Player Matchup

Hachiman
Hachiman
Fulviutza
Hachiman
Level 129
God Stats
0W - 2L
1,305 SR
Queue Stats
14W - 24L
1,435 Elo+
Solo
Amaterasu
Amaterasu
Hey_Radiant
Amaterasu
Level 147
God Stats
1W - 2L
1,515 SR
Queue Stats
193W - 199L
1,472 Elo+
Party 1
Sobek
Sobek
JujitsuJedii
Sobek
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 136L
1,474 Elo+
Solo
Ares
Ares
RikuXHeartless
Ares
Level 127
God Stats
2W - 3L
1,456 SR
Queue Stats
72W - 82L
1,491 Elo+
Party 1
Aphrodite
Aphrodite
SymbioticREAPER
Aphrodite
Level 142
God Stats
1W - 4L
1,524 SR
Queue Stats
150W - 143L
1,487 Elo+
Party 1
Team Averages
Level 120
1,460 SR
1,472 Elo+

VS

Team Averages
Level 138
1,548 SR
1,508 Elo+
Amaterasu
Amaterasu
DeathTurbo
Amaterasu
Level 163
God Stats
6W - 0L
1,701 SR
Queue Stats
286W - 270L
1,473 Elo+
Party 2
Zhong Kui
Zhong Kui
KingEL
Zhong Kui
Level 143
God Stats
2W - 3L
1,415 SR
Queue Stats
168W - 163L
1,523 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ThickishYeti32
Kumbhakarna
Level 129
God Stats
6W - 2L
1,634 SR
Queue Stats
349W - 372L
1,495 Elo+
Solo
Yemoja
Yemoja
Yurtism
Yemoja
Level 107
God Stats
1W - 1L
1,264 SR
Queue Stats
36W - 46L
1,484 Elo+
Party 2
Apollo
Apollo
thelonelyrhino
Apollo
Level 147
God Stats
2W - 1L
1,728 SR
Queue Stats
45W - 41L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fulviutza
Hachiman
12
1 / 6 / 2
7,952
612
8,385
12,523
5,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
Hey_Radiant
Amaterasu
14
0 / 3 / 6
8,061
620
7,268
17,428
13,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
2 / 3 / 7
8,926
687
14,897
24,148
24,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 2 / 5
9,369
721
12,549
22,567
19,912
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Aphrodite
SymbioticREAPER
Aphrodite
16
2 / 2 / 6
8,980
691
12,107
12,631
8,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DeathTurbo
Amaterasu
16
6 / 3 / 10
10,557
812
14,391
18,580
26,256
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
KingEL
Zhong Kui
17
6 / 2 / 10
10,455
804
24,234
13,097
12,427
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
ThickishYeti32
Kumbhakarna
15
1 / 2 / 12
10,129
779
10,354
27,049
19,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Yurtism
Yemoja
16
1 / 1 / 13
9,459
728
8,523
12,860
11,300
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
2 / 1 / 9
10,246
788
21,461
11,081
6,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
70
9
Kills
16
16
Deaths
9
26
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
DeathTurbo
Amaterasu
6
3
10
3.67
L
Hachiman
Fulviutza
Hachiman
1
6
2
0.33
L
Amaterasu
Hey_Radiant
Amaterasu
0
3
6
1
L
2
3
7
1.83
W
Zhong Kui
KingEL
Zhong Kui
6
2
10
5.5
L
4
2
5
3.25
L
Aphrodite
SymbioticREAPER
Aphrodite
2
2
6
2.5
W
Kumbhakarna
ThickishYeti32
Kumbhakarna
1
2
12
3.5
W
Yemoja
Yurtism
Yemoja
1
1
13
7.5
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,206
Damage
78,963
89,297
Taken
82,667
72,611
Mitigated
76,329
43,650
Healing
47,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
DeathTurbo
Amaterasu
14,391
2,753
3,276
4,535
18,580
26,256
943
7,522
11,058
1,312
23,963
L
Hachiman
Fulviutza
Hachiman
8,385
2,960
286
397
12,523
5,523
0
6,811
5,712
0
17,704
L
Amaterasu
Hey_Radiant
Amaterasu
7,268
2,971
91
1,956
17,428
13,904
830
7,001
10,427
0
16,304
L
14,897
922
3,834
10,185
24,148
24,724
315
11,666
12,482
23,876
667
W
Zhong Kui
KingEL
Zhong Kui
24,234
1,569
1,334
2,414
13,097
12,427
2,217
7,357
5,740
34,839
0
L
12,549
980
1,524
6,534
22,567
19,912
540
9,167
13,400
20,790
0
L
Aphrodite
SymbioticREAPER
Aphrodite
12,107
1,338
11,960
6,883
12,631
8,548
216
7,609
5,022
24,564
0
W
Kumbhakarna
ThickishYeti32
Kumbhakarna
10,354
605
3,154
10,500
27,049
19,503
515
12,123
14,926
16,153
3,481
W
Yemoja
Yurtism
Yemoja
8,523
1,332
13,338
3,612
12,860
11,300
627
5,935
6,925
17,650
0
W
21,461
14,139
1,632
3,235
11,081
6,843
3,176
5,949
5,132
0
49,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,288
Gold Earned
50,846
115
Minions Killed
140
0
Camps Cleared
0
1,124,544
Distance Traveled
1,307,943
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,557
812
26
2
0
292,123
0
L
Hachiman
7,952
612
27
2
0
174,826
0
L
Amaterasu
8,061
620
13
1
0
253,565
0
L
Sobek
8,926
687
21
2
0
244,938
0
W
Zhong Kui
10,455
804
27
2
0
251,282
0
L
Ares
9,369
721
18
1
0
224,549
0
L
Aphrodite
8,980
691
36
3
0
226,666
0
W
Kumbhakarna
10,129
779
17
1
0
260,365
0
W
Yemoja
9,459
728
11
1
0
248,803
0
W
Apollo
10,246
788
59
5
0
255,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role