Player Matchup

Ne Zha
Ne Zha
DRUNKENBUM91
Ne Zha
Level 56
God Stats
13W - 18L
1,493 SR
Queue Stats
99W - 98L
1,455 Elo+
Party 2
Ares
Ares
Frizzington
Ares
Level 28
God Stats
1W - 2L
1,497 SR
Queue Stats
3W - 3L
1,585 Elo+
Party 2
Nemesis
Nemesis
Kingfish3of6
Nemesis
Level 47
God Stats
18W - 20L
1,625 SR
Queue Stats
142W - 148L
1,360 Elo+
Solo
Artemis
Artemis
LusciousLou
Artemis
Level 33
God Stats
7W - 4L
1,687 SR
Queue Stats
15W - 13L
1,526 Elo+
Party 2
Nut
Nut
SmugAntelope409
Nut
Level 82
God Stats
17W - 15L
1,640 SR
Queue Stats
153W - 158L
1,457 Elo+
Solo
Team Averages
Level 49
1,588 SR
1,477 Elo+

VS

Team Averages
Level 85
1,436 SR
1,487 Elo+
Neith
Neith
Angel DKO
Neith
Level 60
God Stats
299W - 228L
1,542 SR
Queue Stats
428W - 396L
1,418 Elo+
Party 1
Fenrir
Fenrir
ImoSenpapi9986
Fenrir
Level 84
God Stats
3W - 5L
1,310 SR
Queue Stats
491W - 454L
1,406 Elo+
Party 1
Zeus
Zeus
JarBear___22
Zeus
Level 105
God Stats
2W - 1L
1,332 SR
Queue Stats
149W - 137L
1,503 Elo+
Solo
Pele
Pele
Slime_Sensei937
Pele
Level 104
God Stats
135W - 117L
1,497 SR
Queue Stats
373W - 368L
1,533 Elo+
Solo
Kumbhakarna
Kumbhakarna
toromacarron
Kumbhakarna
Level 74
God Stats
1W - 3L
1,500 SR
Queue Stats
26W - 18L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
0 / 2 / 0
5,284
480
3,051
9,789
3,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
4,699
427
2,769
7,877
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Kingfish3of6
Nemesis
9
0 / 1 / 0
5,336
485
3,119
8,015
4,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Artemis
LusciousLou
Artemis
9
1 / 4 / 0
5,349
486
5,472
9,204
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 0
4,692
427
3,575
7,665
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Angel DKO
Neith
10
3 / 1 / 1
6,157
560
5,082
6,332
2,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 0 / 4
5,881
535
3,300
7,622
3,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
5 / 0 / 1
6,632
603
6,010
5,239
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 0 / 1
6,850
623
5,248
7,605
3,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
toromacarron
Kumbhakarna
9
0 / 0 / 5
5,931
539
3,575
11,160
6,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
12
12
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
Angel DKO
Neith
3
1
1
3.5
L
Ne Zha
0
2
0
0
L
0
1
0
0
W
3
0
4
5
W
5
0
1
5.5
L
Nemesis
Kingfish3of6
Nemesis
0
1
0
0
L
Artemis
LusciousLou
Artemis
1
4
0
0.25
W
1
0
1
1.5
L
0
4
0
0
W
Kumbhakarna
toromacarron
Kumbhakarna
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,986
Damage
23,215
42,550
Taken
37,958
18,178
Mitigated
17,367
11,372
Healing
9,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Angel DKO
Neith
5,082
2,191
0
2,950
6,332
2,205
1,702
441
5,891
0
46,831
L
Ne Zha
3,051
1,049
0
4,248
9,789
3,549
0
1,667
8,122
0
41,299
L
2,769
193
0
2,056
7,877
4,800
0
1,491
6,386
14,183
476
W
3,300
792
0
1,192
7,622
3,289
141
50
7,572
0
27,301
W
6,010
892
0
1,279
5,239
1,561
0
535
4,704
42,010
721
L
Nemesis
Kingfish3of6
Nemesis
3,119
693
0
2,563
8,015
4,070
0
0
8,015
0
33,641
L
Artemis
LusciousLou
Artemis
5,472
2,080
0
2,263
9,204
3,137
0
4,820
4,384
0
34,452
W
5,248
687
0
990
7,605
3,548
0
0
7,605
0
54,958
L
3,575
1,702
0
242
7,665
2,622
0
1,558
6,107
0
29,201
W
Kumbhakarna
toromacarron
Kumbhakarna
3,575
251
0
2,806
11,160
6,764
112
1,453
9,662
21,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,360
Gold Earned
31,451
263
Minions Killed
303
0
Camps Cleared
0
1,047,430
Distance Traveled
1,096,434
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,157
560
71
6
0
194,971
0
L
Ne Zha
5,284
480
84
8
0
253,994
0
L
Ares
4,699
427
18
2
0
192,585
0
W
Fenrir
5,881
535
36
3
0
259,338
0
W
Zeus
6,632
603
72
7
0
218,976
2
L
Nemesis
5,336
485
64
6
0
214,498
5
L
Artemis
5,349
486
50
5
0
190,346
0
W
Pele
6,850
623
96
9
0
209,408
0
L
Nut
4,692
427
47
4
0
196,007
0
W
Kumbhakarna
5,931
539
28
3
0
213,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role