Player Matchup

Thanatos
Thanatos
BabyPorkyChops
Thanatos
Level 140
God Stats
11W - 10L
1,863 SR
Queue Stats
108W - 97L
1,603 Elo+
Party 2
Janus
Janus
VaSqueeze7
Janus
Level 80
God Stats
44W - 42L
1,428 SR
Queue Stats
106W - 128L
1,280 Elo+
Solo
Chaac
Chaac
blue8heart
Chaac
Level 62
God Stats
1W - 3L
1,766 SR
Queue Stats
287W - 273L
1,583 Elo+
Solo
Kuzenbo
Kuzenbo
hoomun
Kuzenbo
Level 65
God Stats
0W - 2L
1,313 SR
Queue Stats
9W - 14L
1,526 Elo+
Party 2
Danzaburou
Danzaburou
l have downs11
Danzaburou
Level 104
God Stats
1W - 1L
1,684 SR
Queue Stats
111W - 103L
1,536 Elo+
Solo
Team Averages
Level 90
1,611 SR
1,506 Elo+

VS

Team Averages
Level 102
1,633 SR
1,568 Elo+
Merlin
Merlin
Boogis
Merlin
Level 120
God Stats
2W - 1L
1,534 SR
Queue Stats
92W - 73L
1,555 Elo+
Party 1
Martichoras
Martichoras
Skooze
Martichoras
Level 106
God Stats
1W - 1L
1,274 SR
Queue Stats
97W - 78L
1,561 Elo+
Party 1
Fafnir
Fafnir
UncleBrett
Fafnir
Level 58
God Stats
3W - 0L
1,746 SR
Queue Stats
28W - 29L
1,460 Elo+
Party 1
Sun Wukong
Sun Wukong
fireeworks
Sun Wukong
Level 124
God Stats
12W - 5L
1,899 SR
Queue Stats
42W - 26L
1,698 Elo+
Solo
Fenrir
Fenrir
Волкособй
Fenrir
Level 104
God Stats
9W - 4L
1,712 SR
Queue Stats
15W - 14L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
3 / 4 / 0
7,393
528
7,699
14,240
6,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
13
0 / 2 / 2
7,161
512
6,847
8,595
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
13
1 / 2 / 0
7,610
544
9,553
14,758
9,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
hoomun
Kuzenbo
10
0 / 3 / 0
6,542
467
3,433
11,043
10,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
l have downs11
Danzaburou
8
0 / 2 / 1
5,720
409
3,087
6,858
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Boogis
Merlin
13
2 / 2 / 3
8,144
582
9,733
6,979
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
Skooze
Martichoras
15
1 / 1 / 4
8,052
575
7,752
7,890
3,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
UncleBrett
Fafnir
13
2 / 0 / 4
8,173
584
2,664
10,532
11,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
fireeworks
Sun Wukong
13
0 / 1 / 2
7,914
565
7,469
13,234
11,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
8 / 0 / 2
8,426
602
8,106
13,642
6,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
13
13
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
4
0
0.75
W
Merlin
Boogis
Merlin
2
2
3
1.75
W
Martichoras
Skooze
Martichoras
1
1
4
3
W
Fafnir
UncleBrett
Fafnir
2
0
4
4
L
Janus
0
2
2
0.5
L
Chaac
1
2
0
0.5
W
Sun Wukong
fireeworks
Sun Wukong
0
1
2
1
L
Kuzenbo
hoomun
Kuzenbo
0
3
0
0
L
Danzaburou
l have downs11
Danzaburou
0
2
1
0.25
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,619
Damage
35,724
55,494
Taken
52,277
31,997
Mitigated
35,672
18,301
Healing
18,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
7,699
1,800
0
7,294
14,240
6,548
0
2,153
11,823
0
59,662
W
Merlin
Boogis
Merlin
9,733
640
0
490
6,979
2,803
740
2,058
4,703
57,659
3,572
W
Martichoras
Skooze
Martichoras
7,752
2,950
0
3,923
7,890
3,654
272
1,778
6,112
0
85,149
W
Fafnir
UncleBrett
Fafnir
2,664
1,008
0
3,526
10,532
11,163
417
3,505
6,769
12,280
1,217
L
Janus
6,847
471
0
1,183
8,595
3,239
0
4,030
3,982
53,399
0
L
Chaac
9,553
1,478
0
5,583
14,758
9,049
0
1,364
12,400
0
66,221
W
Sun Wukong
fireeworks
Sun Wukong
7,469
1,736
0
4,732
13,234
11,498
215
345
12,849
174
58,567
L
Kuzenbo
hoomun
Kuzenbo
3,433
1,184
0
1,410
11,043
10,787
0
1,221
9,744
29,783
1,346
L
Danzaburou
l have downs11
Danzaburou
3,087
1,547
0
2,831
6,858
2,374
0
2,142
4,645
0
32,430
W
8,106
3,890
0
6,165
13,642
6,554
0
1,774
11,740
0
62,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,426
Gold Earned
40,709
406
Minions Killed
466
0
Camps Cleared
0
1,229,719
Distance Traveled
1,407,720
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,393
528
92
7
0
310,676
0
W
Merlin
8,144
582
118
8
0
279,738
0
W
Martichoras
8,052
575
137
10
0
260,530
0
W
Fafnir
8,173
584
24
2
0
277,239
4
L
Janus
7,161
512
105
8
0
297,005
1
L
Chaac
7,610
544
99
7
0
281,272
2
W
Sun Wukong
7,914
565
100
7
0
278,446
0
L
Kuzenbo
6,542
467
59
4
0
193,581
0
L
Danzaburou
5,720
409
51
4
0
147,185
0
W
Fenrir
8,426
602
87
6
0
311,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role