - 24L
1,469 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Máge
Cerberus
15
2 / 2 / 8
9,768
698
9,803
19,129
19,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
18
4 / 1 / 6
11,506
822
17,106
13,410
8,177
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
stroker99
Jormungandr
15
5 / 3 / 6
10,355
740
15,048
16,725
13,107
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AchillesAtlasAres

VS

Bans
CharonNe ZhaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CrayCrayAdorbsz
Zhong Kui
15
5 / 3 / 1
10,118
723
14,211
15,719
16,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 6 / 4
8,419
601
10,107
16,392
13,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
xMuffinxMane
Kuzenbo
13
1 / 2 / 4
8,837
631
10,720
16,595
18,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
11
Kills
6
6
Deaths
11
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CrayCrayAdorbsz
Zhong Kui
5
3
1
1.83
L
0
6
4
0.33
W
Cerberus
Máge
Cerberus
2
2
8
3
W
Hun Batz
4
1
6
7
W
Jormungandr
stroker99
Jormungandr
5
3
6
2.67
L
Kuzenbo
xMuffinxMane
Kuzenbo
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,957
Damage
35,038
49,264
Taken
48,706
40,621
Mitigated
48,794
11,697
Healing
11,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CrayCrayAdorbsz
Zhong Kui
14,211
1,329
0
5,649
15,719
16,299
220
7,018
8,268
51,627
1,535
L
10,107
2,187
0
1,502
16,392
13,915
0
8,814
7,001
278
25,080
W
Cerberus
Máge
Cerberus
9,803
602
0
5,445
19,129
19,337
193
5,844
12,044
22,987
0
W
Hun Batz
17,106
4,153
0
4,834
13,410
8,177
2,299
6,719
5,985
0
78,153
W
Jormungandr
stroker99
Jormungandr
15,048
2,607
0
1,418
16,725
13,107
294
8,398
6,773
52,743
347
L
Kuzenbo
xMuffinxMane
Kuzenbo
10,720
3,338
0
4,683
16,595
18,580
90
8,603
7,415
21,900
1,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,629
Gold Earned
27,374
237
Minions Killed
148
0
Camps Cleared
0
761,711
Distance Traveled
691,113
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,118
723
82
6
0
208,188
0
L
Surtr
8,419
601
36
3
0
241,520
0
W
Cerberus
9,768
698
33
2
0
239,770
0
W
Hun Batz
11,506
822
123
9
0
279,929
9
W
Jormungandr
10,355
740
81
6
0
242,012
0
L
Kuzenbo
8,837
631
30
2
0
241,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role