Player Matchup

Nike
Nike
Bronze II
DGSLD
Nike
Bronze II
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 35L
730 MMR
Party 2
Merlin
Merlin
Silver I
krethen
Merlin
Silver I
Level 199
God Stats
3W - 2L
1,480 SR
Queue Stats
170W - 204L
908 MMR
Solo
Cthulhu
Cthulhu
Silver III
shover1205
Cthulhu
Silver III
Level 88
God Stats
5W - 5L
1,491 SR
Queue Stats
43W - 74L
812 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,490 SR
817 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,485 SR
745 MMR
Nu Wa
Nu Wa
Silver V
Lutch52
Nu Wa
Silver V
Level 141
God Stats
111W - 147L
1,433 SR
Queue Stats
129W - 198L
645 MMR
Solo
Bellona
Bellona
Silver V
fabianohitgames
Bellona
Silver V
Level 60
God Stats
22W - 53L
1,356 SR
Queue Stats
30W - 70L
711 MMR
Party 1
Ymir
Ymir
Silver IV
hitgames87
Ymir
Silver IV
Level 79
God Stats
0W - 4L
1,667 SR
Queue Stats
104W - 177L
878 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
DGSLD
Nike
13
3 / 2 / 5
9,153
704
5,770
11,831
10,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
krethen
Merlin
16
4 / 1 / 7
10,212
786
15,793
8,083
3,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
shover1205
Cthulhu
15
4 / 1 / 7
9,574
736
16,457
12,185
10,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AchillesChaacTsukuyomiBacchusNe Zha

VS

Bans
VulcanMorgan Le FayArachneThothKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lutch52
Nu Wa
15
2 / 2 / 1
9,107
701
11,223
7,104
2,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 5 / 1
7,838
603
5,026
18,035
14,362
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 1
8,380
645
5,397
18,890
15,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
3
4
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nike
DGSLD
Nike
3
2
5
2.75
L
Nu Wa
Lutch52
Nu Wa
2
2
1
1.25
L
0
5
1
0.1
L
1
4
1
0.38
W
Merlin
krethen
Merlin
4
1
7
7.5
W
Cthulhu
shover1205
Cthulhu
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,020
Damage
21,646
32,099
Taken
44,029
24,699
Mitigated
32,609
3,256
Healing
6,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
DGSLD
Nike
5,770
781
0
790
11,831
10,782
252
5,196
6,635
965
25,138
L
Nu Wa
Lutch52
Nu Wa
11,223
3,106
0
240
7,104
2,559
0
4,632
1,745
51,160
596
L
5,026
820
0
3,790
18,035
14,362
67
11,207
5,008
0
23,340
L
5,397
1,059
0
2,543
18,890
15,688
25
11,988
4,750
16,879
0
W
Merlin
krethen
Merlin
15,793
1,192
0
750
8,083
3,170
90
4,896
3,185
52,116
0
W
Cthulhu
shover1205
Cthulhu
16,457
456
847
869
12,185
10,747
130
6,395
5,782
37,396
1,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,939
Gold Earned
25,325
201
Minions Killed
136
0
Camps Cleared
0
654,996
Distance Traveled
680,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,153
704
56
4
0
218,776
0
L
Nu Wa
9,107
701
72
6
0
219,502
0
L
Bellona
7,838
603
30
2
0
226,496
0
L
Ymir
8,380
645
34
3
0
234,069
0
W
Merlin
10,212
786
96
7
0
205,401
0
W
Cthulhu
9,574
736
49
4
0
230,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role