Player Matchup

Baron Samedi
Baron Samedi
Dismondo
Baron Samedi
Level 63
God Stats
6W - 7L
1,579 SR
Queue Stats
68W - 53L
1,454 Elo+
Solo
Ymir
Ymir
HamHonkers
Ymir
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 17L
1,393 Elo+
Party 1
Arachne
Arachne
TastesLikeFish-
Arachne
Level 49
God Stats
5W - 7L
1,171 SR
Queue Stats
102W - 110L
1,473 Elo+
Party 1
Team Averages
Level 45
1,417 SR
1,440 Elo+

VS

Team Averages
Level 52
1,514 SR
1,449 Elo+
Merlin
Merlin
IceC9ld
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,468 Elo+
Solo
Cthulhu
Cthulhu
KyloRenVlogs
Cthulhu
Level 66
God Stats
32W - 22L
1,543 SR
Queue Stats
77W - 78L
1,497 Elo+
Party 2
Pele
Pele
StarBoy2
Pele
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dismondo
Baron Samedi
15
3 / 3 / 7
8,770
731
11,535
12,982
7,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 5
9,196
766
2,871
6,300
6,393
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 3 / 5
9,257
771
9,537
13,574
7,052
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IceC9ld
Merlin
14
1 / 4 / 5
8,557
713
8,269
7,470
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
KyloRenVlogs
Cthulhu
15
4 / 3 / 2
9,299
775
10,525
11,618
10,943
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
12
1 / 4 / 4
8,039
670
6,945
9,490
3,795
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
11
Kills
6
6
Deaths
11
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dismondo
Baron Samedi
3
3
7
2.17
W
3
0
5
5.5
L
Merlin
IceC9ld
Merlin
1
4
5
0.88
L
Cthulhu
KyloRenVlogs
Cthulhu
4
3
2
1.67
L
Pele
1
4
4
0.75
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,943
Damage
25,739
32,856
Taken
28,578
21,054
Mitigated
17,726
9,494
Healing
4,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dismondo
Baron Samedi
11,535
1,154
1,687
4,532
12,982
7,609
494
7,200
5,283
30,191
0
W
2,871
1,067
0
0
6,300
6,393
286
3,322
2,642
12,975
0
L
Merlin
IceC9ld
Merlin
8,269
522
0
719
7,470
2,988
480
3,477
3,588
29,371
548
L
Cthulhu
KyloRenVlogs
Cthulhu
10,525
661
500
1,736
11,618
10,943
135
5,953
5,222
31,459
2,438
L
Pele
6,945
906
0
1,526
9,490
3,795
324
3,895
5,350
45
27,002
W
9,537
7,200
0
3,275
13,574
7,052
954
5,773
7,468
0
24,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,223
Gold Earned
25,895
91
Minions Killed
161
0
Camps Cleared
0
521,652
Distance Traveled
629,056
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,770
731
50
4
0
187,235
0
W
Ymir
9,196
766
22
2
0
109,444
0
L
Merlin
8,557
713
68
6
0
194,974
0
L
Cthulhu
9,299
775
49
4
0
227,361
0
L
Pele
8,039
670
44
4
0
206,721
0
W
Arachne
9,257
771
19
2
0
224,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role