Player Matchup

Serqet
Serqet
CLOUDZKILLZ
Serqet
Level 43
God Stats
1W - 2L
1,271 SR
Queue Stats
49W - 64L
1,263 Elo+
Solo
Awilix
Awilix
FearTheLamb16
Awilix
Level 21
God Stats
5W - 4L
1,226 SR
Queue Stats
18W - 27L
1,350 Elo+
Party 2
Olorun
Olorun
baneofalex
Olorun
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,378 Elo+
Party 2
Chaac
Chaac
hhhweras
Chaac
Level 59
God Stats
5W - 4L
1,482 SR
Queue Stats
38W - 52L
1,369 Elo+
Party 2
Ra
Ra
sharpshooterch
Ra
Level 22
God Stats
3W - 5L
1,318 SR
Queue Stats
23W - 28L
1,394 Elo+
Party 2
Team Averages
Level 32
1,359 SR
1,351 Elo+

VS

Team Averages
Level 40
1,562 SR
1,417 Elo+
Vulcan
Vulcan
BringISISBack
Vulcan
Level 8
God Stats
2W - 1L
1,798 SR
Queue Stats
61W - 50L
1,486 Elo+
Party 1
Khepri
Khepri
ImFatFearMe
Khepri
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 48L
1,546 Elo+
Party 1
Chernobog
Chernobog
InStEnT Mynx
Chernobog
Level 6
God Stats
0W - 2L
1,271 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 3
Ne Zha
Ne Zha
Zaymigo_
Ne Zha
Level 37
God Stats
0W - 1L
1,743 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 3
Xbalanque
Xbalanque
oBrutis
Xbalanque
Level 87
God Stats
11W - 4L
1,500 SR
Queue Stats
95W - 68L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
3 / 3 / 1
8,636
540
3,531
16,460
12,818
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

17
8 / 0 / 3
10,049
628
7,387
15,927
8,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Olorun
baneofalex
Olorun
14
1 / 5 / 2
8,527
533
8,189
11,439
4,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
hhhweras
Chaac
15
7 / 0 / 4
10,251
641
14,670
11,535
9,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

15
5 / 0 / 5
9,999
625
10,713
7,384
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,004
375
5,573
7,655
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Khepri
10
3 / 3 / 3
7,379
461
5,153
15,310
14,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
InStEnT Mynx
Chernobog
11
0 / 2 / 0
6,227
389
3,216
10,687
4,220
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Zaymigo_
Ne Zha
8
0 / 10 / 0
5,490
343
4,523
15,125
5,340
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Xbalanque
oBrutis
Xbalanque
12
5 / 4 / 3
8,039
502
19,139
15,349
6,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
24
Kills
8
8
Deaths
25
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Serqet
3
3
1
1.17
W
8
0
3
9.5
L
Khepri
3
3
3
1.5
L
Chernobog
InStEnT Mynx
Chernobog
0
2
0
0
L
Ne Zha
Zaymigo_
Ne Zha
0
10
0
0
W
Olorun
baneofalex
Olorun
1
5
2
0.4
W
Chaac
hhhweras
Chaac
7
0
4
9
L
Xbalanque
oBrutis
Xbalanque
5
4
3
1.63
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,490
Damage
37,604
62,745
Taken
64,126
37,466
Mitigated
34,030
14,175
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,573
1,542
0
530
7,655
2,780
0
2,541
4,986
40,176
870
W
Serqet
3,531
1,006
414
4,289
16,460
12,818
1,134
2,566
13,894
0
18,839
W
7,387
3,567
0
1,427
15,927
8,114
0
1,684
14,243
0
88,916
L
Khepri
5,153
1,415
222
4,179
15,310
14,721
77
5,186
9,667
23,005
0
L
Chernobog
InStEnT Mynx
Chernobog
3,216
2,573
0
1,930
10,687
4,220
0
2,551
7,577
0
48,986
L
Ne Zha
Zaymigo_
Ne Zha
4,523
1,686
62
1,113
15,125
5,340
0
1,770
13,199
0
17,314
W
Olorun
baneofalex
Olorun
8,189
4,415
180
1,907
11,439
4,408
2,899
3,388
8,051
71,818
6,402
W
Chaac
hhhweras
Chaac
14,670
2,524
0
2,144
11,535
9,315
505
1,528
10,007
0
68,534
L
Xbalanque
oBrutis
Xbalanque
19,139
10,699
0
3,613
15,349
6,969
78
5,304
9,763
0
70,344
W
10,713
1,435
1,294
2,520
7,384
2,811
2,343
1,526
5,858
73,598
2,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,462
Gold Earned
33,139
515
Minions Killed
269
0
Camps Cleared
0
1,695,714
Distance Traveled
1,552,589
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,004
375
46
3
0
290,253
0
W
Serqet
8,636
540
24
2
0
360,060
0
W
Awilix
10,049
628
132
8
0
422,962
0
L
Khepri
7,379
461
19
1
0
319,785
3
L
Chernobog
6,227
389
73
5
0
322,617
0
L
Ne Zha
5,490
343
25
2
0
343,417
0
W
Olorun
8,527
533
129
8
0
301,796
0
W
Chaac
10,251
641
95
6
0
296,456
1
L
Xbalanque
8,039
502
106
7
0
276,517
0
W
Ra
9,999
625
135
8
0
314,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role