Player Matchup

Ishtar
Ishtar
GigaCodger
Ishtar
Level 37
God Stats
6W - 3L
1,599 SR
Queue Stats
27W - 59L
1,144 Elo+
Party 2
Hun Batz
Hun Batz
KeyWhat
Hun Batz
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
28W - 44L
1,233 Elo+
Party 2
Sobek
Sobek
LD50FIRELD50
Sobek
Level 42
God Stats
4W - 0L
1,466 SR
Queue Stats
23W - 44L
1,131 Elo+
Party 2
Nike
Nike
SpecTech2343
Nike
Level 27
God Stats
4W - 9L
1,228 SR
Queue Stats
7W - 25L
1,109 Elo+
Party 2
Anubis
Anubis
frankythemanky
Anubis
Level 105
God Stats
1W - 2L
1,256 SR
Queue Stats
40W - 39L
1,443 Elo+
Solo
Team Averages
Level 48
1,410 SR
1,212 Elo+

VS

Team Averages
Level 48
1,433 SR
1,463 Elo+
Ne Zha
Ne Zha
DRUNKENBUM91
Ne Zha
Level 56
God Stats
13W - 18L
1,471 SR
Queue Stats
99W - 98L
1,445 Elo+
Party 1
Ares
Ares
Frizzington
Ares
Level 28
God Stats
1W - 2L
1,344 SR
Queue Stats
3W - 3L
1,494 Elo+
Party 1
Terra
Terra
Icarus_Farwind
Terra
Level 55
God Stats
8W - 9L
1,374 SR
Queue Stats
90W - 108L
1,416 Elo+
Solo
Anhur
Anhur
LusciousLou
Anhur
Level 33
God Stats
1W - 2L
1,424 SR
Queue Stats
15W - 13L
1,501 Elo+
Party 1
Nu Wa
Nu Wa
drewdanko
Nu Wa
Level 69
God Stats
38W - 48L
1,552 SR
Queue Stats
364W - 353L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
GigaCodger
Ishtar
15
2 / 0 / 1
8,663
481
9,523
9,338
3,617
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
KeyWhat
Hun Batz
16
2 / 4 / 2
9,333
519
8,625
14,063
5,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 1 / 3
9,272
515
6,531
14,602
15,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
3 / 1 / 1
10,864
604
10,967
12,646
9,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
5 / 1 / 2
11,190
622
18,047
16,874
7,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
4 / 2 / 1
8,835
491
10,249
21,014
8,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 2
8,080
449
4,476
14,156
14,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
0 / 3 / 1
7,443
414
2,409
14,734
10,410
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 2 / 1
7,837
435
10,115
13,687
5,714
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
drewdanko
Nu Wa
15
1 / 4 / 1
8,455
470
9,930
12,523
3,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
12
Kills
7
7
Deaths
12
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
4
2
1
2.25
L
1
1
2
2
W
Ishtar
GigaCodger
Ishtar
2
0
1
2.5
L
0
3
1
0.17
W
Hun Batz
KeyWhat
Hun Batz
2
4
2
0.75
W
0
1
3
1.5
L
1
2
1
0.75
W
3
1
1
3.5
L
Nu Wa
drewdanko
Nu Wa
1
4
1
0.38
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,693
Damage
37,179
67,523
Taken
76,114
42,073
Mitigated
43,149
33,079
Healing
20,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
10,249
4,435
0
8,605
21,014
8,679
0
5,672
15,159
0
76,010
L
4,476
337
0
3,616
14,156
14,393
0
2,793
11,363
20,135
0
W
Ishtar
GigaCodger
Ishtar
9,523
6,573
0
5,258
9,338
3,617
3,285
1,242
8,096
0
73,781
L
2,409
185
118
2,184
14,734
10,410
0
5,207
8,825
29,689
0
W
Hun Batz
KeyWhat
Hun Batz
8,625
1,753
0
6,436
14,063
5,652
236
840
13,223
0
87,066
W
6,531
397
0
6,763
14,602
15,465
568
2,629
11,973
30,907
4,073
L
10,115
6,230
0
5,700
13,687
5,714
614
2,390
11,297
0
66,126
W
10,967
1,326
0
3,801
12,646
9,551
1,860
2,814
9,799
0
82,065
L
Nu Wa
drewdanko
Nu Wa
9,930
6,687
0
687
12,523
3,953
1,201
7,775
4,536
57,674
0
W
18,047
964
0
10,821
16,874
7,788
1,349
9,257
7,617
115,797
2,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,322
Gold Earned
40,650
590
Minions Killed
358
0
Camps Cleared
0
1,753,452
Distance Traveled
1,644,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,835
491
108
6
0
401,797
0
L
Ares
8,080
449
22
1
0
341,102
0
W
Ishtar
8,663
481
120
7
0
320,451
0
L
Terra
7,443
414
53
3
0
296,527
0
W
Hun Batz
9,333
519
118
7
0
409,450
0
W
Sobek
9,272
515
37
2
0
355,414
0
L
Anhur
7,837
435
94
5
0
307,112
0
W
Nike
10,864
604
130
7
0
344,360
0
L
Nu Wa
8,455
470
81
5
0
297,956
0
W
Anubis
11,190
622
185
10
0
323,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role