Player Matchup

Arachne
Arachne
Platinum V
 
Arachne
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
 
Rama
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver III
Alex_Alberto-_-
Achilles
Silver III
Level 195
God Stats
7W - 4L
1,961 SR
Queue Stats
74W - 70L
1,407 MMR
Party 2
Agni
Agni
Gold I
Bruninho_o_mito
Agni
Gold I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 57L
1,743 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 157
1,592 SR
1,530 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 192
1,554 SR
1,527 MMR
Tiamat
Tiamat
Gold III
 
Tiamat
Gold III
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold III
 
Ares
Gold III
Level 276
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chiron
Chiron
Gold V
Sarahen
Chiron
Gold V
Level 179
God Stats
21W - 16L
1,730 SR
Queue Stats
186W - 172L
1,469 MMR
Solo
Chaac
Chaac
Gold II
Sollrak
Chaac
Gold II
Level 146
God Stats
0W - 1L
1,507 SR
Queue Stats
73W - 88L
1,669 MMR
Party 1
Thanatos
Thanatos
Gold III
fernandohaf
Thanatos
Gold III
Level 150
God Stats
3W - 6L
1,532 SR
Queue Stats
141W - 148L
1,498 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
2 / 0 / 0
3,895
779
796
3,672
1,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rama
 
Rama
6
0 / 1 / 0
3,226
645
1,904
3,900
979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sobek
 
Sobek
4
0 / 0 / 0
3,069
614
172
1,085
645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
7
1 / 0 / 0
3,776
755
3,484
3,660
1,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 0 / 0
3,458
692
603
1,928
491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThothAo KuangThor

VS

Bans
AwilixBake KujiraSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 0 / 0
3,528
706
1,156
1,543
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
 
Ares
1
0 / 0 / 0
2,475
495
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
Sarahen
Chiron
8
0 / 0 / 0
4,012
802
1,847
3,646
1,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chaac
Sollrak
Chaac
6
0 / 1 / 0
3,507
701
1,065
4,834
1,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
fernandohaf
Thanatos
6
1 / 2 / 0
3,509
702
1,543
4,470
1,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
0
2
W
Rama
 
Rama
0
1
0
0
W
Sobek
 
Sobek
0
0
0
0
L
Tiamat
 
Tiamat
0
0
0
0
L
Ares
 
Ares
0
0
0
0
W
Achilles
1
0
0
1
W
0
0
0
0
L
Chiron
Sarahen
Chiron
0
0
0
0
L
Chaac
Sollrak
Chaac
0
1
0
0
L
Thanatos
fernandohaf
Thanatos
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,959
Damage
5,611
14,245
Taken
14,493
5,013
Mitigated
4,783
5,649
Healing
6,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
796
505
0
974
3,672
1,273
0
239
3,391
0
18,455
W
Rama
 
Rama
1,904
1,423
0
1,763
3,900
979
0
0
3,900
0
15,311
W
Sobek
 
Sobek
172
32
0
458
1,085
645
0
155
890
1,939
0
L
Tiamat
 
Tiamat
1,156
197
0
657
1,543
652
14
695
848
16,223
0
L
Ares
 
Ares
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
3,484
1,112
0
1,844
3,660
1,625
0
0
3,660
0
19,161
W
603
164
0
610
1,928
491
0
498
1,248
21,206
0
L
Chiron
Sarahen
Chiron
1,847
845
0
1,631
3,646
1,086
0
0
3,646
0
25,726
L
Chaac
Sollrak
Chaac
1,065
48
0
1,576
4,834
1,670
0
0
4,443
0
14,245
L
Thanatos
fernandohaf
Thanatos
1,543
508
0
2,731
4,470
1,375
0
80
4,390
0
17,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,424
Gold Earned
17,031
143
Minions Killed
148
0
Camps Cleared
0
577,133
Distance Traveled
449,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,895
779
40
8
0
132,357
0
W
Rama
3,226
645
29
6
0
94,660
0
W
Sobek
3,069
614
4
1
0
124,548
0
L
Tiamat
3,528
706
33
7
0
101,102
0
L
Ares
2,475
495
0
0
0
17,770
0
W
Achilles
3,776
755
31
6
0
123,306
0
W
Agni
3,458
692
39
8
0
102,262
0
L
Chiron
4,012
802
52
10
0
103,947
0
L
Chaac
3,507
701
23
5
0
108,353
0
L
Thanatos
3,509
702
40
8
0
117,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role