Player Matchup

Charybdis
Charybdis
Agent Gibbz1
Charybdis
Level 104
God Stats
8W - 4L
1,598 SR
Queue Stats
63W - 59L
1,483 Elo+
Party 1
Anubis
Anubis
NavyTear
Anubis
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,499 Elo+
Solo
King Arthur
King Arthur
Omni Insomniac
King Arthur
Level 146
God Stats
7W - 13L
1,401 SR
Queue Stats
121W - 124L
1,505 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Tenshi Kishi
Kumbhakarna
Level 148
God Stats
5W - 9L
1,280 SR
Queue Stats
130W - 134L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
sgt frost75
Cthulhu
Level 127
God Stats
2W - 1L
1,530 SR
Queue Stats
62W - 73L
1,500 Elo+
Party 1
Team Averages
Level 121
1,462 SR
1,501 Elo+

VS

Team Averages
Level 90
1,546 SR
1,499 Elo+
Ishtar
Ishtar
GnomeGnome17
Ishtar
Level 102
God Stats
22W - 19L
1,544 SR
Queue Stats
260W - 280L
1,519 Elo+
Party 2
Nike
Nike
Human_Torch17
Nike
Level 104
God Stats
1W - 2L
1,690 SR
Queue Stats
102W - 142L
1,477 Elo+
Party 2
Atlas
Atlas
Peyton0715
Atlas
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
103W - 129L
1,522 Elo+
Party 2
Da Ji
Da Ji
SirAwesome74
Da Ji
Level 74
God Stats
4W - 6L
1,494 SR
Queue Stats
92W - 117L
1,486 Elo+
Party 2
Janus
Janus
aureliab
Janus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 61L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Agent Gibbz1
Charybdis
13
4 / 3 / 3
8,160
544
9,731
11,703
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Anubis
NavyTear
Anubis
14
8 / 4 / 3
9,168
611
12,012
10,117
4,903
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Omni Insomniac
King Arthur
14
5 / 1 / 4
9,449
630
11,140
11,559
10,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kumbhakarna
Tenshi Kishi
Kumbhakarna
14
4 / 2 / 7
8,372
558
4,336
12,412
6,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
sgt frost75
Cthulhu
12
1 / 4 / 9
7,406
494
5,933
15,809
13,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
3 / 3 / 2
8,379
559
9,915
10,853
4,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 5 / 3
7,278
485
6,111
15,294
9,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
12
4 / 6 / 4
8,531
569
8,287
15,656
13,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 5 / 3
7,172
478
7,330
13,570
5,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
aureliab
Janus
13
3 / 3 / 5
7,990
533
5,908
8,433
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
30
22
Kills
13
14
Deaths
22
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Agent Gibbz1
Charybdis
4
3
3
1.83
L
Ishtar
3
3
2
1.33
L
0
5
3
0.3
W
Anubis
NavyTear
Anubis
8
4
3
2.38
W
King Arthur
Omni Insomniac
King Arthur
5
1
4
7
L
Atlas
4
6
4
1
L
3
5
3
0.9
W
Kumbhakarna
Tenshi Kishi
Kumbhakarna
4
2
7
3.75
L
Janus
aureliab
Janus
3
3
5
1.83
W
Cthulhu
sgt frost75
Cthulhu
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,152
Damage
37,551
61,600
Taken
63,806
39,178
Mitigated
36,262
17,387
Healing
14,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Agent Gibbz1
Charybdis
9,731
4,422
0
5,261
11,703
3,983
1,934
2,008
9,695
0
56,026
L
Ishtar
9,915
6,281
0
4,440
10,853
4,778
462
1,987
8,866
0
86,048
L
6,111
644
0
3,872
15,294
9,360
0
3,206
12,088
0
52,209
W
Anubis
NavyTear
Anubis
12,012
1,191
324
3,365
10,117
4,903
811
3,181
6,640
62,865
1,485
W
King Arthur
Omni Insomniac
King Arthur
11,140
977
0
480
11,559
10,603
0
2,560
8,034
1,113
66,620
L
Atlas
8,287
2,469
0
1,916
15,656
13,608
0
8,760
6,896
22,789
0
L
7,330
2,158
0
3,595
13,570
5,627
0
4,053
9,517
0
42,582
W
Kumbhakarna
Tenshi Kishi
Kumbhakarna
4,336
765
0
3,122
12,412
6,027
0
1,139
11,148
42,519
10,988
L
Janus
aureliab
Janus
5,908
879
0
740
8,433
2,889
0
4,260
4,173
45,133
1,424
W
Cthulhu
sgt frost75
Cthulhu
5,933
492
186
4,649
15,809
13,662
116
5,124
10,560
33,404
1,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,555
Gold Earned
39,350
448
Minions Killed
378
0
Camps Cleared
0
1,408,167
Distance Traveled
1,447,107
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,160
544
85
6
0
254,723
0
L
Ishtar
8,379
559
127
8
0
284,125
0
L
Nike
7,278
485
93
6
0
267,491
0
W
Anubis
9,168
611
108
7
0
262,277
2
W
King Arthur
9,449
630
112
7
0
296,164
0
L
Atlas
8,531
569
19
1
0
294,289
0
L
Da Ji
7,172
478
54
4
0
311,824
2
W
Kumbhakarna
8,372
558
88
6
0
304,088
1
L
Janus
7,990
533
85
6
0
289,378
0
W
Cthulhu
7,406
494
55
4
0
290,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role