Player Matchup

Hercules
Hercules
Lil_SUS_45
Hercules
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,205 Elo+
Party 1
Susano
Susano
Ninjanoob4000
Susano
Level 55
God Stats
7W - 3L
1,454 SR
Queue Stats
60W - 57L
1,454 Elo+
Party 3
Surtr
Surtr
YoungBanjo14
Surtr
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
63W - 73L
1,305 Elo+
Party 3
Ix Chel
Ix Chel
andrepontgamer04
Ix Chel
Level 30
God Stats
1W - 3L
1,294 SR
Queue Stats
4W - 13L
1,205 Elo+
Party 1
Apollo
Apollo
irkiddFoxx22
Apollo
Level 45
God Stats
3W - 3L
1,500 SR
Queue Stats
109W - 108L
1,467 Elo+
Solo
Team Averages
Level 40
1,450 SR
1,327 Elo+

VS

Team Averages
Level 20
1,500 SR
1,291 Elo+
Vamana
Vamana
MOVI_te_kcha
Vamana
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
202W - 198L
1,346 Elo+
Solo
King Arthur
King Arthur
Protectlilb9
King Arthur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,202 Elo+
Party 2
Ullr
Ullr
WolfgangKN
Ullr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,202 Elo+
Party 2
Thanatos
Thanatos
Zachattack1020
Thanatos
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,202 Elo+
Party 2
Nemesis
Nemesis
skarrloc
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lil_SUS_45
Hercules
9
0 / 2 / 1
5,699
407
4,966
8,604
7,638
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

15
6 / 1 / 2
8,803
629
5,724
10,542
4,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 3 / 2
7,755
554
6,573
11,029
7,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 4 / 1
6,738
481
4,392
8,068
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
14
3 / 1 / 1
8,643
617
6,170
8,794
4,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
4 / 2 / 1
7,461
533
7,111
11,529
11,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Protectlilb9
King Arthur
12
2 / 4 / 1
6,810
486
6,945
13,541
13,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 1
6,489
464
4,806
10,040
4,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
9
2 / 0 / 1
6,229
445
2,031
5,494
2,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
skarrloc
Nemesis
12
2 / 3 / 2
7,415
530
6,245
10,281
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
11
Kills
11
11
Deaths
11
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
Lil_SUS_45
Hercules
0
2
1
0.25
L
Vamana
4
2
1
2.25
W
6
1
2
7
L
King Arthur
Protectlilb9
King Arthur
2
4
1
0.63
L
1
2
1
0.75
W
1
3
2
0.67
L
Thanatos
2
0
1
2.5
W
1
4
1
0.38
W
Apollo
3
1
1
3.5
L
Nemesis
skarrloc
Nemesis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,825
Damage
27,138
47,037
Taken
50,885
26,246
Mitigated
35,762
13,031
Healing
7,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Lil_SUS_45
Hercules
4,966
1,401
126
1,832
8,604
7,638
199
0
8,391
0
17,020
L
Vamana
7,111
3,967
0
1,384
11,529
11,326
0
1,474
10,055
0
54,529
W
5,724
1,859
0
4,261
10,542
4,077
0
192
10,350
0
63,599
L
King Arthur
Protectlilb9
King Arthur
6,945
1,157
0
250
13,541
13,706
0
249
12,523
2,259
30,921
L
4,806
2,789
0
1,247
10,040
4,166
180
1,833
8,207
0
37,915
W
6,573
2,582
0
2,647
11,029
7,669
263
378
10,651
475
43,954
L
Thanatos
2,031
492
0
4,014
5,494
2,238
0
0
5,494
0
31,184
W
4,392
665
453
921
8,068
2,786
316
0
7,794
36,579
1,735
W
Apollo
6,170
3,459
0
2,791
8,794
4,076
1,653
183
8,467
0
66,410
L
Nemesis
skarrloc
Nemesis
6,245
2,609
0
817
10,281
4,326
999
1,003
9,278
0
41,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,638
Gold Earned
34,404
351
Minions Killed
310
0
Camps Cleared
0
1,419,934
Distance Traveled
1,402,099
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,699
407
16
1
0
281,768
0
L
Vamana
7,461
533
79
6
0
304,471
0
W
Susano
8,803
629
93
7
0
337,522
0
L
King Arthur
6,810
486
48
3
0
236,678
0
L
Ullr
6,489
464
55
4
0
275,676
0
W
Surtr
7,755
554
72
5
0
251,503
0
L
Thanatos
6,229
445
49
4
0
250,928
0
W
Ix Chel
6,738
481
63
5
0
268,964
0
W
Apollo
8,643
617
107
8
0
280,177
5
L
Nemesis
7,415
530
79
6
0
334,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role